整理文件结构目录,Gfx 里放底层图形库相关函数,Apps 放上层的应用(启动器、游戏)

This commit is contained in:
SepComet 2026-06-06 17:31:19 +08:00
parent e1a9a9770b
commit a051f6da4c
38 changed files with 24 additions and 24 deletions

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@ -7,34 +7,34 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
option(USE_FRAMEBUFFER "Use Linux framebuffer instead of SDL2" OFF) option(USE_FRAMEBUFFER "Use Linux framebuffer instead of SDL2" OFF)
set(SOURCES set(SOURCES
src/main.cpp src/Apps/Demo/main.cpp
src/Asset/ObjLoader.cpp src/Gfx/Asset/ObjLoader.cpp
src/Core/DepthBuffer.cpp src/Gfx/Core/DepthBuffer.cpp
src/Core/FrameBuffer.cpp src/Gfx/Core/FrameBuffer.cpp
src/Core/Renderer.cpp src/Gfx/Core/Renderer.cpp
src/Rasterizer/Rasterizer.cpp src/Gfx/Rasterizer/Rasterizer.cpp
src/Rasterizer/TriangleRasterizer.cpp src/Gfx/Rasterizer/TriangleRasterizer.cpp
src/Scene/Camera.cpp src/Gfx/Scene/Camera.cpp
src/Shading/BlinnPhongShader.cpp src/Gfx/Shading/BlinnPhongShader.cpp
) )
if(USE_FRAMEBUFFER) if(USE_FRAMEBUFFER)
list(APPEND SOURCES src/Platform/FBDisplay.cpp) list(APPEND SOURCES src/Gfx/Platform/FBDisplay.cpp)
else() else()
list(APPEND SOURCES src/Platform/SDLDisplay.cpp) list(APPEND SOURCES src/Gfx/Platform/SDLDisplay.cpp)
endif() endif()
add_executable(IMX6U-Game ${SOURCES}) add_executable(IMX6U-Game ${SOURCES})
target_include_directories(IMX6U-Game PRIVATE target_include_directories(IMX6U-Game PRIVATE
src/Platform src/Gfx/Platform
src/Asset src/Gfx/Asset
src/Core src/Gfx/Core
src/Math src/Gfx/Math
src/Rasterizer src/Gfx/Rasterizer
src/RenderData src/Gfx/RenderData
src/Scene src/Gfx/Scene
src/Shading src/Gfx/Shading
) )
if(USE_FRAMEBUFFER) if(USE_FRAMEBUFFER)

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@ -8,11 +8,11 @@
本项目支持三套编译目标,分别对应开发流程的不同阶段: 本项目支持三套编译目标,分别对应开发流程的不同阶段:
| 目标平台 | 显示后端 | 验证目的 | | 目标平台 | 显示后端 | 验证目的 |
|-------------------|-----------------|---------------------------------| |-------------------|-------------------|-------------------------------------|
| Windows (x86/x64) | SDL2 窗口 | 验证渲染逻辑、算法正确性、快速迭代调试 | | Windows (x86/x64) | SDL2 窗口 | 验证渲染逻辑、算法正确性、快速迭代调试 |
| Linux x86_64 | SDL2 窗口 | 验证 Linux 兼容性、CMake 构建、SDL2 系统依赖 | | Linux x86_64 | SDL2 窗口 | 验证 Linux 兼容性、CMake 构建、SDL2 系统依赖 |
| ARM Linux (交叉编译) | SDL2 或 `/dev/fb0` | 最终在 IMX6U 开发板上运行的版本;优先目标以后续实际部署后端为准 | | ARM Linux (交叉编译) | SDL2 或 `/dev/fb0` | 最终在 IMX6U 开发板上运行的版本;优先目标以后续实际部署后端为准 |
**为什么分三套?** **为什么分三套?**