IMX6U-Game/src/Apps/LightGame/src/systems/LightEffectSystem.h

20 lines
438 B
C++

#pragma once
#include <cstdint>
#include <vector>
#include "GameObject.h"
#include "Level.h"
namespace LightGame
{
class LightEffectSystem
{
public:
void update(std::vector<GameObject>& objects, uint16_t light_level);
void update_tilemap(Level& level, uint16_t light_level);
static bool should_render(const GameObject& obj, uint16_t light_level);
static bool is_door_open(const GameObject& obj, uint16_t light_level);
};
}