set(LIGHTGAME_SOURCES src/engine/Level.cpp src/engine/Camera2D.cpp src/engine/Physics2D.cpp src/engine/PlayerController.cpp src/engine/LevelLoader.cpp src/engine/LevelRenderer.cpp src/engine/GameStateManager.cpp src/engine/LightGameApp.cpp src/systems/LightEffectSystem.cpp src/main.cpp ) add_executable(IMX6U-LightGame ${LIGHTGAME_SOURCES}) target_include_directories(IMX6U-LightGame PRIVATE src/engine src/systems src/levels generated) imx6u_configure_app_target(IMX6U-LightGame)