修改操作方式为 坦克式运动

This commit is contained in:
SepComet
2026-04-03 15:03:42 +08:00
parent f6ca6fa6e4
commit 0aab757091
43 changed files with 1284 additions and 342 deletions
@@ -0,0 +1,56 @@
using System;
using System.Net;
namespace Network.NetworkHost
{
public sealed class AuthoritativeMovementWorldValidationRequest
{
public AuthoritativeMovementWorldValidationRequest(
IPEndPoint remoteEndPoint,
string playerId,
float currentPositionX,
float currentPositionY,
float currentPositionZ,
float candidatePositionX,
float candidatePositionY,
float candidatePositionZ,
float velocityX,
float velocityY,
float velocityZ)
{
RemoteEndPoint = remoteEndPoint ?? throw new ArgumentNullException(nameof(remoteEndPoint));
PlayerId = playerId ?? throw new ArgumentNullException(nameof(playerId));
CurrentPositionX = currentPositionX;
CurrentPositionY = currentPositionY;
CurrentPositionZ = currentPositionZ;
CandidatePositionX = candidatePositionX;
CandidatePositionY = candidatePositionY;
CandidatePositionZ = candidatePositionZ;
VelocityX = velocityX;
VelocityY = velocityY;
VelocityZ = velocityZ;
}
public IPEndPoint RemoteEndPoint { get; }
public string PlayerId { get; }
public float CurrentPositionX { get; }
public float CurrentPositionY { get; }
public float CurrentPositionZ { get; }
public float CandidatePositionX { get; }
public float CandidatePositionY { get; }
public float CandidatePositionZ { get; }
public float VelocityX { get; }
public float VelocityY { get; }
public float VelocityZ { get; }
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,22 @@
namespace Network.NetworkHost
{
public readonly struct AuthoritativeMovementWorldValidationResult
{
private AuthoritativeMovementWorldValidationResult(bool isAllowed)
{
IsAllowed = isAllowed;
}
public bool IsAllowed { get; }
public static AuthoritativeMovementWorldValidationResult Allow()
{
return new AuthoritativeMovementWorldValidationResult(true);
}
public static AuthoritativeMovementWorldValidationResult Reject()
{
return new AuthoritativeMovementWorldValidationResult(false);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,7 @@
namespace Network.NetworkHost
{
public interface IAuthoritativeMovementWorldValidator
{
AuthoritativeMovementWorldValidationResult Validate(AuthoritativeMovementWorldValidationRequest request);
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,23 @@
using System;
namespace Network.NetworkHost
{
public sealed class PermissiveAuthoritativeMovementWorldValidator : IAuthoritativeMovementWorldValidator
{
private PermissiveAuthoritativeMovementWorldValidator()
{
}
public static PermissiveAuthoritativeMovementWorldValidator Instance { get; } = new PermissiveAuthoritativeMovementWorldValidator();
public AuthoritativeMovementWorldValidationResult Validate(AuthoritativeMovementWorldValidationRequest request)
{
if (request == null)
{
throw new ArgumentNullException(nameof(request));
}
return AuthoritativeMovementWorldValidationResult.Allow();
}
}
}
@@ -0,0 +1,11 @@
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@@ -11,16 +11,19 @@ namespace Network.NetworkHost
internal sealed class ServerAuthoritativeCombatCoordinator
{
private readonly object gate = new();
private readonly ServerNetworkHost host;
private readonly MessageManager messageManager;
private readonly ServerAuthoritativeMovementCoordinator movementCoordinator;
private readonly Dictionary<string, ServerAuthoritativeCombatState> statesByPeer = new();
private readonly ServerAuthoritativeCombatConfiguration configuration;
public ServerAuthoritativeCombatCoordinator(
ServerNetworkHost host,
MessageManager messageManager,
ServerAuthoritativeMovementCoordinator movementCoordinator,
ServerAuthoritativeCombatConfiguration configuration)
{
this.host = host ?? throw new ArgumentNullException(nameof(host));
this.messageManager = messageManager ?? throw new ArgumentNullException(nameof(messageManager));
this.movementCoordinator = movementCoordinator ?? throw new ArgumentNullException(nameof(movementCoordinator));
this.configuration = configuration ?? throw new ArgumentNullException(nameof(configuration));
@@ -56,13 +59,13 @@ namespace Network.NetworkHost
return Task.CompletedTask;
}
if (!TryValidateAcceptedShot(input, sender, out var attackerState, out var targetState))
if (!TryValidateAcceptedShot(input, sender, out var acceptedPeer, out var attackerState, out var targetState))
{
BroadcastRejectedShot(input);
return Task.CompletedTask;
}
movementCoordinator.TryUpdateState(sender, state =>
movementCoordinator.TryUpdateState(acceptedPeer, state =>
{
state.LastAcceptedShootTick = input.Tick;
}, out attackerState);
@@ -85,6 +88,7 @@ namespace Network.NetworkHost
Z = targetState.PositionZ
};
// Keep the coordinator as the only gameplay-relevant authoritative combat-result emitter.
messageManager.BroadcastMessage(new CombatEvent
{
Tick = input.Tick,
@@ -157,16 +161,19 @@ namespace Network.NetworkHost
private bool TryValidateAcceptedShot(
ShootInput input,
IPEndPoint sender,
out IPEndPoint acceptedPeer,
out ServerAuthoritativeMovementState attackerState,
out ServerAuthoritativeMovementState targetState)
{
acceptedPeer = null;
attackerState = null;
targetState = null;
if (input == null ||
string.IsNullOrWhiteSpace(input.PlayerId) ||
!IsFinite(input.DirX) ||
!IsFinite(input.DirY))
!IsFinite(input.DirY) ||
!host.TryResolveAcceptedPeer(sender, input.PlayerId, out acceptedPeer))
{
return false;
}
@@ -177,8 +184,8 @@ namespace Network.NetworkHost
return false;
}
if (!movementCoordinator.TryGetState(sender, out attackerState) &&
!movementCoordinator.EnsureState(sender, input.PlayerId, out attackerState))
if (!movementCoordinator.TryGetState(acceptedPeer, out attackerState) &&
!movementCoordinator.EnsureState(acceptedPeer, input.PlayerId, out attackerState))
{
return false;
}
@@ -191,7 +198,12 @@ namespace Network.NetworkHost
return false;
}
return TryResolveTargetState(input, attackerState, out targetState);
if (!TryResolveTargetState(input, attackerState, out targetState))
{
return false;
}
return host.TryRefreshAcceptedGameplayActivity(sender, input.PlayerId);
}
private bool TryResolveTargetState(
@@ -6,6 +6,8 @@ namespace Network.NetworkHost
{
public float MoveSpeed { get; set; } = 5f;
public float TurnSpeedDegreesPerSecond { get; set; } = 180f;
public TimeSpan BroadcastInterval { get; set; } = TimeSpan.FromMilliseconds(50);
public int DefaultHp { get; set; } = 100;
@@ -17,6 +19,11 @@ namespace Network.NetworkHost
throw new ArgumentOutOfRangeException(nameof(MoveSpeed), "Move speed must be finite and non-negative.");
}
if (float.IsNaN(TurnSpeedDegreesPerSecond) || float.IsInfinity(TurnSpeedDegreesPerSecond) || TurnSpeedDegreesPerSecond < 0f)
{
throw new ArgumentOutOfRangeException(nameof(TurnSpeedDegreesPerSecond), "Turn speed must be finite and non-negative.");
}
if (BroadcastInterval <= TimeSpan.Zero)
{
throw new ArgumentOutOfRangeException(nameof(BroadcastInterval), "Broadcast interval must be positive.");
@@ -14,6 +14,7 @@ namespace Network.NetworkHost
private readonly MessageManager messageManager;
private readonly ServerNetworkHost host;
private readonly ServerAuthoritativeMovementConfiguration configuration;
private readonly IAuthoritativeMovementWorldValidator worldValidator;
private readonly Dictionary<string, ServerAuthoritativeMovementState> statesByPeer = new();
private long nextBroadcastTick = 1;
private TimeSpan accumulatedBroadcastTime;
@@ -21,11 +22,13 @@ namespace Network.NetworkHost
public ServerAuthoritativeMovementCoordinator(
ServerNetworkHost host,
MessageManager messageManager,
ServerAuthoritativeMovementConfiguration configuration)
ServerAuthoritativeMovementConfiguration configuration,
IAuthoritativeMovementWorldValidator worldValidator)
{
this.host = host ?? throw new ArgumentNullException(nameof(host));
this.messageManager = messageManager ?? throw new ArgumentNullException(nameof(messageManager));
this.configuration = configuration ?? throw new ArgumentNullException(nameof(configuration));
this.worldValidator = worldValidator ?? throw new ArgumentNullException(nameof(worldValidator));
}
public IReadOnlyList<ServerAuthoritativeMovementState> States
@@ -48,7 +51,7 @@ namespace Network.NetworkHost
throw new ArgumentNullException(nameof(remoteEndPoint));
}
if (string.IsNullOrWhiteSpace(playerId))
if (string.IsNullOrWhiteSpace(playerId) || !host.IsAcceptedPlayer(remoteEndPoint, playerId))
{
state = null;
return false;
@@ -99,13 +102,14 @@ namespace Network.NetworkHost
}
if (string.IsNullOrWhiteSpace(input.PlayerId) ||
!IsFinite(input.MoveX) ||
!IsFinite(input.MoveY))
!IsFinite(input.TurnInput) ||
!IsFinite(input.ThrottleInput) ||
!host.TryResolveAcceptedPeer(sender, input.PlayerId, out var acceptedPeer))
{
return Task.CompletedTask;
}
var normalizedSender = Normalize(sender);
var normalizedSender = Normalize(acceptedPeer);
var key = normalizedSender.ToString();
lock (gate)
@@ -113,7 +117,8 @@ namespace Network.NetworkHost
if (statesByPeer.TryGetValue(key, out var existingState))
{
if (!string.Equals(existingState.PlayerId, input.PlayerId, StringComparison.Ordinal) ||
input.Tick <= existingState.LastAcceptedMoveTick)
input.Tick <= existingState.LastAcceptedMoveTick ||
!host.TryRefreshAcceptedGameplayActivity(sender, input.PlayerId))
{
return Task.CompletedTask;
}
@@ -122,6 +127,11 @@ namespace Network.NetworkHost
return Task.CompletedTask;
}
if (!host.TryRefreshAcceptedGameplayActivity(sender, input.PlayerId))
{
return Task.CompletedTask;
}
var state = new ServerAuthoritativeMovementState(
normalizedSender,
input.PlayerId,
@@ -172,6 +182,7 @@ namespace Network.NetworkHost
foreach (var pendingBroadcast in pendingBroadcasts)
{
// Keep the coordinator as the only gameplay-relevant PlayerState broadcast path.
messageManager.BroadcastMessage(pendingBroadcast.PlayerState, MessageType.PlayerState);
host.ObserveAuthoritativeState(pendingBroadcast.RemoteEndPoint, pendingBroadcast.PlayerState.Tick);
}
@@ -330,32 +341,20 @@ namespace Network.NetworkHost
private static void ApplyInput(ServerAuthoritativeMovementState state, MoveInput input)
{
state.LastAcceptedMoveTick = input.Tick;
state.InputX = input.MoveX;
state.InputY = input.MoveY;
state.InputX = ClampInput(input.TurnInput);
state.InputY = ClampInput(input.ThrottleInput);
if (input.MoveX == 0f && input.MoveY == 0f)
if (state.InputY == 0f)
{
state.VelocityX = 0f;
state.VelocityY = 0f;
state.VelocityZ = 0f;
return;
}
var length = MathF.Sqrt((input.MoveX * input.MoveX) + (input.MoveY * input.MoveY));
if (length <= 0f)
{
state.VelocityX = 0f;
state.VelocityY = 0f;
state.VelocityZ = 0f;
return;
}
state.Rotation = MathF.Atan2(input.MoveY, input.MoveX) * (180f / MathF.PI);
}
private void IntegrateState(ServerAuthoritativeMovementState state, TimeSpan elapsed)
{
if (state.IsDead || (state.InputX == 0f && state.InputY == 0f))
if (state.IsDead)
{
state.VelocityX = 0f;
state.VelocityY = 0f;
@@ -363,25 +362,83 @@ namespace Network.NetworkHost
return;
}
var length = MathF.Sqrt((state.InputX * state.InputX) + (state.InputY * state.InputY));
if (length <= 0f)
{
state.VelocityX = 0f;
state.VelocityY = 0f;
state.VelocityZ = 0f;
return;
}
var normalizedX = state.InputX / length;
var normalizedY = state.InputY / length;
state.VelocityX = normalizedX * configuration.MoveSpeed;
state.VelocityY = 0f;
state.VelocityZ = normalizedY * configuration.MoveSpeed;
var deltaSeconds = (float)elapsed.TotalSeconds;
state.PositionX += state.VelocityX * deltaSeconds;
state.PositionY += state.VelocityY * deltaSeconds;
state.PositionZ += state.VelocityZ * deltaSeconds;
if (deltaSeconds <= 0f)
{
state.VelocityX = 0f;
state.VelocityY = 0f;
state.VelocityZ = 0f;
return;
}
var turnInput = ClampInput(state.InputX);
var throttleInput = ClampInput(state.InputY);
if (turnInput != 0f)
{
state.Rotation = NormalizeDegrees(state.Rotation + (turnInput * configuration.TurnSpeedDegreesPerSecond * deltaSeconds));
}
if (throttleInput == 0f)
{
state.VelocityX = 0f;
state.VelocityY = 0f;
state.VelocityZ = 0f;
return;
}
var rotationRadians = state.Rotation * (MathF.PI / 180f);
var forwardX = MathF.Cos(rotationRadians);
var forwardZ = MathF.Sin(rotationRadians);
state.VelocityX = forwardX * (throttleInput * configuration.MoveSpeed);
state.VelocityY = 0f;
state.VelocityZ = forwardZ * (throttleInput * configuration.MoveSpeed);
var candidatePositionX = state.PositionX + (state.VelocityX * deltaSeconds);
var candidatePositionY = state.PositionY + (state.VelocityY * deltaSeconds);
var candidatePositionZ = state.PositionZ + (state.VelocityZ * deltaSeconds);
var validationResult = worldValidator.Validate(new AuthoritativeMovementWorldValidationRequest(
state.RemoteEndPoint,
state.PlayerId,
state.PositionX,
state.PositionY,
state.PositionZ,
candidatePositionX,
candidatePositionY,
candidatePositionZ,
state.VelocityX,
state.VelocityY,
state.VelocityZ));
if (!validationResult.IsAllowed)
{
state.VelocityX = 0f;
state.VelocityY = 0f;
state.VelocityZ = 0f;
return;
}
state.PositionX = candidatePositionX;
state.PositionY = candidatePositionY;
state.PositionZ = candidatePositionZ;
}
private static float ClampInput(float value)
{
return MathF.Max(-1f, MathF.Min(1f, value));
}
private static float NormalizeDegrees(float degrees)
{
var normalized = degrees % 360f;
if (normalized <= -180f)
{
normalized += 360f;
}
else if (normalized > 180f)
{
normalized -= 360f;
}
return normalized;
}
private static PlayerState BuildPlayerState(ServerAuthoritativeMovementState state, long tick)
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Network.Defines;
@@ -17,6 +18,8 @@ namespace Network.NetworkHost
private readonly ServerAuthoritativeCombatCoordinator authoritativeCombatCoordinator;
private readonly object playerIdentityGate = new();
private readonly Dictionary<string, string> playerIdsByPeer = new();
private readonly Dictionary<string, IPEndPoint> canonicalPeersByPlayerId = new(StringComparer.Ordinal);
private readonly Dictionary<string, HashSet<string>> peerKeysByPlayerId = new(StringComparer.Ordinal);
public ServerNetworkHost(
ITransport transport,
@@ -27,7 +30,8 @@ namespace Network.NetworkHost
IMessageDeliveryPolicyResolver deliveryPolicyResolver = null,
SyncSequenceTracker syncSequenceTracker = null,
ServerAuthoritativeMovementConfiguration authoritativeMovement = null,
ServerAuthoritativeCombatConfiguration authoritativeCombat = null)
ServerAuthoritativeCombatConfiguration authoritativeCombat = null,
IAuthoritativeMovementWorldValidator authoritativeMovementWorldValidator = null)
{
this.transport = transport ?? throw new ArgumentNullException(nameof(transport));
this.syncTransport = syncTransport;
@@ -44,11 +48,14 @@ namespace Network.NetworkHost
deliveryPolicyResolver ?? new DefaultMessageDeliveryPolicyResolver(),
this.syncTransport,
syncSequenceTracker ?? new SyncSequenceTracker());
var resolvedWorldValidator = authoritativeMovementWorldValidator ?? PermissiveAuthoritativeMovementWorldValidator.Instance;
authoritativeMovementCoordinator = new ServerAuthoritativeMovementCoordinator(
this,
messageManager,
authoritativeMovement ?? new ServerAuthoritativeMovementConfiguration());
authoritativeMovement ?? new ServerAuthoritativeMovementConfiguration(),
resolvedWorldValidator);
authoritativeCombatCoordinator = new ServerAuthoritativeCombatCoordinator(
this,
messageManager,
authoritativeMovementCoordinator,
authoritativeCombat ?? new ServerAuthoritativeCombatConfiguration());
@@ -102,6 +109,8 @@ namespace Network.NetworkHost
lock (playerIdentityGate)
{
playerIdsByPeer.Clear();
canonicalPeersByPlayerId.Clear();
peerKeysByPlayerId.Clear();
}
PublishMetricsSessionSnapshots();
}
@@ -137,6 +146,117 @@ namespace Network.NetworkHost
return authoritativeCombatCoordinator.TryGetState(remoteEndPoint, out state);
}
public bool TryGetAcceptedPlayerId(IPEndPoint remoteEndPoint, out string playerId)
{
return TryGetKnownPlayerId(remoteEndPoint, out playerId);
}
public bool IsAcceptedPlayer(IPEndPoint remoteEndPoint, string playerId)
{
return !string.IsNullOrWhiteSpace(playerId) &&
TryGetKnownPlayerId(remoteEndPoint, out var acceptedPlayerId) &&
string.Equals(acceptedPlayerId, playerId, StringComparison.Ordinal);
}
public bool TryResolveAcceptedPeer(IPEndPoint remoteEndPoint, string playerId, out IPEndPoint acceptedPeer)
{
acceptedPeer = null;
if (remoteEndPoint == null || string.IsNullOrWhiteSpace(playerId))
{
return false;
}
var normalizedRemoteEndPoint = Normalize(remoteEndPoint);
var remoteKey = normalizedRemoteEndPoint.ToString();
lock (playerIdentityGate)
{
if (playerIdsByPeer.TryGetValue(remoteKey, out var mappedPlayerId))
{
if (!string.Equals(mappedPlayerId, playerId, StringComparison.Ordinal))
{
return false;
}
if (!canonicalPeersByPlayerId.TryGetValue(playerId, out acceptedPeer))
{
acceptedPeer = normalizedRemoteEndPoint;
}
return true;
}
if (!canonicalPeersByPlayerId.TryGetValue(playerId, out acceptedPeer))
{
return false;
}
playerIdsByPeer[remoteKey] = playerId;
if (!peerKeysByPlayerId.TryGetValue(playerId, out var peerKeys))
{
peerKeys = new HashSet<string>(StringComparer.Ordinal);
peerKeysByPlayerId[playerId] = peerKeys;
}
peerKeys.Add(remoteKey);
return true;
}
}
public bool IsPlayerIdInUse(string playerId)
{
if (string.IsNullOrWhiteSpace(playerId))
{
return false;
}
lock (playerIdentityGate)
{
foreach (var acceptedPlayerId in playerIdsByPeer.Values)
{
if (string.Equals(acceptedPlayerId, playerId, StringComparison.Ordinal))
{
return true;
}
}
}
foreach (var state in authoritativeMovementCoordinator.States)
{
if (string.Equals(state.PlayerId, playerId, StringComparison.Ordinal))
{
return true;
}
}
foreach (var state in authoritativeCombatCoordinator.States)
{
if (string.Equals(state.PlayerId, playerId, StringComparison.Ordinal))
{
return true;
}
}
return false;
}
public bool TryRefreshAcceptedGameplayActivity(IPEndPoint remoteEndPoint, string playerId)
{
if (!TryResolveAcceptedPeer(remoteEndPoint, playerId, out var acceptedPeer))
{
return false;
}
if (!TryGetSession(acceptedPeer, out var session) ||
session.SessionManager.State != ConnectionState.LoggedIn)
{
return false;
}
NotifyInboundActivity(acceptedPeer);
return true;
}
public void NotifyLoginStarted(IPEndPoint remoteEndPoint)
{
SessionCoordinator.NotifyLoginStarted(remoteEndPoint);
@@ -159,7 +279,7 @@ namespace Network.NetworkHost
public void NotifyLoginFailed(IPEndPoint remoteEndPoint, string reason = null)
{
SessionCoordinator.NotifyLoginFailed(remoteEndPoint, reason);
ForgetPlayerId(remoteEndPoint);
ForgetPeerIdentity(remoteEndPoint);
PublishMetricsSessionSnapshot(remoteEndPoint);
}
@@ -189,20 +309,34 @@ namespace Network.NetworkHost
public bool RemoveSession(IPEndPoint remoteEndPoint, string reason = null)
{
if (!SessionCoordinator.TryGetSession(remoteEndPoint, out var session))
if (!TryGetKnownPlayerId(remoteEndPoint, out var playerId) ||
!TryResolveAcceptedPeer(remoteEndPoint, playerId, out var acceptedPeer) ||
!SessionCoordinator.TryGetSession(acceptedPeer, out var session))
{
return false;
}
var removed = SessionCoordinator.RemoveSession(remoteEndPoint, reason);
var removed = SessionCoordinator.RemoveSession(acceptedPeer, reason);
if (!removed)
{
return false;
}
authoritativeMovementCoordinator.RemoveState(remoteEndPoint);
authoritativeCombatCoordinator.RemoveState(remoteEndPoint);
ForgetPlayerId(remoteEndPoint);
authoritativeMovementCoordinator.RemoveState(acceptedPeer);
authoritativeCombatCoordinator.RemoveState(acceptedPeer);
var knownPeerEndpoints = GetKnownPeerEndpointsForPlayerId(playerId);
ForgetPlayerId(playerId);
foreach (var peerEndPoint in knownPeerEndpoints)
{
SessionCoordinator.RemoveSession(peerEndPoint, reason);
RemoveTransportPeerSession(transport, peerEndPoint);
if (syncTransport != null && !ReferenceEquals(syncTransport, transport))
{
RemoveTransportPeerSession(syncTransport, peerEndPoint);
}
}
RecordMetricsSessionSnapshot(transport, "server-host", session, ConnectionState.Disconnected);
if (syncTransport != null && !ReferenceEquals(syncTransport, transport))
@@ -216,10 +350,17 @@ namespace Network.NetworkHost
private void HandleTransportReceive(byte[] data, IPEndPoint sender)
{
SessionCoordinator.ObserveTransportActivity(sender);
ObservePlayerIdentity(data, sender);
PublishMetricsSessionSnapshot(sender);
}
private static void RemoveTransportPeerSession(ITransport transport, IPEndPoint remoteEndPoint)
{
if (transport is IPeerSessionTransport peerSessionTransport)
{
peerSessionTransport.RemovePeerSession(remoteEndPoint);
}
}
private void BootstrapAuthoritativeMovementState(IPEndPoint remoteEndPoint)
{
if (!TryGetKnownPlayerId(remoteEndPoint, out var playerId))
@@ -230,41 +371,6 @@ namespace Network.NetworkHost
authoritativeMovementCoordinator.EnsureState(remoteEndPoint, playerId, out _);
}
private void ObservePlayerIdentity(byte[] data, IPEndPoint sender)
{
if (data == null || sender == null)
{
return;
}
Envelope envelope;
try
{
envelope = Envelope.Parser.ParseFrom(data);
}
catch
{
return;
}
if ((MessageType)envelope.Type != MessageType.LoginRequest)
{
return;
}
LoginRequest request;
try
{
request = LoginRequest.Parser.ParseFrom(envelope.Payload);
}
catch
{
return;
}
RememberPlayerId(sender, request.PlayerId);
}
private void RememberPlayerId(IPEndPoint remoteEndPoint, string playerId)
{
if (remoteEndPoint == null || string.IsNullOrWhiteSpace(playerId))
@@ -272,10 +378,19 @@ namespace Network.NetworkHost
return;
}
var key = Normalize(remoteEndPoint).ToString();
var normalizedRemoteEndPoint = Normalize(remoteEndPoint);
var key = normalizedRemoteEndPoint.ToString();
lock (playerIdentityGate)
{
playerIdsByPeer[key] = playerId;
canonicalPeersByPlayerId[playerId] = normalizedRemoteEndPoint;
if (!peerKeysByPlayerId.TryGetValue(playerId, out var peerKeys))
{
peerKeys = new HashSet<string>(StringComparer.Ordinal);
peerKeysByPlayerId[playerId] = peerKeys;
}
peerKeys.Add(key);
}
}
@@ -294,7 +409,51 @@ namespace Network.NetworkHost
}
}
private void ForgetPlayerId(IPEndPoint remoteEndPoint)
private IReadOnlyList<IPEndPoint> GetKnownPeerEndpointsForPlayerId(string playerId)
{
if (string.IsNullOrWhiteSpace(playerId))
{
return Array.Empty<IPEndPoint>();
}
lock (playerIdentityGate)
{
if (!peerKeysByPlayerId.TryGetValue(playerId, out var peerKeys))
{
return Array.Empty<IPEndPoint>();
}
return peerKeys
.Select(ParseEndPoint)
.Where(static endpoint => endpoint != null)
.ToArray();
}
}
private void ForgetPlayerId(string playerId)
{
if (string.IsNullOrWhiteSpace(playerId))
{
return;
}
lock (playerIdentityGate)
{
if (peerKeysByPlayerId.TryGetValue(playerId, out var peerKeys))
{
foreach (var peerKey in peerKeys)
{
playerIdsByPeer.Remove(peerKey);
}
peerKeysByPlayerId.Remove(playerId);
}
canonicalPeersByPlayerId.Remove(playerId);
}
}
private void ForgetPeerIdentity(IPEndPoint remoteEndPoint)
{
if (remoteEndPoint == null)
{
@@ -304,10 +463,49 @@ namespace Network.NetworkHost
var key = Normalize(remoteEndPoint).ToString();
lock (playerIdentityGate)
{
if (!playerIdsByPeer.TryGetValue(key, out var playerId))
{
return;
}
playerIdsByPeer.Remove(key);
if (peerKeysByPlayerId.TryGetValue(playerId, out var peerKeys))
{
peerKeys.Remove(key);
if (peerKeys.Count == 0)
{
peerKeysByPlayerId.Remove(playerId);
canonicalPeersByPlayerId.Remove(playerId);
}
}
}
}
private static IPEndPoint ParseEndPoint(string value)
{
if (string.IsNullOrWhiteSpace(value))
{
return null;
}
var lastColonIndex = value.LastIndexOf(':');
if (lastColonIndex <= 0 || lastColonIndex >= value.Length - 1)
{
return null;
}
var addressText = value.Substring(0, lastColonIndex);
if (addressText.Length > 1 && addressText[0] == '[' && addressText[addressText.Length - 1] == ']')
{
addressText = addressText.Substring(1, addressText.Length - 2);
}
return IPAddress.TryParse(addressText, out var address) &&
int.TryParse(value.Substring(lastColonIndex + 1), out var port)
? new IPEndPoint(address, port)
: null;
}
private static IPEndPoint Normalize(IPEndPoint remoteEndPoint)
{
if (remoteEndPoint == null)
@@ -14,6 +14,7 @@ namespace Network.NetworkHost
}
ReliablePort = reliablePort;
AuthoritativeMovementWorldValidator = PermissiveAuthoritativeMovementWorldValidator.Instance;
}
public int ReliablePort { get; }
@@ -36,6 +37,8 @@ namespace Network.NetworkHost
public ServerAuthoritativeCombatConfiguration AuthoritativeCombat { get; set; }
public IAuthoritativeMovementWorldValidator AuthoritativeMovementWorldValidator { get; set; }
internal void Validate()
{
if (ReliablePort <= 0)
@@ -58,6 +61,10 @@ namespace Network.NetworkHost
AuthoritativeMovement?.Validate();
AuthoritativeCombat?.Validate();
if (AuthoritativeMovementWorldValidator == null)
{
throw new ArgumentNullException(nameof(AuthoritativeMovementWorldValidator));
}
}
}
}
@@ -25,7 +25,8 @@ namespace Network.NetworkHost
configuration.SyncSequenceTracker,
configuration.TransportFactory,
configuration.AuthoritativeMovement,
configuration.AuthoritativeCombat);
configuration.AuthoritativeCombat,
configuration.AuthoritativeMovementWorldValidator);
try
{