调整 LightGame 平台碰撞与门尺寸,修复测试编译
- LightPlatform / ShadowPlatform:移除单向板碰撞逻辑,改为完整 tile 碰撞体 - Door:碰撞箱从 32x64 改为 32x32,与单 tile 素材匹配 - 修复 game_engine_tests 编译:补全 LevelData 初始化字段,增加缺失的 include path
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@@ -392,6 +392,8 @@ namespace
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spawns,
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Math::Vector2Int(16, 16),
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