添加 LightGame 关卡编辑器并修复死亡扣命、光感门阈值与渲染问题
- 新增 LevelEditor:ImGui 面板支持 tile 绘制、对象放置、选择、擦除、网格/碰撞体可视化、关卡导出为头文件 - 修复 LevelRenderer::draw 中 draw_tilemap 错误传入负 screen 坐标导致摄像机移动后 tile 消失 - 修复 Preview Light 滑块用 reinterpret_cast 将 uint16_t 强转为 int* 写入 4 字节覆盖相邻 bool 成员 - 修复编辑器放置光感门缺少 light_threshold 默认值导致不响应亮度变化 - 统一 LightPlatform[3192,4095] ShadowPlatform[0,1023] Door[1023,3192] 阈值到关卡数据与编辑器默认值 - 修复 SDL_StopTextInput 导致 ImGui InputText 无法输入及键盘状态异常 - 修复死亡状态每帧扣命导致一次死亡直接 GameOver - 集成 ImGui (SDL2 Renderer 后端) 到构建系统
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@@ -60,6 +60,19 @@ set(CORE_INCLUDE_DIRS
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assets/sprite
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)
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if(NOT USE_FRAMEBUFFER)
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list(APPEND CORE_SOURCES
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third_party/imgui/imgui.cpp
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third_party/imgui/imgui_demo.cpp
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third_party/imgui/imgui_draw.cpp
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third_party/imgui/imgui_tables.cpp
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third_party/imgui/imgui_widgets.cpp
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third_party/imgui/backends/imgui_impl_sdl2.cpp
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third_party/imgui/backends/imgui_impl_sdlrenderer2.cpp
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)
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list(APPEND CORE_INCLUDE_DIRS third_party/imgui)
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endif()
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add_library(imx6u_core STATIC ${CORE_SOURCES})
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target_include_directories(imx6u_core PUBLIC ${CORE_INCLUDE_DIRS})
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