IMX6U-Game/src/Apps/Demo/main.cpp

214 lines
5.7 KiB
C++

#include <algorithm>
#include <chrono>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <cstdio>
#include <iostream>
#include <thread>
#include <chrono>
#include "Color.h"
#include <cstdlib>
#include "Timer.h"
#include "DrawContext.h"
#include "Image.h"
#include "TimeSource.h"
#include "Timer.h"
#include "font_atlas.h"
#include "test_sprite.h"
#ifdef USE_FRAMEBUFFER
#include "FBDisplay.h"
#else
#include "SDLDisplay.h"
#endif
const int32_t width = 1024;
const int32_t height = 600;
static void PrintUsage(const char *program_name)
{
std::cout
<< "Usage: " << program_name << " [--fps 30|45|60]\n"
<< " " << program_name << " [--fps=30|45|60]\n";
}
struct ProgramOptions
{
uint32_t target_fps;
bool show_help;
ProgramOptions()
: target_fps(Core::Timer::DefaultFps),
show_help(false)
{
}
};
static Platform::IDisplay* CreateDisplay()
{
#ifdef USE_FRAMEBUFFER
return new Platform::FBDisplay();
#else
return new Platform::SDLDisplay();
#endif
}
static void PrintUsage(const char* program_name)
{
std::cout
<< "Usage: " << program_name << " [--fps 30|45|60]\n"
<< " " << program_name << " [--fps=30|45|60]\n";
}
static ProgramOptions ParseProgramOptions(int argc, char* argv[])
{
ProgramOptions options;
for (int i = 1; i < argc; ++i)
{
const char* arg = argv[i];
const char* fps_value = nullptr;
if (std::strcmp(arg, "--help") == 0 || std::strcmp(arg, "-h") == 0)
{
options.show_help = true;
return options;
}
else if (std::strcmp(arg, "--fps") == 0)
{
if (i + 1 < argc)
{
fps_value = argv[++i];
}
else
{
std::cerr << "Missing value for --fps, falling back to 30. Supported: 30, 45, 60.\n";
}
}
else if (std::strncmp(arg, "--fps=", 6) == 0)
{
fps_value = arg + 6;
}
if (fps_value != nullptr)
{
const uint32_t parsed_fps = static_cast<uint32_t>(std::strtoul(fps_value, nullptr, 10));
if (Core::Timer::is_supported_fps(parsed_fps))
{
options.target_fps = parsed_fps;
}
else
{
std::cerr << "Unsupported FPS '" << fps_value << "', falling back to 30. Supported: 30, 45, 60.\n";
options.target_fps = Core::Timer::DefaultFps;
}
}
}
return options;
}
static void SleepRemainingFrameTime(const Core::Timer& timer, const Platform::ITimeSource& time_source)
{
const uint32_t sleep_ms = timer.remaining_frame_ms(time_source.get_time_ms());
if (sleep_ms > 0u)
{
std::this_thread::sleep_for(std::chrono::milliseconds(sleep_ms));
}
}
}
int main(int argc, char* argv[])
{
const ProgramOptions options = ParseProgramOptions(argc, argv);
if (options.show_help)
{
PrintUsage(argv[0]);
return 0;
}
Platform::IDisplay* display = CreateDisplay();
if (!display->init(DemoWidth, DemoHeight))
{
delete display;
return -1;
}
Core::DrawContext ctx(DemoWidth, DemoHeight);
Core::Timer timer(options.target_fps);
Platform::SteadyTimeSource time_source;
RenderData::BitmapFont font;
font.atlas = RenderData::Image(font_atlas_pixels, font_atlas_width, font_atlas_height);
font.char_w = font_char_w;
font.char_h = font_char_h;
font.columns = font_columns;
font.first_char = font_first_char;
RenderData::Image sprite_img(test_sprite_pixels, test_sprite_width, test_sprite_height, 0x00000000);
RenderData::SpriteRegion sprite_region(&sprite_img, 0, 0, sprite_img.width, sprite_img.height);
const std::array<uint16_t, 8 * 4> tileIds = {
0, RenderData::Tilemap::EmptyTile, 0, RenderData::Tilemap::EmptyTile, 0, RenderData::Tilemap::EmptyTile, 0, RenderData::Tilemap::EmptyTile,
RenderData::Tilemap::EmptyTile, 0, RenderData::Tilemap::EmptyTile, 0, RenderData::Tilemap::EmptyTile, 0, RenderData::Tilemap::EmptyTile, 0,
0, RenderData::Tilemap::EmptyTile, 0, RenderData::Tilemap::EmptyTile, 0, RenderData::Tilemap::EmptyTile, 0, RenderData::Tilemap::EmptyTile,
RenderData::Tilemap::EmptyTile, 0, RenderData::Tilemap::EmptyTile, 0, RenderData::Tilemap::EmptyTile, 0, RenderData::Tilemap::EmptyTile, 0};
RenderData::Tilemap testTilemap(tileIds.data(), 8, 4, &sprite_img, sprite_img.width, sprite_img.height, 1);
const RenderData::Color clearColor(18, 18, 24, 255);
const RenderData::Color fpsColor(0, 255, 80, 255);
const RenderData::Color fpsBg(0, 0, 0, 200);
int32_t fps = 0;
int32_t frame_count = 0;
uint32_t last_fps_time = 0;
uint32_t animation_time_ms = 0;
char fps_text[32];
char perf_text[64];
uint32_t last_frame_ms = 0;
uint32_t last_present_ms = 0;
bool isRunning = true;
while (isRunning)
{
const uint32_t frame_start_ms = time_source.get_time_ms();
timer.begin_frame(frame_start_ms);
display->poll_events(isRunning);
ctx.clear_color(clearColor);
// sprite 测试
ctx.draw_sprite(10, 10, sprite_img);
ctx.draw_sprite_region_ex(30, 10, sprite_region, 2, false, false);
ctx.draw_sprite_region_ex(10, 30, sprite_region, 3, true, false);
ctx.draw_tilemap(testTilemap, 650, 500, 96, 48, static_cast<int32_t>(frame_start_ms / 20u) % 32, 0);
// FPS 计数
++frame_count;
const uint32_t now = time_source.get_time_ms();
if (now - last_fps_time >= 1000u)
{
fps = frame_count;
frame_count = 0;
last_fps_time = now;
}
std::snprintf(fps_text, sizeof(fps_text), "FPS: %d", fps);
ctx.draw_text(font, 4, 4, fpsColor, fpsBg, fps_text);
std::snprintf(perf_text, sizeof(perf_text), "Frame:%ums Present:%ums", last_frame_ms, last_present_ms);
ctx.draw_text(font, 4, 4 + font.char_h, fpsColor, fpsBg, perf_text);
const uint32_t present_start_ms = time_source.get_time_ms();
ctx.present(display);
last_present_ms = time_source.get_time_ms() - present_start_ms;
last_frame_ms = time_source.get_time_ms() - frame_start_ms;
SleepRemainingFrameTime(timer, time_source);
}
display->shutdown();
delete display;
return 0;
}