23 lines
450 B
C++
23 lines
450 B
C++
#pragma once
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#include "Display.h"
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#include <SDL.h>
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namespace Platform
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{
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class SDLDisplay : public IDisplay
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{
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private:
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SDL_Window* window = nullptr;
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SDL_Renderer* renderer = nullptr;
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SDL_Texture* texture = nullptr;
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int width = 0;
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int height = 0;
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public:
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bool init(int w, int h) override;
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void present(const Core::FrameBuffer* framebuffer) override;
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void poll_events(bool& should_quit) override;
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void shutdown() override;
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};
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}
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