搭建 LightGame 游戏框架
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@@ -31,6 +31,7 @@ set(CORE_SOURCES
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if(USE_FRAMEBUFFER)
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list(APPEND CORE_SOURCES
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src/Core/Platform/FBDisplay.cpp
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src/Core/Platform/LinuxPhotoSensor.cpp
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)
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else()
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list(APPEND CORE_SOURCES
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@@ -39,6 +40,7 @@ else()
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src/Core/Platform/SdlAudioOutput.cpp
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src/Core/Platform/SdlKeyboardButtonInput.cpp
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src/Core/Platform/SdlPointerInput.cpp
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src/Core/Platform/SdlPhotoSensor.cpp
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)
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endif()
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@@ -135,6 +137,7 @@ endfunction()
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add_subdirectory(src/Apps/Game)
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add_subdirectory(src/Apps/Demo)
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add_subdirectory(src/Apps/LightGame)
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if(BUILD_TESTING AND NOT USE_FRAMEBUFFER)
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add_executable(render_pipeline_tests
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@@ -143,17 +146,37 @@ if(BUILD_TESTING AND NOT USE_FRAMEBUFFER)
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target_link_libraries(render_pipeline_tests PRIVATE imx6u_core)
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target_include_directories(render_pipeline_tests PRIVATE ${CORE_INCLUDE_DIRS})
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add_executable(game_engine_tests
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tests/game_engine_tests.cpp
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src/Apps/LightGame/src/engine/Level.cpp
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src/Apps/LightGame/src/engine/Camera2D.cpp
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src/Apps/LightGame/src/engine/Physics2D.cpp
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src/Apps/LightGame/src/engine/LevelLoader.cpp
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src/Apps/LightGame/src/systems/LightEffectSystem.cpp
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)
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target_include_directories(game_engine_tests PRIVATE
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src/Apps/LightGame/src/engine
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src/Apps/LightGame/src/systems
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${CORE_INCLUDE_DIRS}
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)
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if(CMAKE_CONFIGURATION_TYPES)
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foreach(config ${CMAKE_CONFIGURATION_TYPES})
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string(TOUPPER "${config}" config_upper)
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set_target_properties(render_pipeline_tests PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY_${config_upper} "${CMAKE_BINARY_DIR}/${config}"
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)
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set_target_properties(game_engine_tests PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY_${config_upper} "${CMAKE_BINARY_DIR}/${config}"
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)
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endforeach()
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else()
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set_target_properties(render_pipeline_tests PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}"
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)
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set_target_properties(game_engine_tests PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}"
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)
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endif()
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if(WIN32)
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@@ -166,7 +189,9 @@ if(BUILD_TESTING AND NOT USE_FRAMEBUFFER)
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if(MSVC)
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target_compile_options(render_pipeline_tests PRIVATE /utf-8 /W3)
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target_compile_options(game_engine_tests PRIVATE /utf-8 /W3)
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endif()
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add_test(NAME render_pipeline_tests COMMAND render_pipeline_tests)
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add_test(NAME game_engine_tests COMMAND game_engine_tests)
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endif()
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