重构键盘输入为 IKeyboardState 接口,消除 App 层对 SDL 的直接依赖
重构键盘输入为 IKeyboardState 接口,消除 App 层对 SDL 的直接依赖 - 新增 IKeyboardState 抽象接口及 SdlKeyboardState/EvdevKeyboardState 实现 - PlayerController 改用 IKeyboardState 替代直接调用 SDL_GetKeyboardState - 移除 Camera2D.h 中对 Core 私有头文件 Camera.h 的引用 - 将 Timer.h 从 Core/Core 移至 Core/Platform,符合架构边界规范 - 键盘输入优先级调整为高于指针输入
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@@ -21,6 +21,7 @@ set(CORE_SOURCES
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src/Core/Platform/AlsaAudioInput.cpp
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src/Core/Platform/AlsaAudioOutput.cpp
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src/Core/Platform/EvdevButtonInput.cpp
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src/Core/Platform/EvdevKeyboardState.cpp
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src/Core/Platform/EvdevTouchInput.cpp
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src/Core/Rasterizer/Rasterizer.cpp
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src/Core/Rasterizer/TriangleRasterizer.cpp
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@@ -39,6 +40,7 @@ else()
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src/Core/Platform/SdlAudioInput.cpp
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src/Core/Platform/SdlAudioOutput.cpp
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src/Core/Platform/SdlKeyboardButtonInput.cpp
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src/Core/Platform/SdlKeyboardState.cpp
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src/Core/Platform/SdlPointerInput.cpp
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src/Core/Platform/SdlPhotoSensor.cpp
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)
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