IMX6U-Game/src/Core/Platform/EvdevKeyboardState.h

14 lines
276 B
C++

#pragma once
#include "IKeyboardState.h"
namespace Platform
{
// Embedded target uses physical buttons via IButtonInput, not keyboard.
class EvdevKeyboardState : public IKeyboardState
{
public:
bool is_key_down(int scancode) const override;
};
}