添加 LightGame 关卡编辑器并修复死亡扣命、光感门阈值与渲染问题
- 新增 LevelEditor:ImGui 面板支持 tile 绘制、对象放置、选择、擦除、网格/碰撞体可视化、关卡导出为头文件 - 修复 LevelRenderer::draw 中 draw_tilemap 错误传入负 screen 坐标导致摄像机移动后 tile 消失 - 修复 Preview Light 滑块用 reinterpret_cast 将 uint16_t 强转为 int* 写入 4 字节覆盖相邻 bool 成员 - 修复编辑器放置光感门缺少 light_threshold 默认值导致不响应亮度变化 - 统一 LightPlatform[3192,4095] ShadowPlatform[0,1023] Door[1023,3192] 阈值到关卡数据与编辑器默认值 - 修复 SDL_StopTextInput 导致 ImGui InputText 无法输入及键盘状态异常 - 修复死亡状态每帧扣命导致一次死亡直接 GameOver - 集成 ImGui (SDL2 Renderer 后端) 到构建系统
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// dear imgui: Renderer Backend for SDL_Renderer for SDL2
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// (Requires: SDL 2.0.17+)
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// Note how SDL_Renderer is an _optional_ component of SDL2.
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// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX.
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// If your application will want to render any non trivial amount of graphics other than UI,
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// please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and
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// it might be difficult to step out of those boundaries.
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
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// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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#pragma once
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#ifndef IMGUI_DISABLE
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#include "imgui.h" // IMGUI_IMPL_API
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struct SDL_Renderer;
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// Follow "Getting Started" link and check examples/ folder to learn about using backends!
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_Init(SDL_Renderer* renderer);
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_RenderDrawData(ImDrawData* draw_data, SDL_Renderer* renderer);
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// Called by Init/NewFrame/Shutdown
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_CreateFontsTexture();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_DestroyFontsTexture();
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_DestroyDeviceObjects();
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#endif // #ifndef IMGUI_DISABLE
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