修改Tom总流程,完善动画机的状态设置以及游戏逻辑;在core/platform新增win和板端的鼠标点击/触控的逻辑代码/驱动;测试游戏内容。
This commit is contained in:
@@ -4,10 +4,17 @@ set_source_files_properties(${TOM_ATLAS_HEADER} PROPERTIES GENERATED TRUE)
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add_executable(${TOM_GAME_TARGET}
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Main.cpp
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src/app/TomGameApp.cpp
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src/audio/VoiceEffect.cpp
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src/audio/VoicePlayer.cpp
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src/audio/VoiceRecorder.cpp
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${TOM_ATLAS_HEADER}
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)
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target_include_directories(${TOM_GAME_TARGET} PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/src
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${CMAKE_CURRENT_SOURCE_DIR}/src/app
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${CMAKE_CURRENT_SOURCE_DIR}/src/audio
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${CMAKE_CURRENT_SOURCE_DIR}/generated
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)
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+28
-49
@@ -1,4 +1,3 @@
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#include <algorithm>
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#include <chrono>
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#include <cstdint>
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#include <cstdlib>
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@@ -6,12 +5,12 @@
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#include <iostream>
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#include <thread>
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#include "Color.h"
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#include "DefaultHardware.h"
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#include "Display.h"
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#include "DrawContext.h"
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#include "TimeSource.h"
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#include "Timer.h"
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#include "tom_atlas.h"
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#include "app/TomGameApp.h"
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#ifdef USE_FRAMEBUFFER
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#include "FBDisplay.h"
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@@ -108,25 +107,6 @@ namespace
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std::this_thread::sleep_for(std::chrono::milliseconds(sleep_ms));
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}
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}
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static const RenderData::SpriteRegion& SelectTomFrame(
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uint32_t animation_time_ms,
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const RenderData::SpriteRegion* const* speaking_frames,
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size_t speaking_frame_count)
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{
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const uint32_t phase = (animation_time_ms / 1000u) % 6u;
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if (phase < 2u)
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{
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return TomAtlas::tom_stand;
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}
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if (phase < 3u)
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{
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return TomAtlas::tom_listhen;
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}
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const size_t frame_index = (animation_time_ms / 120u) % speaking_frame_count;
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return *speaking_frames[frame_index];
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}
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}
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int main(int argc, char* argv[])
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@@ -145,28 +125,37 @@ int main(int argc, char* argv[])
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return -1;
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}
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const RenderData::SpriteRegion* speaking_frames[] = {
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&TomAtlas::tom_say1,
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&TomAtlas::tom_say2,
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&TomAtlas::tom_say3,
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&TomAtlas::tom_say4,
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&TomAtlas::tom_say3,
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&TomAtlas::tom_say2
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};
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const size_t speaking_frame_count = sizeof(speaking_frames) / sizeof(speaking_frames[0]);
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Platform::DefaultAudioInput audioInput;
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Platform::DefaultAudioOutput audioOutput;
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Platform::DefaultButtonInput buttonInput;
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Platform::DefaultPointerInput pointerInput;
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if (!buttonInput.init())
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{
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std::cerr << "[WARN] Button input init failed; physical key trigger is disabled." << std::endl;
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}
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if (!pointerInput.init("", ScreenWidth, ScreenHeight))
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{
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std::cerr << "[WARN] Pointer input init failed; on-screen button trigger is disabled." << std::endl;
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}
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Core::DrawContext ctx(ScreenWidth, ScreenHeight);
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Core::Timer timer(options.target_fps);
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Platform::SteadyTimeSource time_source;
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Game::TomGameApp app(
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ScreenWidth,
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ScreenHeight,
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&audioInput,
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&audioOutput,
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&buttonInput,
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&pointerInput);
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std::cout << "[INFO] Tom game started. Target FPS: " << timer.target_fps() << std::endl;
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bool is_running = true;
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uint32_t animation_time_ms = 0;
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while (is_running)
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{
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timer.begin_frame(time_source.get_time_ms());
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animation_time_ms += timer.fixed_delta_ms();
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bool should_quit = false;
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display->poll_events(should_quit);
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@@ -175,26 +164,16 @@ int main(int argc, char* argv[])
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is_running = false;
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}
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ctx.clear(RenderData::Color(18, 18, 24, 255));
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ctx.draw_sprite_region(0, 0, TomAtlas::background);
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const RenderData::SpriteRegion& tom = SelectTomFrame(
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animation_time_ms,
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speaking_frames,
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speaking_frame_count);
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const int32_t tom_x = (ScreenWidth - tom.width) / 2;
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const int32_t tom_y = std::max(0, ScreenHeight - tom.height - 72);
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ctx.draw_sprite_region(tom_x, tom_y, tom);
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const int32_t button_x = (ScreenWidth - TomAtlas::ui_record.width) / 2;
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const int32_t button_y = ScreenHeight - TomAtlas::ui_record.height - 16;
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ctx.draw_sprite_region(button_x, button_y, TomAtlas::ui_record);
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app.update(timer.fixed_delta_ms());
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app.draw(ctx);
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ctx.present(display);
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SleepRemainingFrameTime(timer, time_source);
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}
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pointerInput.shutdown();
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buttonInput.shutdown();
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audioInput.shutdown();
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audioOutput.shutdown();
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display->shutdown();
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delete display;
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return 0;
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@@ -3,56 +3,67 @@
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#include "AudioInput.h"
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#include "AudioOutput.h"
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#include "ButtonInput.h"
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#include "FrameBuffer.h"
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#include "SpriteRasterizer.h"
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#include "Image.h"
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#include "Color.h"
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#include "DrawContext.h"
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#include "PointerInput.h"
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#include "SpriteRegion.h"
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#include "tom_atlas.h"
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#include <algorithm>
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#include <cstddef>
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#include <iostream>
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namespace
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{
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const uint32_t DefaultMaxRecordMs = 5000u;
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const uint32_t SpeakingFrameMs = 90u;
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const int32_t TomBottomPadding = 72;
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const int32_t ButtonBottomPadding = 16;
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const RenderData::SpriteRegion* const SpeakingFrames[] = {
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&TomAtlas::tom_say1,
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&TomAtlas::tom_say2,
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&TomAtlas::tom_say3,
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&TomAtlas::tom_say4,
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&TomAtlas::tom_say3,
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&TomAtlas::tom_say2
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};
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static const RenderData::SpriteRegion& SelectSpeakingFrame(uint32_t animationMs)
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{
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const size_t frameCount = sizeof(SpeakingFrames) / sizeof(SpeakingFrames[0]);
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const size_t frameIndex = (animationMs / SpeakingFrameMs) % frameCount;
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return *SpeakingFrames[frameIndex];
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}
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}
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namespace Game
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{
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TomGameApp::TomGameApp(
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Core::FrameBuffer* frameBuffer,
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Rasterizer::SpriteRasterizer* spriteRasterizer,
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int32_t screenWidth,
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int32_t screenHeight,
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Platform::IAudioInput* audioInput,
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Platform::IAudioOutput* audioOutput,
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Platform::IButtonInput* buttonInput) :
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frameBuffer(frameBuffer),
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spriteRasterizer(spriteRasterizer),
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audioInput(audioInput),
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audioOutput(audioOutput),
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buttonInput(buttonInput),
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state(TomGameState::Idle),
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screenWidth(frameBuffer ? frameBuffer->get_width() : 0),
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screenHeight(frameBuffer ? frameBuffer->get_height() : 0),
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tomX(0),
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tomY(0),
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buttonX(0),
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buttonY(0),
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audioSampleRate(16000),
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audioChannels(1),
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pitchFactor(1.45f),
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outputGain(1.15f)
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Platform::IButtonInput* buttonInput,
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Platform::IPointerInput* pointerInput)
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: audioInput(audioInput),
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audioOutput(audioOutput),
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buttonInput(buttonInput),
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pointerInput(pointerInput),
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state(TomGameState::Idle),
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screenWidth(screenWidth),
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screenHeight(screenHeight),
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buttonX(0),
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buttonY(0),
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audioSampleRate(16000),
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audioChannels(1),
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maxRecordMs(DefaultMaxRecordMs),
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recordingElapsedMs(0),
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speakingAnimationMs(0),
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pitchFactor(1.45f),
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outputGain(1.15f)
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{
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recorder.configure(audioSampleRate, audioChannels);
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}
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void TomGameApp::set_assets(const TomGameAssets& assets)
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{
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this->assets = assets;
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speakingFrames.clear();
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if (assets.tomSay1 != nullptr) speakingFrames.push_back(RenderData::Sprite(assets.tomSay1));
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if (assets.tomSay2 != nullptr) speakingFrames.push_back(RenderData::Sprite(assets.tomSay2));
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if (assets.tomSay3 != nullptr) speakingFrames.push_back(RenderData::Sprite(assets.tomSay3));
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if (assets.tomSay4 != nullptr) speakingFrames.push_back(RenderData::Sprite(assets.tomSay4));
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if (assets.tomSay3 != nullptr) speakingFrames.push_back(RenderData::Sprite(assets.tomSay3));
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if (assets.tomSay2 != nullptr) speakingFrames.push_back(RenderData::Sprite(assets.tomSay2));
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speakingAnimator.set_frames(speakingFrames);
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speakingAnimator.set_frame_time(0.08f);
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speakingAnimator.set_loop(true);
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speakingAnimator.stop();
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calculate_layout();
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configure_audio(audioSampleRate, audioChannels);
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calculate_button_layout();
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}
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void TomGameApp::configure_audio(uint32_t sampleRate, uint32_t channels)
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@@ -66,142 +77,142 @@ namespace Game
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audioChannels = channels;
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}
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recorder.configure(audioSampleRate, audioChannels);
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recorder.configure(
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audioSampleRate,
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audioChannels,
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static_cast<float>(maxRecordMs) / 1000.0f,
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0.0f,
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static_cast<float>(maxRecordMs) / 1000.0f,
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0.0f);
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}
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void TomGameApp::update(float deltaTime, bool buttonPressed)
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void TomGameApp::update(uint32_t deltaMs)
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{
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bool trigger = buttonPressed;
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if (buttonInput != nullptr)
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{
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buttonInput->update();
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trigger = trigger || buttonInput->was_pressed();
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}
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bool recordTrigger = false;
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update_input(recordTrigger);
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switch (state)
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{
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case TomGameState::Idle:
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if (trigger)
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if (recordTrigger)
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{
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start_recording();
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}
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break;
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case TomGameState::Recording:
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if (audioInput != nullptr)
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{
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recorder.update(*audioInput, 512);
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}
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if (trigger || recorder.is_finished())
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{
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finish_recording();
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}
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break;
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case TomGameState::Processing:
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process_voice();
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update_recording(deltaMs);
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break;
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case TomGameState::Speaking:
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speakingAnimator.update(deltaTime);
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if (audioOutput == nullptr)
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{
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back_to_idle();
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break;
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}
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player.update(*audioOutput, 1024);
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if (player.is_finished())
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{
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back_to_idle();
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}
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update_speaking(deltaMs);
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break;
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}
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}
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void TomGameApp::draw()
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void TomGameApp::draw(Core::DrawContext& ctx)
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{
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if (spriteRasterizer == nullptr)
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ctx.clear_color(RenderData::Color(18, 18, 24, 255));
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ctx.draw_sprite_region(0, 0, TomAtlas::background);
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const RenderData::SpriteRegion* tom = &TomAtlas::tom_stand;
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if (state == TomGameState::Recording)
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{
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return;
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tom = &TomAtlas::tom_listhen;
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}
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else if (state == TomGameState::Speaking)
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{
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tom = &SelectSpeakingFrame(speakingAnimationMs);
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}
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if (assets.background != nullptr)
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const int32_t tomX = (screenWidth - tom->width) / 2;
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int32_t tomY = screenHeight - tom->height - TomBottomPadding;
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if (tomY < 0)
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{
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spriteRasterizer->DrawImage(*assets.background, 0, 0);
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tomY = 0;
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}
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const RenderData::Sprite tomSprite = get_current_tom_sprite();
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if (tomSprite.is_valid())
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{
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spriteRasterizer->DrawSprite(tomSprite, tomX, tomY);
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}
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if (assets.button != nullptr)
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{
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spriteRasterizer->DrawImage(*assets.button, buttonX, buttonY);
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}
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ctx.draw_sprite_region(tomX, tomY, *tom);
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ctx.draw_sprite_region(buttonX, buttonY, TomAtlas::ui_record);
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}
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bool TomGameApp::is_ready() const
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void TomGameApp::update_input(bool& recordTrigger)
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{
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return frameBuffer != nullptr &&
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spriteRasterizer != nullptr &&
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assets.background != nullptr &&
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assets.tomStand != nullptr &&
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assets.tomListen != nullptr &&
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assets.button != nullptr &&
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speakingFrames.size() == 6;
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}
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recordTrigger = false;
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bool TomGameApp::is_button_hit(int32_t x, int32_t y) const
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{
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if (assets.button == nullptr)
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if (buttonInput != nullptr)
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{
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return false;
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buttonInput->update();
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recordTrigger = recordTrigger || buttonInput->was_pressed();
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}
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return x >= buttonX &&
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x < buttonX + assets.button->get_width() &&
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y >= buttonY &&
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y < buttonY + assets.button->get_height();
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}
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void TomGameApp::calculate_layout()
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{
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screenWidth = frameBuffer ? frameBuffer->get_width() : 0;
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screenHeight = frameBuffer ? frameBuffer->get_height() : 0;
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if (assets.button != nullptr)
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if (pointerInput != nullptr)
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{
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buttonX = (screenWidth - assets.button->get_width()) / 2;
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buttonY = screenHeight - assets.button->get_height() - 16;
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}
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const RenderData::Sprite tomSprite = get_current_tom_sprite();
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if (tomSprite.is_valid())
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{
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tomX = (screenWidth - tomSprite.width) / 2;
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tomY = screenHeight - tomSprite.height - 72;
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if (tomY < 0)
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pointerInput->update();
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if (pointerInput->was_pressed() &&
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is_record_button_hit(pointerInput->get_x(), pointerInput->get_y()))
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{
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tomY = 0;
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recordTrigger = true;
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}
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}
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}
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void TomGameApp::start_recording()
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{
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if (audioInput != nullptr && !audioInput->is_open())
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if (audioInput == nullptr)
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{
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audioInput->init("default", audioSampleRate, audioChannels);
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std::cerr << "[WARN] Audio input is unavailable." << std::endl;
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return;
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}
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if (audioOutput != nullptr && audioOutput->is_open())
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{
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audioOutput->shutdown();
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}
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if (!audioInput->is_open() &&
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!audioInput->init("default", audioSampleRate, audioChannels))
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{
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std::cerr << "[WARN] Audio input init failed." << std::endl;
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return;
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}
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audioSampleRate = audioInput->get_sample_rate();
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audioChannels = audioInput->get_channels();
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player.stop();
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recorder.configure(audioSampleRate, audioChannels);
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recorder.configure(
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audioSampleRate,
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audioChannels,
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static_cast<float>(maxRecordMs) / 1000.0f,
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0.0f,
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static_cast<float>(maxRecordMs) / 1000.0f,
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0.0f);
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recorder.start();
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recordingElapsedMs = 0;
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speakingAnimationMs = 0;
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state = TomGameState::Recording;
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calculate_layout();
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}
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void TomGameApp::update_recording(uint32_t deltaMs)
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{
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recordingElapsedMs += deltaMs;
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if (audioInput != nullptr)
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{
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uint32_t requestCount = (audioSampleRate * audioChannels * deltaMs) / 1000u;
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if (requestCount < audioChannels)
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{
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requestCount = audioChannels;
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}
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requestCount -= requestCount % audioChannels;
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recorder.update(*audioInput, static_cast<int>(std::min<uint32_t>(requestCount, 2048u)));
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}
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if (recordingElapsedMs >= maxRecordMs || recorder.is_finished())
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{
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finish_recording();
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}
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}
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void TomGameApp::finish_recording()
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@@ -211,11 +222,11 @@ namespace Game
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recorder.stop();
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}
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state = TomGameState::Processing;
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}
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if (audioInput != nullptr && audioInput->is_open())
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{
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audioInput->shutdown();
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}
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void TomGameApp::process_voice()
|
||||
{
|
||||
std::vector<int16_t> samples = recorder.get_samples();
|
||||
samples = VoiceEffect::trim_silence(samples, 0.02f, audioChannels);
|
||||
samples = VoiceEffect::pitch_up(samples, pitchFactor, audioChannels);
|
||||
@@ -226,7 +237,7 @@ namespace Game
|
||||
|
||||
void TomGameApp::start_speaking(const std::vector<int16_t>& samples)
|
||||
{
|
||||
if (samples.empty())
|
||||
if (samples.empty() || audioOutput == nullptr)
|
||||
{
|
||||
back_to_idle();
|
||||
return;
|
||||
@@ -234,47 +245,46 @@ namespace Game
|
||||
|
||||
player.set_voice(samples, audioSampleRate, audioChannels);
|
||||
player.play();
|
||||
|
||||
speakingAnimator.reset();
|
||||
speakingAnimator.play();
|
||||
speakingAnimationMs = 0;
|
||||
state = TomGameState::Speaking;
|
||||
calculate_layout();
|
||||
}
|
||||
|
||||
void TomGameApp::update_speaking(uint32_t deltaMs)
|
||||
{
|
||||
speakingAnimationMs += deltaMs;
|
||||
|
||||
if (audioOutput == nullptr)
|
||||
{
|
||||
back_to_idle();
|
||||
return;
|
||||
}
|
||||
|
||||
player.update(*audioOutput, 1024);
|
||||
if (player.is_finished())
|
||||
{
|
||||
back_to_idle();
|
||||
}
|
||||
}
|
||||
|
||||
void TomGameApp::back_to_idle()
|
||||
{
|
||||
player.stop();
|
||||
speakingAnimator.stop();
|
||||
recordingElapsedMs = 0;
|
||||
speakingAnimationMs = 0;
|
||||
state = TomGameState::Idle;
|
||||
calculate_layout();
|
||||
}
|
||||
|
||||
void TomGameApp::draw_sprite_centered(const RenderData::Sprite& sprite, int32_t centerX, int32_t y)
|
||||
void TomGameApp::calculate_button_layout()
|
||||
{
|
||||
if (spriteRasterizer == nullptr || !sprite.is_valid())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
spriteRasterizer->DrawSprite(sprite, centerX - sprite.width / 2, y);
|
||||
buttonX = (screenWidth - TomAtlas::ui_record.width) / 2;
|
||||
buttonY = screenHeight - TomAtlas::ui_record.height - ButtonBottomPadding;
|
||||
}
|
||||
|
||||
const RenderData::Sprite TomGameApp::get_current_tom_sprite() const
|
||||
bool TomGameApp::is_record_button_hit(int32_t x, int32_t y) const
|
||||
{
|
||||
if (state == TomGameState::Recording && assets.tomListen != nullptr)
|
||||
{
|
||||
return RenderData::Sprite(assets.tomListen);
|
||||
}
|
||||
|
||||
if (state == TomGameState::Speaking)
|
||||
{
|
||||
const RenderData::Sprite* sprite = speakingAnimator.get_current_sprite();
|
||||
if (sprite != nullptr)
|
||||
{
|
||||
return *sprite;
|
||||
}
|
||||
}
|
||||
|
||||
return RenderData::Sprite(assets.tomStand);
|
||||
return x >= buttonX &&
|
||||
x < buttonX + TomAtlas::ui_record.width &&
|
||||
y >= buttonY &&
|
||||
y < buttonY + TomAtlas::ui_record.height;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include "../audio/VoicePlayer.h"
|
||||
#include "../audio/VoiceRecorder.h"
|
||||
#include "../components/SpriteAnimator.h"
|
||||
#include "Sprite.h"
|
||||
|
||||
namespace Core
|
||||
{
|
||||
class FrameBuffer;
|
||||
}
|
||||
|
||||
namespace Rasterizer
|
||||
{
|
||||
class SpriteRasterizer;
|
||||
}
|
||||
|
||||
namespace RenderData
|
||||
{
|
||||
class Image;
|
||||
class DrawContext;
|
||||
}
|
||||
|
||||
namespace Platform
|
||||
@@ -26,6 +15,7 @@ namespace Platform
|
||||
class IAudioInput;
|
||||
class IAudioOutput;
|
||||
class IButtonInput;
|
||||
class IPointerInput;
|
||||
}
|
||||
|
||||
namespace Game
|
||||
@@ -34,85 +24,58 @@ namespace Game
|
||||
{
|
||||
Idle,
|
||||
Recording,
|
||||
Processing,
|
||||
Speaking
|
||||
};
|
||||
|
||||
struct TomGameAssets
|
||||
{
|
||||
const RenderData::Image* background;
|
||||
const RenderData::Image* tomStand;
|
||||
const RenderData::Image* tomListen;
|
||||
const RenderData::Image* tomSay1;
|
||||
const RenderData::Image* tomSay2;
|
||||
const RenderData::Image* tomSay3;
|
||||
const RenderData::Image* tomSay4;
|
||||
const RenderData::Image* button;
|
||||
|
||||
TomGameAssets() :
|
||||
background(nullptr),
|
||||
tomStand(nullptr),
|
||||
tomListen(nullptr),
|
||||
tomSay1(nullptr),
|
||||
tomSay2(nullptr),
|
||||
tomSay3(nullptr),
|
||||
tomSay4(nullptr),
|
||||
button(nullptr)
|
||||
{}
|
||||
};
|
||||
|
||||
class TomGameApp
|
||||
{
|
||||
private:
|
||||
Core::FrameBuffer* frameBuffer;
|
||||
Rasterizer::SpriteRasterizer* spriteRasterizer;
|
||||
Platform::IAudioInput* audioInput;
|
||||
Platform::IAudioOutput* audioOutput;
|
||||
Platform::IButtonInput* buttonInput;
|
||||
Platform::IPointerInput* pointerInput;
|
||||
|
||||
TomGameAssets assets;
|
||||
TomGameState state;
|
||||
VoiceRecorder recorder;
|
||||
VoicePlayer player;
|
||||
SpriteAnimator speakingAnimator;
|
||||
std::vector<RenderData::Sprite> speakingFrames;
|
||||
|
||||
int32_t screenWidth;
|
||||
int32_t screenHeight;
|
||||
int32_t tomX;
|
||||
int32_t tomY;
|
||||
int32_t buttonX;
|
||||
int32_t buttonY;
|
||||
|
||||
uint32_t audioSampleRate;
|
||||
uint32_t audioChannels;
|
||||
uint32_t maxRecordMs;
|
||||
uint32_t recordingElapsedMs;
|
||||
uint32_t speakingAnimationMs;
|
||||
float pitchFactor;
|
||||
float outputGain;
|
||||
|
||||
void calculate_layout();
|
||||
void update_input(bool& recordTrigger);
|
||||
void start_recording();
|
||||
void update_recording(uint32_t deltaMs);
|
||||
void finish_recording();
|
||||
void process_voice();
|
||||
void start_speaking(const std::vector<int16_t>& samples);
|
||||
void update_speaking(uint32_t deltaMs);
|
||||
void back_to_idle();
|
||||
void draw_sprite_centered(const RenderData::Sprite& sprite, int32_t centerX, int32_t y);
|
||||
const RenderData::Sprite get_current_tom_sprite() const;
|
||||
|
||||
void calculate_button_layout();
|
||||
bool is_record_button_hit(int32_t x, int32_t y) const;
|
||||
|
||||
public:
|
||||
TomGameApp(
|
||||
Core::FrameBuffer* frameBuffer,
|
||||
Rasterizer::SpriteRasterizer* spriteRasterizer,
|
||||
int32_t screenWidth,
|
||||
int32_t screenHeight,
|
||||
Platform::IAudioInput* audioInput,
|
||||
Platform::IAudioOutput* audioOutput,
|
||||
Platform::IButtonInput* buttonInput = nullptr);
|
||||
Platform::IButtonInput* buttonInput,
|
||||
Platform::IPointerInput* pointerInput);
|
||||
|
||||
void set_assets(const TomGameAssets& assets);
|
||||
void configure_audio(uint32_t sampleRate = 16000, uint32_t channels = 1);
|
||||
void update(float deltaTime, bool buttonPressed = false);
|
||||
void draw();
|
||||
void update(uint32_t deltaMs);
|
||||
void draw(Core::DrawContext& ctx);
|
||||
|
||||
bool is_ready() const;
|
||||
bool is_button_hit(int32_t x, int32_t y) const;
|
||||
TomGameState get_state() const { return state; }
|
||||
float get_record_volume() const { return recorder.get_last_volume(); }
|
||||
float get_play_progress() const { return player.get_progress(); }
|
||||
|
||||
Reference in New Issue
Block a user