## 1. Verification Environment

- [x] 1.1 Confirm or switch to a local environment that contains the required .NET runtime for `Network.EditMode.Tests.csproj`.
- [x] 1.2 Re-check the documented verification commands and any required environment variables before execution.

## 2. CLI Verification

- [x] 2.1 Run `dotnet build Network.EditMode.Tests.csproj -v minimal` in the runnable environment.
- [x] 2.2 Run `dotnet test Network.EditMode.Tests.csproj --no-build -v minimal` in the same runnable environment.
- [x] 2.3 Capture the actual pass/fail outcome and any remaining non-fatal warnings from both commands.

## 3. Tracking Update

- [x] 3.1 Update `TODO.md` step 10 and acceptance items to reflect the real verification result.
- [x] 3.2 Update this change's implementation tracking with the recorded verification summary so archive-ready state is explicit.

## Verification Summary

- Environment used: local machine with .NET SDK 10.0.201 and the repository's Unity project files available.
- `dotnet build Network.EditMode.Tests.csproj -v minimal`: succeeded with 4 non-fatal MSB3277 warning groups related to `System.Net.Http` and `System.Security.Cryptography.Algorithms` Unity dependency conflicts.
- `dotnet test Network.EditMode.Tests.csproj --no-build -v minimal`: succeeded for the edit-mode network and MVP gameplay regression suite.
