IMX6U-Game/src/Gfx/RenderData/BoundingBox.h

14 lines
269 B
C++

#pragma once
#include "Vector2.h"
namespace RenderData
{
struct BoundingBox2D
{
Math::Vector2Int min;
Math::Vector2Int max;
BoundingBox2D() : min(), max() {}
BoundingBox2D(const Math::Vector2Int min, const Math::Vector2Int max) : min(min), max(max) {}
};
}