IMX6U-Game/CMakeLists.txt

84 lines
2.6 KiB
CMake

cmake_minimum_required(VERSION 3.16)
project(IMX6U-Game)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
option(USE_FRAMEBUFFER "Use Linux framebuffer instead of SDL2" OFF)
set(SOURCES
src/main.cpp
src/Asset/ObjLoader.cpp
src/Core/DepthBuffer.cpp
src/Core/FrameBuffer.cpp
src/Core/Renderer.cpp
src/Rasterizer/Rasterizer.cpp
src/Rasterizer/TriangleRasterizer.cpp
src/Scene/Camera.cpp
src/Shading/BlinnPhongShader.cpp
)
if(USE_FRAMEBUFFER)
list(APPEND SOURCES src/Platform/FBDisplay.cpp)
else()
list(APPEND SOURCES src/Platform/SDLDisplay.cpp)
endif()
add_executable(IMX6U-Game ${SOURCES})
target_include_directories(IMX6U-Game PRIVATE
src/Platform
src/Asset
src/Core
src/Math
src/Rasterizer
src/RenderData
src/Scene
src/Shading
)
if(USE_FRAMEBUFFER)
target_compile_definitions(IMX6U-Game PRIVATE USE_FRAMEBUFFER)
else()
target_include_directories(IMX6U-Game PRIVATE
libs/Win/SDL2/include
libs/Win/SDL_image/include
)
if(WIN32)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(SDL2_LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL2/lib/x64")
set(SDL2_DLL "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL2/lib/x64/SDL2.dll")
set(SDL2_IMAGE_LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL_image/lib/x64")
set(SDL2_IMAGE_DLL "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL_image/lib/x64/SDL2_image.dll")
else()
set(SDL2_LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL2/lib/x86")
set(SDL2_DLL "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL2/lib/x86/SDL2.dll")
set(SDL2_IMAGE_LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL_image/lib/x86")
set(SDL2_IMAGE_DLL "${CMAKE_CURRENT_SOURCE_DIR}/libs/Win/SDL_image/lib/x86/SDL2_image.dll")
endif()
target_link_directories(IMX6U-Game PRIVATE ${SDL2_LIB_DIR} ${SDL2_IMAGE_LIB_DIR})
target_link_libraries(IMX6U-Game PRIVATE SDL2main SDL2 SDL2_image)
add_custom_command(TARGET IMX6U-Game POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${SDL2_DLL}"
"$<TARGET_FILE_DIR:IMX6U-Game>"
)
add_custom_command(TARGET IMX6U-Game POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${SDL2_IMAGE_DLL}"
"$<TARGET_FILE_DIR:IMX6U-Game>"
)
else()
find_package(SDL2 REQUIRED)
target_link_libraries(IMX6U-Game PRIVATE SDL2::SDL2)
endif()
endif()
if(MSVC)
target_compile_options(IMX6U-Game PRIVATE /utf-8 /W3)
set_property(TARGET IMX6U-Game PROPERTY INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE)
endif()