""" 将 PNG 图片转换为 C 头文件(RGBA5551 / uint16_t 像素数组)。 用法: python tools/png_to_header.py input.png output.h [var_name] 像素格式: RGBA5551(5-bit R, 5-bit G, 5-bit B, 1-bit A) 运行时 sprite 主路径只保留 1-bit 透明:A=0 跳过,A=1 覆写。 """ import sys import os from PIL import Image def convert(input_path: str, output_path: str, var_name: str): img = Image.open(input_path).convert("RGBA") w, h = img.size pixels = list(img.getdata()) if not hasattr(img, "get_flattened_data") else list(img.get_flattened_data()) packed = [] for r, g, b, a in pixels: packed.append( ((r >> 3) << 11) | ((g >> 3) << 6) | ((b >> 3) << 1) | (1 if a else 0) ) with open(output_path, "w", encoding="utf-8") as f: f.write("// Auto-generated by tools/png_to_header.py\n") f.write(f"#pragma once\n#include \n\n") f.write(f"static const int32_t {var_name}_width = {w};\n") f.write(f"static const int32_t {var_name}_height = {h};\n\n") f.write(f"static const uint16_t {var_name}_pixels[] = {{\n") for i in range(0, len(packed), 16): chunk = packed[i : i + 16] line = ", ".join(f"0x{p:04X}" for p in chunk) f.write(f" {line},\n") f.write("};\n") def main(): if len(sys.argv) < 3: print(f"用法: {sys.argv[0]} input.png output.h [var_name]") sys.exit(1) input_path = sys.argv[1] output_path = sys.argv[2] if len(sys.argv) >= 4: var_name = sys.argv[3] else: # 从文件名生成变量名: player_idle.png -> player_idle var_name = os.path.splitext(os.path.basename(input_path))[0] convert(input_path, output_path, var_name) print(f"已生成: {output_path} (var: {var_name}, 像素数: {var_name}_width * {var_name}_height)") if __name__ == "__main__": main()