整理文件结构目录,Gfx 里放底层图形库相关函数,Apps 放上层的应用(启动器、游戏)
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+19
-19
@@ -7,34 +7,34 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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option(USE_FRAMEBUFFER "Use Linux framebuffer instead of SDL2" OFF)
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set(SOURCES
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src/main.cpp
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src/Asset/ObjLoader.cpp
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src/Core/DepthBuffer.cpp
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src/Core/FrameBuffer.cpp
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src/Core/Renderer.cpp
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src/Rasterizer/Rasterizer.cpp
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src/Rasterizer/TriangleRasterizer.cpp
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src/Scene/Camera.cpp
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src/Shading/BlinnPhongShader.cpp
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src/Apps/Demo/main.cpp
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src/Gfx/Asset/ObjLoader.cpp
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src/Gfx/Core/DepthBuffer.cpp
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src/Gfx/Core/FrameBuffer.cpp
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src/Gfx/Core/Renderer.cpp
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src/Gfx/Rasterizer/Rasterizer.cpp
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src/Gfx/Rasterizer/TriangleRasterizer.cpp
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src/Gfx/Scene/Camera.cpp
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src/Gfx/Shading/BlinnPhongShader.cpp
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)
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if(USE_FRAMEBUFFER)
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list(APPEND SOURCES src/Platform/FBDisplay.cpp)
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list(APPEND SOURCES src/Gfx/Platform/FBDisplay.cpp)
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else()
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list(APPEND SOURCES src/Platform/SDLDisplay.cpp)
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list(APPEND SOURCES src/Gfx/Platform/SDLDisplay.cpp)
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endif()
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add_executable(IMX6U-Game ${SOURCES})
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target_include_directories(IMX6U-Game PRIVATE
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src/Platform
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src/Asset
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src/Core
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src/Math
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src/Rasterizer
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src/RenderData
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src/Scene
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src/Shading
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src/Gfx/Platform
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src/Gfx/Asset
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src/Gfx/Core
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src/Gfx/Math
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src/Gfx/Rasterizer
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src/Gfx/RenderData
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src/Gfx/Scene
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src/Gfx/Shading
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)
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if(USE_FRAMEBUFFER)
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