IMX6U-Game/src/Core/Core/FrameBuffer.h

46 lines
1.0 KiB
C++

#pragma once
#include "Color.h"
#include "Vector2.h"
#include <cstdint>
#include <vector>
namespace Core
{
class FrameBuffer
{
private:
int32_t width;
int32_t height;
std::vector<uint32_t> buffer;
public:
int32_t get_width() const { return width; }
int32_t get_height() const { return height; }
size_t total_pixels() const { return buffer.size(); }
void* get_buffer() const { return (void*)buffer.data(); }
FrameBuffer(int32_t width, int32_t height) :width(width), height(height), buffer(std::vector<uint32_t>(width * height, 0)) {}
void clear(const RenderData::Color& color)
{
clear(color.to_rgba());
}
void clear(const uint32_t color);
void set_pixel(const int32_t x, const int32_t y, const RenderData::Color& color)
{
set_pixel(Math::Vector2Int(x, y), color.to_rgba());
}
void set_pixel(const Math::Vector2Int position, const uint32_t color)
{
set_pixel(position.x, position.y, color);
}
void set_pixel(const int32_t x, const int32_t y, const uint32_t color);
};
}