92 lines
3.0 KiB
CMake
92 lines
3.0 KiB
CMake
cmake_minimum_required(VERSION 3.16)
|
|
project(IMX6U-Game)
|
|
|
|
set(CMAKE_CXX_STANDARD 11)
|
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
|
|
if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
|
|
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
|
|
endif()
|
|
|
|
option(USE_FRAMEBUFFER "Use Linux framebuffer instead of SDL2" OFF)
|
|
|
|
set(SOURCES
|
|
src/Apps/Demo/main.cpp
|
|
src/Gfx/Asset/ObjLoader.cpp
|
|
src/Gfx/Core/DepthBuffer.cpp
|
|
src/Gfx/Core/FrameBuffer.cpp
|
|
src/Gfx/Core/Renderer.cpp
|
|
src/Gfx/Draw2D/DrawContext.cpp
|
|
src/Gfx/Rasterizer/Rasterizer.cpp
|
|
src/Gfx/Rasterizer/TriangleRasterizer.cpp
|
|
src/Gfx/Scene/Camera.cpp
|
|
src/Gfx/Shading/BlinnPhongShader.cpp
|
|
)
|
|
|
|
if(USE_FRAMEBUFFER)
|
|
list(APPEND SOURCES src/Gfx/Platform/FBDisplay.cpp)
|
|
else()
|
|
list(APPEND SOURCES src/Gfx/Platform/SDLDisplay.cpp)
|
|
endif()
|
|
|
|
add_executable(IMX6U-Game ${SOURCES})
|
|
|
|
target_include_directories(IMX6U-Game PRIVATE
|
|
src/Gfx/Platform
|
|
src/Gfx/Asset
|
|
src/Gfx/Core
|
|
src/Gfx/Draw2D
|
|
src/Gfx/Math
|
|
src/Gfx/Rasterizer
|
|
src/Gfx/RenderData
|
|
src/Gfx/Scene
|
|
src/Gfx/Shading
|
|
assets/font
|
|
assets/sprite
|
|
)
|
|
|
|
if(USE_FRAMEBUFFER)
|
|
target_compile_definitions(IMX6U-Game PRIVATE USE_FRAMEBUFFER)
|
|
else()
|
|
target_include_directories(IMX6U-Game PRIVATE
|
|
libs/Win/SDL2/include
|
|
libs/Win/SDL_image/include
|
|
)
|
|
|
|
if(WIN32)
|
|
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
|
set(SDL2_LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL2/lib/x64")
|
|
set(SDL2_DLL "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL2/lib/x64/SDL2.dll")
|
|
set(SDL2_IMAGE_LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL_image/lib/x64")
|
|
set(SDL2_IMAGE_DLL "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL_image/lib/x64/SDL2_image.dll")
|
|
else()
|
|
set(SDL2_LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL2/lib/x86")
|
|
set(SDL2_DLL "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL2/lib/x86/SDL2.dll")
|
|
set(SDL2_IMAGE_LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL_image/lib/x86")
|
|
set(SDL2_IMAGE_DLL "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL_image/lib/x86/SDL2_image.dll")
|
|
endif()
|
|
|
|
target_link_directories(IMX6U-Game PRIVATE ${SDL2_LIB_DIR} ${SDL2_IMAGE_LIB_DIR})
|
|
target_link_libraries(IMX6U-Game PRIVATE SDL2main SDL2 SDL2_image)
|
|
|
|
add_custom_command(TARGET IMX6U-Game POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
"${SDL2_DLL}"
|
|
"$<TARGET_FILE_DIR:IMX6U-Game>"
|
|
)
|
|
add_custom_command(TARGET IMX6U-Game POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
"${SDL2_IMAGE_DLL}"
|
|
"$<TARGET_FILE_DIR:IMX6U-Game>"
|
|
)
|
|
else()
|
|
find_package(SDL2 REQUIRED)
|
|
target_link_libraries(IMX6U-Game PRIVATE SDL2::SDL2)
|
|
endif()
|
|
endif()
|
|
|
|
if(MSVC)
|
|
target_compile_options(IMX6U-Game PRIVATE /utf-8 /W3)
|
|
set_property(TARGET IMX6U-Game PROPERTY INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE)
|
|
endif()
|