修改操作方式为 坦克式运动

This commit is contained in:
SepComet 2026-04-03 15:03:42 +08:00
parent f6ca6fa6e4
commit 0aab757091
43 changed files with 1284 additions and 342 deletions

3
.gitignore vendored
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@ -83,3 +83,6 @@ crashlytics-build.properties
/.dotnet
/.dotnet-home
EditMode-err.txt

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@ -118,7 +118,18 @@ public sealed class ClientAuthoritativePlayerStateSnapshot
public int Hp { get; }
public Quaternion RotationQuaternion => Quaternion.Euler(0f, Rotation, 0f);
public Quaternion RotationQuaternion => Quaternion.Euler(0f, NormalizeDegrees(90f - Rotation), 0f);
private static float NormalizeDegrees(float degrees)
{
var normalized = degrees % 360f;
if (normalized < 0f)
{
normalized += 360f;
}
return normalized;
}
}
public sealed class ClientCombatPresentationSnapshot

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@ -23,8 +23,8 @@ public static class ClientGameplayInputFlow
{
PlayerId = playerId,
Tick = tick,
MoveX = input.x,
MoveY = input.z
TurnInput = -input.x,
ThrottleInput = input.z
};
return true;
}
@ -104,6 +104,8 @@ public class MovementComponent : MonoBehaviour
{
[SerializeField] private float _sendInterval = 0.05f;
private Player _master;
private const float TurnSpeedDegreesPerSecond = 180f;
private const float UnityYawOffsetDegrees = 90f;
private int _speed = 2;
[SerializeField] private Rigidbody _rigid;
private float _lastSendTime = 0;
@ -131,9 +133,10 @@ public class MovementComponent : MonoBehaviour
_isControlled = isControlled;
_speed = speed;
_startTickOffset = serverTick;
_rigid.interpolation = RigidbodyInterpolation.Interpolate;
_rigid.interpolation = isControlled ? RigidbodyInterpolation.None : RigidbodyInterpolation.Interpolate;
_rigid.isKinematic = !isControlled;
_rigid.velocity = Vector3.zero;
_rigid.angularVelocity = Vector3.zero;
if (serverTick != 0 && _isControlled && MainUI.Instance != null) MainUI.Instance.OnStartTickOffsetChanged(serverTick);
}
@ -145,7 +148,6 @@ public class MovementComponent : MonoBehaviour
var hasMovement = ClientGameplayInputFlow.HasPlanarInput(_cachedMoveInput);
if (hasMovement)
{
_lastAimDirection = _cachedMoveInput;
_stopMessagePending = false;
}
else if (_wasMovingLastFrame)
@ -215,9 +217,10 @@ public class MovementComponent : MonoBehaviour
}
_serverPosition = snapshot.Position;
_rigid.position = Vector3.Lerp(_rigid.position, _serverPosition, _lerpRate);
_rigid.rotation = Quaternion.Slerp(_rigid.rotation, snapshot.RotationQuaternion, _lerpRate);
_rigid.position = _serverPosition;
_rigid.rotation = snapshot.RotationQuaternion;
_rigid.velocity = snapshot.Velocity;
_rigid.angularVelocity = Vector3.zero;
ReplayPendingInputs(replayInputs);
}
@ -240,19 +243,19 @@ public class MovementComponent : MonoBehaviour
private Vector3 ResolveAimDirection()
{
if (ClientGameplayInputFlow.HasPlanarInput(_lastAimDirection))
var planarForward = Vector3.ProjectOnPlane(_rigid.transform.forward, Vector3.up);
if (ClientGameplayInputFlow.HasPlanarInput(planarForward))
{
return _lastAimDirection;
_lastAimDirection = planarForward;
return planarForward;
}
var forward = _master != null ? _master.transform.forward : transform.forward;
var planarForward = new Vector3(forward.x, 0f, forward.z);
return ClientGameplayInputFlow.HasPlanarInput(planarForward) ? planarForward : Vector3.forward;
return ClientGameplayInputFlow.HasPlanarInput(_lastAimDirection) ? _lastAimDirection : ResolveHeadingForward(UnityYawToHeading(_rigid.rotation.eulerAngles.y));
}
private void Simulate(Vector3 input)
{
_rigid.velocity = _speed * input;
ApplyTankMovement(-input.x, input.z, Time.fixedDeltaTime);
if (_isControlled)
{
if (MainUI.Instance != null)
@ -301,7 +304,7 @@ public class MovementComponent : MonoBehaviour
{
foreach (var replayInput in replayInputs)
{
_rigid.position += _speed * new Vector3(replayInput.MoveX, 0f, replayInput.MoveY) * _sendInterval;
ApplyTankMovement(replayInput.TurnInput, replayInput.ThrottleInput, _sendInterval);
}
if (_isControlled)
@ -312,4 +315,50 @@ public class MovementComponent : MonoBehaviour
}
}
}
private void ApplyTankMovement(float turnInput, float throttleInput, float deltaTime)
{
if (deltaTime <= 0f)
{
_rigid.velocity = Vector3.zero;
return;
}
var clampedTurnInput = Mathf.Clamp(turnInput, -1f, 1f);
var clampedThrottleInput = Mathf.Clamp(throttleInput, -1f, 1f);
var heading = NormalizeDegrees(UnityYawToHeading(_rigid.rotation.eulerAngles.y) + (clampedTurnInput * TurnSpeedDegreesPerSecond * deltaTime));
_rigid.rotation = Quaternion.Euler(0f, HeadingToUnityYaw(heading), 0f);
var forward = ResolveHeadingForward(heading);
var velocity = forward * (clampedThrottleInput * _speed);
_rigid.velocity = velocity;
_rigid.position += velocity * deltaTime;
}
private static Vector3 ResolveHeadingForward(float headingDegrees)
{
var rotationRadians = headingDegrees * Mathf.Deg2Rad;
return new Vector3(Mathf.Cos(rotationRadians), 0f, Mathf.Sin(rotationRadians));
}
private static float HeadingToUnityYaw(float headingDegrees)
{
return NormalizeDegrees(UnityYawOffsetDegrees - headingDegrees);
}
private static float UnityYawToHeading(float unityYawDegrees)
{
return NormalizeDegrees(UnityYawOffsetDegrees - unityYawDegrees);
}
private static float NormalizeDegrees(float degrees)
{
var normalized = degrees % 360f;
if (normalized < 0f)
{
normalized += 360f;
}
return normalized;
}
}

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@ -60,7 +60,7 @@ namespace Network.Defines {
new pbr::GeneratedClrTypeInfo(typeof(global::Network.Defines.LoginResponse), global::Network.Defines.LoginResponse.Parser, new[]{ "PlayerId", "Positions", "Speed", "ServerTick", "Result" }, null, null, null, null),
new pbr::GeneratedClrTypeInfo(typeof(global::Network.Defines.PlayerJoin), global::Network.Defines.PlayerJoin.Parser, new[]{ "PlayerId", "Position" }, null, null, null, null),
new pbr::GeneratedClrTypeInfo(typeof(global::Network.Defines.LogoutRequest), global::Network.Defines.LogoutRequest.Parser, new[]{ "PlayerId" }, null, null, null, null),
new pbr::GeneratedClrTypeInfo(typeof(global::Network.Defines.MoveInput), global::Network.Defines.MoveInput.Parser, new[]{ "PlayerId", "Tick", "MoveX", "MoveY" }, null, null, null, null),
new pbr::GeneratedClrTypeInfo(typeof(global::Network.Defines.MoveInput), global::Network.Defines.MoveInput.Parser, new[]{ "PlayerId", "Tick", "TurnInput", "ThrottleInput" }, null, null, null, null),
new pbr::GeneratedClrTypeInfo(typeof(global::Network.Defines.ShootInput), global::Network.Defines.ShootInput.Parser, new[]{ "PlayerId", "Tick", "DirX", "DirY", "TargetId" }, null, null, null, null),
new pbr::GeneratedClrTypeInfo(typeof(global::Network.Defines.CombatEvent), global::Network.Defines.CombatEvent.Parser, new[]{ "Tick", "EventType", "AttackerId", "TargetId", "Damage", "HitPosition" }, null, null, null, null),
new pbr::GeneratedClrTypeInfo(typeof(global::Network.Defines.PlayerState), global::Network.Defines.PlayerState.Parser, new[]{ "PlayerId", "Position", "Velocity", "Rotation", "Tick", "Hp" }, null, null, null, null),
@ -1628,8 +1628,8 @@ namespace Network.Defines {
public MoveInput(MoveInput other) : this() {
playerId_ = other.playerId_;
tick_ = other.tick_;
moveX_ = other.moveX_;
moveY_ = other.moveY_;
turnInput_ = other.turnInput_;
throttleInput_ = other.throttleInput_;
_unknownFields = pb::UnknownFieldSet.Clone(other._unknownFields);
}
@ -1663,27 +1663,27 @@ namespace Network.Defines {
}
}
/// <summary>Field number for the "move_x" field.</summary>
public const int MoveXFieldNumber = 3;
private float moveX_;
/// <summary>Field number for the "turn_input" field.</summary>
public const int TurnInputFieldNumber = 3;
private float turnInput_;
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public float MoveX {
get { return moveX_; }
public float TurnInput {
get { return turnInput_; }
set {
moveX_ = value;
turnInput_ = value;
}
}
/// <summary>Field number for the "move_y" field.</summary>
public const int MoveYFieldNumber = 4;
private float moveY_;
/// <summary>Field number for the "throttle_input" field.</summary>
public const int ThrottleInputFieldNumber = 4;
private float throttleInput_;
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public float MoveY {
get { return moveY_; }
public float ThrottleInput {
get { return throttleInput_; }
set {
moveY_ = value;
throttleInput_ = value;
}
}
@ -1704,8 +1704,8 @@ namespace Network.Defines {
}
if (PlayerId != other.PlayerId) return false;
if (Tick != other.Tick) return false;
if (!pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.Equals(MoveX, other.MoveX)) return false;
if (!pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.Equals(MoveY, other.MoveY)) return false;
if (!pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.Equals(TurnInput, other.TurnInput)) return false;
if (!pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.Equals(ThrottleInput, other.ThrottleInput)) return false;
return Equals(_unknownFields, other._unknownFields);
}
@ -1715,8 +1715,8 @@ namespace Network.Defines {
int hash = 1;
if (PlayerId.Length != 0) hash ^= PlayerId.GetHashCode();
if (Tick != 0L) hash ^= Tick.GetHashCode();
if (MoveX != 0F) hash ^= pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.GetHashCode(MoveX);
if (MoveY != 0F) hash ^= pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.GetHashCode(MoveY);
if (TurnInput != 0F) hash ^= pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.GetHashCode(TurnInput);
if (ThrottleInput != 0F) hash ^= pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.GetHashCode(ThrottleInput);
if (_unknownFields != null) {
hash ^= _unknownFields.GetHashCode();
}
@ -1743,13 +1743,13 @@ namespace Network.Defines {
output.WriteRawTag(16);
output.WriteInt64(Tick);
}
if (MoveX != 0F) {
if (TurnInput != 0F) {
output.WriteRawTag(29);
output.WriteFloat(MoveX);
output.WriteFloat(TurnInput);
}
if (MoveY != 0F) {
if (ThrottleInput != 0F) {
output.WriteRawTag(37);
output.WriteFloat(MoveY);
output.WriteFloat(ThrottleInput);
}
if (_unknownFields != null) {
_unknownFields.WriteTo(output);
@ -1769,13 +1769,13 @@ namespace Network.Defines {
output.WriteRawTag(16);
output.WriteInt64(Tick);
}
if (MoveX != 0F) {
if (TurnInput != 0F) {
output.WriteRawTag(29);
output.WriteFloat(MoveX);
output.WriteFloat(TurnInput);
}
if (MoveY != 0F) {
if (ThrottleInput != 0F) {
output.WriteRawTag(37);
output.WriteFloat(MoveY);
output.WriteFloat(ThrottleInput);
}
if (_unknownFields != null) {
_unknownFields.WriteTo(ref output);
@ -1793,10 +1793,10 @@ namespace Network.Defines {
if (Tick != 0L) {
size += 1 + pb::CodedOutputStream.ComputeInt64Size(Tick);
}
if (MoveX != 0F) {
if (TurnInput != 0F) {
size += 1 + 4;
}
if (MoveY != 0F) {
if (ThrottleInput != 0F) {
size += 1 + 4;
}
if (_unknownFields != null) {
@ -1817,11 +1817,11 @@ namespace Network.Defines {
if (other.Tick != 0L) {
Tick = other.Tick;
}
if (other.MoveX != 0F) {
MoveX = other.MoveX;
if (other.TurnInput != 0F) {
TurnInput = other.TurnInput;
}
if (other.MoveY != 0F) {
MoveY = other.MoveY;
if (other.ThrottleInput != 0F) {
ThrottleInput = other.ThrottleInput;
}
_unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields);
}
@ -1851,11 +1851,11 @@ namespace Network.Defines {
break;
}
case 29: {
MoveX = input.ReadFloat();
TurnInput = input.ReadFloat();
break;
}
case 37: {
MoveY = input.ReadFloat();
ThrottleInput = input.ReadFloat();
break;
}
}
@ -1886,11 +1886,11 @@ namespace Network.Defines {
break;
}
case 29: {
MoveX = input.ReadFloat();
TurnInput = input.ReadFloat();
break;
}
case 37: {
MoveY = input.ReadFloat();
ThrottleInput = input.ReadFloat();
break;
}
}

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@ -4,33 +4,17 @@ namespace Network.Defines
{
Unknow = 0,
// Gameplay
// Canonical dedicated-server MVP runtime vocabulary.
MoveInput = 1,
PlayerState = 2,
ShootInput = 3,
CombatEvent = 4,
PlayerJoin = 5,
PlayerLeave = 6,
PlayerAction = 7,
GameState = 8,
// Chat
ChatMessage = 10,
PrivateMessage = 11,
SystemMessage = 12,
// Session
HeartBeat = 20,
LoginRequest = 21,
LoginResponse = 22,
LogoutRequest = 23,
// Room management
CreateRoom = 30,
JoinRoom = 31,
LeaveRoom = 32,
RoomList = 33,
Heartbeat = 40,
HeartbeatResponse = 41,
}

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@ -39,8 +39,8 @@ message LogoutRequest {
message MoveInput {
string player_id = 1;
int64 tick = 2;
float move_x = 3;
float move_y = 4;
float turn_input = 3;
float throttle_input = 4;
}
message ShootInput {

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@ -1,4 +1,4 @@
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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
@ -87,9 +87,10 @@ namespace Network.NetworkApplication
if (sessionManager.State == ConnectionState.Disconnected)
{
sessionManager.NotifyTransportConnected();
return;
}
sessionManager.NotifyInboundActivity();
sessionManager.NotifyTransportActivity();
}
public void NotifyTransportConnected(IPEndPoint remoteEndPoint)

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@ -60,7 +60,8 @@ namespace Network.NetworkApplication
SyncSequenceTracker syncSequenceTracker = null,
Func<int, ITransport> transportFactory = null,
ServerAuthoritativeMovementConfiguration authoritativeMovement = null,
ServerAuthoritativeCombatConfiguration authoritativeCombat = null)
ServerAuthoritativeCombatConfiguration authoritativeCombat = null,
IAuthoritativeMovementWorldValidator authoritativeMovementWorldValidator = null)
{
ValidateDualPortConfiguration(reliablePort, syncPort);
@ -86,7 +87,8 @@ namespace Network.NetworkApplication
deliveryPolicyResolver,
syncSequenceTracker,
authoritativeMovement,
authoritativeCombat);
authoritativeCombat,
authoritativeMovementWorldValidator ?? PermissiveAuthoritativeMovementWorldValidator.Instance);
}
public static Task<ServerRuntimeHandle> StartServerRuntimeAsync(ServerRuntimeConfiguration configuration)

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@ -1,11 +1,12 @@
using System;
using System;
namespace Network.NetworkApplication
{
public sealed class SessionManager
{
private readonly Func<DateTimeOffset> utcNowProvider;
private DateTimeOffset? lastLivenessUtc;
private DateTimeOffset? lastAcceptedLivenessUtc;
private DateTimeOffset? lastTransportActivityUtc;
private DateTimeOffset? lastHeartbeatSentUtc;
private DateTimeOffset? nextReconnectAtUtc;
@ -24,7 +25,9 @@ namespace Network.NetworkApplication
public SessionReconnectPolicy ReconnectPolicy { get; }
public DateTimeOffset? LastLivenessUtc => lastLivenessUtc;
public DateTimeOffset? LastLivenessUtc => lastAcceptedLivenessUtc;
public DateTimeOffset? LastTransportActivityUtc => lastTransportActivityUtc;
public DateTimeOffset? LastHeartbeatSentUtc => lastHeartbeatSentUtc;
@ -70,13 +73,18 @@ namespace Network.NetworkApplication
public void NotifyTransportConnected()
{
var now = utcNowProvider();
lastLivenessUtc = now;
lastTransportActivityUtc = now;
lastHeartbeatSentUtc = null;
nextReconnectAtUtc = null;
LastFailureReason = null;
TransitionTo(ConnectionState.TransportConnected, SessionEventKind.TransportConnected, now);
}
public void NotifyTransportActivity()
{
lastTransportActivityUtc = utcNowProvider();
}
public void NotifyLoginStarted()
{
TransitionTo(ConnectionState.LoginPending, SessionEventKind.LoginStarted, utcNowProvider());
@ -85,7 +93,8 @@ namespace Network.NetworkApplication
public void NotifyLoginSucceeded()
{
var now = utcNowProvider();
lastLivenessUtc = now;
lastTransportActivityUtc = now;
lastAcceptedLivenessUtc = now;
LastFailureReason = null;
TransitionTo(ConnectionState.LoggedIn, SessionEventKind.LoginSucceeded, now);
}
@ -105,7 +114,8 @@ namespace Network.NetworkApplication
public void NotifyHeartbeatReceived()
{
var now = utcNowProvider();
lastLivenessUtc = now;
lastTransportActivityUtc = now;
lastAcceptedLivenessUtc = now;
if (lastHeartbeatSentUtc.HasValue)
{
LastRoundTripTime = now - lastHeartbeatSentUtc.Value;
@ -116,7 +126,9 @@ namespace Network.NetworkApplication
public void NotifyInboundActivity()
{
lastLivenessUtc = utcNowProvider();
var now = utcNowProvider();
lastTransportActivityUtc = now;
lastAcceptedLivenessUtc = now;
}
public void NotifyTransportDisconnected(string reason = null)
@ -152,17 +164,18 @@ namespace Network.NetworkApplication
private bool ShouldTimeout(DateTimeOffset now)
{
if (State != ConnectionState.TransportConnected && State != ConnectionState.LoginPending && State != ConnectionState.LoggedIn)
switch (State)
{
case ConnectionState.TransportConnected:
case ConnectionState.LoginPending:
return lastTransportActivityUtc.HasValue &&
now - lastTransportActivityUtc.Value >= ReconnectPolicy.HeartbeatTimeout;
case ConnectionState.LoggedIn:
return lastAcceptedLivenessUtc.HasValue &&
now - lastAcceptedLivenessUtc.Value >= ReconnectPolicy.HeartbeatTimeout;
default:
return false;
}
if (!lastLivenessUtc.HasValue)
{
return false;
}
return now - lastLivenessUtc.Value >= ReconnectPolicy.HeartbeatTimeout;
}
private void TransitionTo(

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@ -0,0 +1,56 @@
using System;
using System.Net;
namespace Network.NetworkHost
{
public sealed class AuthoritativeMovementWorldValidationRequest
{
public AuthoritativeMovementWorldValidationRequest(
IPEndPoint remoteEndPoint,
string playerId,
float currentPositionX,
float currentPositionY,
float currentPositionZ,
float candidatePositionX,
float candidatePositionY,
float candidatePositionZ,
float velocityX,
float velocityY,
float velocityZ)
{
RemoteEndPoint = remoteEndPoint ?? throw new ArgumentNullException(nameof(remoteEndPoint));
PlayerId = playerId ?? throw new ArgumentNullException(nameof(playerId));
CurrentPositionX = currentPositionX;
CurrentPositionY = currentPositionY;
CurrentPositionZ = currentPositionZ;
CandidatePositionX = candidatePositionX;
CandidatePositionY = candidatePositionY;
CandidatePositionZ = candidatePositionZ;
VelocityX = velocityX;
VelocityY = velocityY;
VelocityZ = velocityZ;
}
public IPEndPoint RemoteEndPoint { get; }
public string PlayerId { get; }
public float CurrentPositionX { get; }
public float CurrentPositionY { get; }
public float CurrentPositionZ { get; }
public float CandidatePositionX { get; }
public float CandidatePositionY { get; }
public float CandidatePositionZ { get; }
public float VelocityX { get; }
public float VelocityY { get; }
public float VelocityZ { get; }
}
}

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@ -0,0 +1,22 @@
namespace Network.NetworkHost
{
public readonly struct AuthoritativeMovementWorldValidationResult
{
private AuthoritativeMovementWorldValidationResult(bool isAllowed)
{
IsAllowed = isAllowed;
}
public bool IsAllowed { get; }
public static AuthoritativeMovementWorldValidationResult Allow()
{
return new AuthoritativeMovementWorldValidationResult(true);
}
public static AuthoritativeMovementWorldValidationResult Reject()
{
return new AuthoritativeMovementWorldValidationResult(false);
}
}
}

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@ -0,0 +1,7 @@
namespace Network.NetworkHost
{
public interface IAuthoritativeMovementWorldValidator
{
AuthoritativeMovementWorldValidationResult Validate(AuthoritativeMovementWorldValidationRequest request);
}
}

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@ -0,0 +1,23 @@
using System;
namespace Network.NetworkHost
{
public sealed class PermissiveAuthoritativeMovementWorldValidator : IAuthoritativeMovementWorldValidator
{
private PermissiveAuthoritativeMovementWorldValidator()
{
}
public static PermissiveAuthoritativeMovementWorldValidator Instance { get; } = new PermissiveAuthoritativeMovementWorldValidator();
public AuthoritativeMovementWorldValidationResult Validate(AuthoritativeMovementWorldValidationRequest request)
{
if (request == null)
{
throw new ArgumentNullException(nameof(request));
}
return AuthoritativeMovementWorldValidationResult.Allow();
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -11,16 +11,19 @@ namespace Network.NetworkHost
internal sealed class ServerAuthoritativeCombatCoordinator
{
private readonly object gate = new();
private readonly ServerNetworkHost host;
private readonly MessageManager messageManager;
private readonly ServerAuthoritativeMovementCoordinator movementCoordinator;
private readonly Dictionary<string, ServerAuthoritativeCombatState> statesByPeer = new();
private readonly ServerAuthoritativeCombatConfiguration configuration;
public ServerAuthoritativeCombatCoordinator(
ServerNetworkHost host,
MessageManager messageManager,
ServerAuthoritativeMovementCoordinator movementCoordinator,
ServerAuthoritativeCombatConfiguration configuration)
{
this.host = host ?? throw new ArgumentNullException(nameof(host));
this.messageManager = messageManager ?? throw new ArgumentNullException(nameof(messageManager));
this.movementCoordinator = movementCoordinator ?? throw new ArgumentNullException(nameof(movementCoordinator));
this.configuration = configuration ?? throw new ArgumentNullException(nameof(configuration));
@ -56,13 +59,13 @@ namespace Network.NetworkHost
return Task.CompletedTask;
}
if (!TryValidateAcceptedShot(input, sender, out var attackerState, out var targetState))
if (!TryValidateAcceptedShot(input, sender, out var acceptedPeer, out var attackerState, out var targetState))
{
BroadcastRejectedShot(input);
return Task.CompletedTask;
}
movementCoordinator.TryUpdateState(sender, state =>
movementCoordinator.TryUpdateState(acceptedPeer, state =>
{
state.LastAcceptedShootTick = input.Tick;
}, out attackerState);
@ -85,6 +88,7 @@ namespace Network.NetworkHost
Z = targetState.PositionZ
};
// Keep the coordinator as the only gameplay-relevant authoritative combat-result emitter.
messageManager.BroadcastMessage(new CombatEvent
{
Tick = input.Tick,
@ -157,16 +161,19 @@ namespace Network.NetworkHost
private bool TryValidateAcceptedShot(
ShootInput input,
IPEndPoint sender,
out IPEndPoint acceptedPeer,
out ServerAuthoritativeMovementState attackerState,
out ServerAuthoritativeMovementState targetState)
{
acceptedPeer = null;
attackerState = null;
targetState = null;
if (input == null ||
string.IsNullOrWhiteSpace(input.PlayerId) ||
!IsFinite(input.DirX) ||
!IsFinite(input.DirY))
!IsFinite(input.DirY) ||
!host.TryResolveAcceptedPeer(sender, input.PlayerId, out acceptedPeer))
{
return false;
}
@ -177,8 +184,8 @@ namespace Network.NetworkHost
return false;
}
if (!movementCoordinator.TryGetState(sender, out attackerState) &&
!movementCoordinator.EnsureState(sender, input.PlayerId, out attackerState))
if (!movementCoordinator.TryGetState(acceptedPeer, out attackerState) &&
!movementCoordinator.EnsureState(acceptedPeer, input.PlayerId, out attackerState))
{
return false;
}
@ -191,7 +198,12 @@ namespace Network.NetworkHost
return false;
}
return TryResolveTargetState(input, attackerState, out targetState);
if (!TryResolveTargetState(input, attackerState, out targetState))
{
return false;
}
return host.TryRefreshAcceptedGameplayActivity(sender, input.PlayerId);
}
private bool TryResolveTargetState(

View File

@ -6,6 +6,8 @@ namespace Network.NetworkHost
{
public float MoveSpeed { get; set; } = 5f;
public float TurnSpeedDegreesPerSecond { get; set; } = 180f;
public TimeSpan BroadcastInterval { get; set; } = TimeSpan.FromMilliseconds(50);
public int DefaultHp { get; set; } = 100;
@ -17,6 +19,11 @@ namespace Network.NetworkHost
throw new ArgumentOutOfRangeException(nameof(MoveSpeed), "Move speed must be finite and non-negative.");
}
if (float.IsNaN(TurnSpeedDegreesPerSecond) || float.IsInfinity(TurnSpeedDegreesPerSecond) || TurnSpeedDegreesPerSecond < 0f)
{
throw new ArgumentOutOfRangeException(nameof(TurnSpeedDegreesPerSecond), "Turn speed must be finite and non-negative.");
}
if (BroadcastInterval <= TimeSpan.Zero)
{
throw new ArgumentOutOfRangeException(nameof(BroadcastInterval), "Broadcast interval must be positive.");

View File

@ -14,6 +14,7 @@ namespace Network.NetworkHost
private readonly MessageManager messageManager;
private readonly ServerNetworkHost host;
private readonly ServerAuthoritativeMovementConfiguration configuration;
private readonly IAuthoritativeMovementWorldValidator worldValidator;
private readonly Dictionary<string, ServerAuthoritativeMovementState> statesByPeer = new();
private long nextBroadcastTick = 1;
private TimeSpan accumulatedBroadcastTime;
@ -21,11 +22,13 @@ namespace Network.NetworkHost
public ServerAuthoritativeMovementCoordinator(
ServerNetworkHost host,
MessageManager messageManager,
ServerAuthoritativeMovementConfiguration configuration)
ServerAuthoritativeMovementConfiguration configuration,
IAuthoritativeMovementWorldValidator worldValidator)
{
this.host = host ?? throw new ArgumentNullException(nameof(host));
this.messageManager = messageManager ?? throw new ArgumentNullException(nameof(messageManager));
this.configuration = configuration ?? throw new ArgumentNullException(nameof(configuration));
this.worldValidator = worldValidator ?? throw new ArgumentNullException(nameof(worldValidator));
}
public IReadOnlyList<ServerAuthoritativeMovementState> States
@ -48,7 +51,7 @@ namespace Network.NetworkHost
throw new ArgumentNullException(nameof(remoteEndPoint));
}
if (string.IsNullOrWhiteSpace(playerId))
if (string.IsNullOrWhiteSpace(playerId) || !host.IsAcceptedPlayer(remoteEndPoint, playerId))
{
state = null;
return false;
@ -99,13 +102,14 @@ namespace Network.NetworkHost
}
if (string.IsNullOrWhiteSpace(input.PlayerId) ||
!IsFinite(input.MoveX) ||
!IsFinite(input.MoveY))
!IsFinite(input.TurnInput) ||
!IsFinite(input.ThrottleInput) ||
!host.TryResolveAcceptedPeer(sender, input.PlayerId, out var acceptedPeer))
{
return Task.CompletedTask;
}
var normalizedSender = Normalize(sender);
var normalizedSender = Normalize(acceptedPeer);
var key = normalizedSender.ToString();
lock (gate)
@ -113,7 +117,8 @@ namespace Network.NetworkHost
if (statesByPeer.TryGetValue(key, out var existingState))
{
if (!string.Equals(existingState.PlayerId, input.PlayerId, StringComparison.Ordinal) ||
input.Tick <= existingState.LastAcceptedMoveTick)
input.Tick <= existingState.LastAcceptedMoveTick ||
!host.TryRefreshAcceptedGameplayActivity(sender, input.PlayerId))
{
return Task.CompletedTask;
}
@ -122,6 +127,11 @@ namespace Network.NetworkHost
return Task.CompletedTask;
}
if (!host.TryRefreshAcceptedGameplayActivity(sender, input.PlayerId))
{
return Task.CompletedTask;
}
var state = new ServerAuthoritativeMovementState(
normalizedSender,
input.PlayerId,
@ -172,6 +182,7 @@ namespace Network.NetworkHost
foreach (var pendingBroadcast in pendingBroadcasts)
{
// Keep the coordinator as the only gameplay-relevant PlayerState broadcast path.
messageManager.BroadcastMessage(pendingBroadcast.PlayerState, MessageType.PlayerState);
host.ObserveAuthoritativeState(pendingBroadcast.RemoteEndPoint, pendingBroadcast.PlayerState.Tick);
}
@ -330,32 +341,20 @@ namespace Network.NetworkHost
private static void ApplyInput(ServerAuthoritativeMovementState state, MoveInput input)
{
state.LastAcceptedMoveTick = input.Tick;
state.InputX = input.MoveX;
state.InputY = input.MoveY;
state.InputX = ClampInput(input.TurnInput);
state.InputY = ClampInput(input.ThrottleInput);
if (input.MoveX == 0f && input.MoveY == 0f)
if (state.InputY == 0f)
{
state.VelocityX = 0f;
state.VelocityY = 0f;
state.VelocityZ = 0f;
return;
}
var length = MathF.Sqrt((input.MoveX * input.MoveX) + (input.MoveY * input.MoveY));
if (length <= 0f)
{
state.VelocityX = 0f;
state.VelocityY = 0f;
state.VelocityZ = 0f;
return;
}
state.Rotation = MathF.Atan2(input.MoveY, input.MoveX) * (180f / MathF.PI);
}
private void IntegrateState(ServerAuthoritativeMovementState state, TimeSpan elapsed)
{
if (state.IsDead || (state.InputX == 0f && state.InputY == 0f))
if (state.IsDead)
{
state.VelocityX = 0f;
state.VelocityY = 0f;
@ -363,25 +362,83 @@ namespace Network.NetworkHost
return;
}
var length = MathF.Sqrt((state.InputX * state.InputX) + (state.InputY * state.InputY));
if (length <= 0f)
{
state.VelocityX = 0f;
state.VelocityY = 0f;
state.VelocityZ = 0f;
return;
}
var normalizedX = state.InputX / length;
var normalizedY = state.InputY / length;
state.VelocityX = normalizedX * configuration.MoveSpeed;
state.VelocityY = 0f;
state.VelocityZ = normalizedY * configuration.MoveSpeed;
var deltaSeconds = (float)elapsed.TotalSeconds;
state.PositionX += state.VelocityX * deltaSeconds;
state.PositionY += state.VelocityY * deltaSeconds;
state.PositionZ += state.VelocityZ * deltaSeconds;
if (deltaSeconds <= 0f)
{
state.VelocityX = 0f;
state.VelocityY = 0f;
state.VelocityZ = 0f;
return;
}
var turnInput = ClampInput(state.InputX);
var throttleInput = ClampInput(state.InputY);
if (turnInput != 0f)
{
state.Rotation = NormalizeDegrees(state.Rotation + (turnInput * configuration.TurnSpeedDegreesPerSecond * deltaSeconds));
}
if (throttleInput == 0f)
{
state.VelocityX = 0f;
state.VelocityY = 0f;
state.VelocityZ = 0f;
return;
}
var rotationRadians = state.Rotation * (MathF.PI / 180f);
var forwardX = MathF.Cos(rotationRadians);
var forwardZ = MathF.Sin(rotationRadians);
state.VelocityX = forwardX * (throttleInput * configuration.MoveSpeed);
state.VelocityY = 0f;
state.VelocityZ = forwardZ * (throttleInput * configuration.MoveSpeed);
var candidatePositionX = state.PositionX + (state.VelocityX * deltaSeconds);
var candidatePositionY = state.PositionY + (state.VelocityY * deltaSeconds);
var candidatePositionZ = state.PositionZ + (state.VelocityZ * deltaSeconds);
var validationResult = worldValidator.Validate(new AuthoritativeMovementWorldValidationRequest(
state.RemoteEndPoint,
state.PlayerId,
state.PositionX,
state.PositionY,
state.PositionZ,
candidatePositionX,
candidatePositionY,
candidatePositionZ,
state.VelocityX,
state.VelocityY,
state.VelocityZ));
if (!validationResult.IsAllowed)
{
state.VelocityX = 0f;
state.VelocityY = 0f;
state.VelocityZ = 0f;
return;
}
state.PositionX = candidatePositionX;
state.PositionY = candidatePositionY;
state.PositionZ = candidatePositionZ;
}
private static float ClampInput(float value)
{
return MathF.Max(-1f, MathF.Min(1f, value));
}
private static float NormalizeDegrees(float degrees)
{
var normalized = degrees % 360f;
if (normalized <= -180f)
{
normalized += 360f;
}
else if (normalized > 180f)
{
normalized -= 360f;
}
return normalized;
}
private static PlayerState BuildPlayerState(ServerAuthoritativeMovementState state, long tick)

View File

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Network.Defines;
@ -17,6 +18,8 @@ namespace Network.NetworkHost
private readonly ServerAuthoritativeCombatCoordinator authoritativeCombatCoordinator;
private readonly object playerIdentityGate = new();
private readonly Dictionary<string, string> playerIdsByPeer = new();
private readonly Dictionary<string, IPEndPoint> canonicalPeersByPlayerId = new(StringComparer.Ordinal);
private readonly Dictionary<string, HashSet<string>> peerKeysByPlayerId = new(StringComparer.Ordinal);
public ServerNetworkHost(
ITransport transport,
@ -27,7 +30,8 @@ namespace Network.NetworkHost
IMessageDeliveryPolicyResolver deliveryPolicyResolver = null,
SyncSequenceTracker syncSequenceTracker = null,
ServerAuthoritativeMovementConfiguration authoritativeMovement = null,
ServerAuthoritativeCombatConfiguration authoritativeCombat = null)
ServerAuthoritativeCombatConfiguration authoritativeCombat = null,
IAuthoritativeMovementWorldValidator authoritativeMovementWorldValidator = null)
{
this.transport = transport ?? throw new ArgumentNullException(nameof(transport));
this.syncTransport = syncTransport;
@ -44,11 +48,14 @@ namespace Network.NetworkHost
deliveryPolicyResolver ?? new DefaultMessageDeliveryPolicyResolver(),
this.syncTransport,
syncSequenceTracker ?? new SyncSequenceTracker());
var resolvedWorldValidator = authoritativeMovementWorldValidator ?? PermissiveAuthoritativeMovementWorldValidator.Instance;
authoritativeMovementCoordinator = new ServerAuthoritativeMovementCoordinator(
this,
messageManager,
authoritativeMovement ?? new ServerAuthoritativeMovementConfiguration());
authoritativeMovement ?? new ServerAuthoritativeMovementConfiguration(),
resolvedWorldValidator);
authoritativeCombatCoordinator = new ServerAuthoritativeCombatCoordinator(
this,
messageManager,
authoritativeMovementCoordinator,
authoritativeCombat ?? new ServerAuthoritativeCombatConfiguration());
@ -102,6 +109,8 @@ namespace Network.NetworkHost
lock (playerIdentityGate)
{
playerIdsByPeer.Clear();
canonicalPeersByPlayerId.Clear();
peerKeysByPlayerId.Clear();
}
PublishMetricsSessionSnapshots();
}
@ -137,6 +146,117 @@ namespace Network.NetworkHost
return authoritativeCombatCoordinator.TryGetState(remoteEndPoint, out state);
}
public bool TryGetAcceptedPlayerId(IPEndPoint remoteEndPoint, out string playerId)
{
return TryGetKnownPlayerId(remoteEndPoint, out playerId);
}
public bool IsAcceptedPlayer(IPEndPoint remoteEndPoint, string playerId)
{
return !string.IsNullOrWhiteSpace(playerId) &&
TryGetKnownPlayerId(remoteEndPoint, out var acceptedPlayerId) &&
string.Equals(acceptedPlayerId, playerId, StringComparison.Ordinal);
}
public bool TryResolveAcceptedPeer(IPEndPoint remoteEndPoint, string playerId, out IPEndPoint acceptedPeer)
{
acceptedPeer = null;
if (remoteEndPoint == null || string.IsNullOrWhiteSpace(playerId))
{
return false;
}
var normalizedRemoteEndPoint = Normalize(remoteEndPoint);
var remoteKey = normalizedRemoteEndPoint.ToString();
lock (playerIdentityGate)
{
if (playerIdsByPeer.TryGetValue(remoteKey, out var mappedPlayerId))
{
if (!string.Equals(mappedPlayerId, playerId, StringComparison.Ordinal))
{
return false;
}
if (!canonicalPeersByPlayerId.TryGetValue(playerId, out acceptedPeer))
{
acceptedPeer = normalizedRemoteEndPoint;
}
return true;
}
if (!canonicalPeersByPlayerId.TryGetValue(playerId, out acceptedPeer))
{
return false;
}
playerIdsByPeer[remoteKey] = playerId;
if (!peerKeysByPlayerId.TryGetValue(playerId, out var peerKeys))
{
peerKeys = new HashSet<string>(StringComparer.Ordinal);
peerKeysByPlayerId[playerId] = peerKeys;
}
peerKeys.Add(remoteKey);
return true;
}
}
public bool IsPlayerIdInUse(string playerId)
{
if (string.IsNullOrWhiteSpace(playerId))
{
return false;
}
lock (playerIdentityGate)
{
foreach (var acceptedPlayerId in playerIdsByPeer.Values)
{
if (string.Equals(acceptedPlayerId, playerId, StringComparison.Ordinal))
{
return true;
}
}
}
foreach (var state in authoritativeMovementCoordinator.States)
{
if (string.Equals(state.PlayerId, playerId, StringComparison.Ordinal))
{
return true;
}
}
foreach (var state in authoritativeCombatCoordinator.States)
{
if (string.Equals(state.PlayerId, playerId, StringComparison.Ordinal))
{
return true;
}
}
return false;
}
public bool TryRefreshAcceptedGameplayActivity(IPEndPoint remoteEndPoint, string playerId)
{
if (!TryResolveAcceptedPeer(remoteEndPoint, playerId, out var acceptedPeer))
{
return false;
}
if (!TryGetSession(acceptedPeer, out var session) ||
session.SessionManager.State != ConnectionState.LoggedIn)
{
return false;
}
NotifyInboundActivity(acceptedPeer);
return true;
}
public void NotifyLoginStarted(IPEndPoint remoteEndPoint)
{
SessionCoordinator.NotifyLoginStarted(remoteEndPoint);
@ -159,7 +279,7 @@ namespace Network.NetworkHost
public void NotifyLoginFailed(IPEndPoint remoteEndPoint, string reason = null)
{
SessionCoordinator.NotifyLoginFailed(remoteEndPoint, reason);
ForgetPlayerId(remoteEndPoint);
ForgetPeerIdentity(remoteEndPoint);
PublishMetricsSessionSnapshot(remoteEndPoint);
}
@ -189,20 +309,34 @@ namespace Network.NetworkHost
public bool RemoveSession(IPEndPoint remoteEndPoint, string reason = null)
{
if (!SessionCoordinator.TryGetSession(remoteEndPoint, out var session))
if (!TryGetKnownPlayerId(remoteEndPoint, out var playerId) ||
!TryResolveAcceptedPeer(remoteEndPoint, playerId, out var acceptedPeer) ||
!SessionCoordinator.TryGetSession(acceptedPeer, out var session))
{
return false;
}
var removed = SessionCoordinator.RemoveSession(remoteEndPoint, reason);
var removed = SessionCoordinator.RemoveSession(acceptedPeer, reason);
if (!removed)
{
return false;
}
authoritativeMovementCoordinator.RemoveState(remoteEndPoint);
authoritativeCombatCoordinator.RemoveState(remoteEndPoint);
ForgetPlayerId(remoteEndPoint);
authoritativeMovementCoordinator.RemoveState(acceptedPeer);
authoritativeCombatCoordinator.RemoveState(acceptedPeer);
var knownPeerEndpoints = GetKnownPeerEndpointsForPlayerId(playerId);
ForgetPlayerId(playerId);
foreach (var peerEndPoint in knownPeerEndpoints)
{
SessionCoordinator.RemoveSession(peerEndPoint, reason);
RemoveTransportPeerSession(transport, peerEndPoint);
if (syncTransport != null && !ReferenceEquals(syncTransport, transport))
{
RemoveTransportPeerSession(syncTransport, peerEndPoint);
}
}
RecordMetricsSessionSnapshot(transport, "server-host", session, ConnectionState.Disconnected);
if (syncTransport != null && !ReferenceEquals(syncTransport, transport))
@ -216,10 +350,17 @@ namespace Network.NetworkHost
private void HandleTransportReceive(byte[] data, IPEndPoint sender)
{
SessionCoordinator.ObserveTransportActivity(sender);
ObservePlayerIdentity(data, sender);
PublishMetricsSessionSnapshot(sender);
}
private static void RemoveTransportPeerSession(ITransport transport, IPEndPoint remoteEndPoint)
{
if (transport is IPeerSessionTransport peerSessionTransport)
{
peerSessionTransport.RemovePeerSession(remoteEndPoint);
}
}
private void BootstrapAuthoritativeMovementState(IPEndPoint remoteEndPoint)
{
if (!TryGetKnownPlayerId(remoteEndPoint, out var playerId))
@ -230,41 +371,6 @@ namespace Network.NetworkHost
authoritativeMovementCoordinator.EnsureState(remoteEndPoint, playerId, out _);
}
private void ObservePlayerIdentity(byte[] data, IPEndPoint sender)
{
if (data == null || sender == null)
{
return;
}
Envelope envelope;
try
{
envelope = Envelope.Parser.ParseFrom(data);
}
catch
{
return;
}
if ((MessageType)envelope.Type != MessageType.LoginRequest)
{
return;
}
LoginRequest request;
try
{
request = LoginRequest.Parser.ParseFrom(envelope.Payload);
}
catch
{
return;
}
RememberPlayerId(sender, request.PlayerId);
}
private void RememberPlayerId(IPEndPoint remoteEndPoint, string playerId)
{
if (remoteEndPoint == null || string.IsNullOrWhiteSpace(playerId))
@ -272,10 +378,19 @@ namespace Network.NetworkHost
return;
}
var key = Normalize(remoteEndPoint).ToString();
var normalizedRemoteEndPoint = Normalize(remoteEndPoint);
var key = normalizedRemoteEndPoint.ToString();
lock (playerIdentityGate)
{
playerIdsByPeer[key] = playerId;
canonicalPeersByPlayerId[playerId] = normalizedRemoteEndPoint;
if (!peerKeysByPlayerId.TryGetValue(playerId, out var peerKeys))
{
peerKeys = new HashSet<string>(StringComparer.Ordinal);
peerKeysByPlayerId[playerId] = peerKeys;
}
peerKeys.Add(key);
}
}
@ -294,7 +409,51 @@ namespace Network.NetworkHost
}
}
private void ForgetPlayerId(IPEndPoint remoteEndPoint)
private IReadOnlyList<IPEndPoint> GetKnownPeerEndpointsForPlayerId(string playerId)
{
if (string.IsNullOrWhiteSpace(playerId))
{
return Array.Empty<IPEndPoint>();
}
lock (playerIdentityGate)
{
if (!peerKeysByPlayerId.TryGetValue(playerId, out var peerKeys))
{
return Array.Empty<IPEndPoint>();
}
return peerKeys
.Select(ParseEndPoint)
.Where(static endpoint => endpoint != null)
.ToArray();
}
}
private void ForgetPlayerId(string playerId)
{
if (string.IsNullOrWhiteSpace(playerId))
{
return;
}
lock (playerIdentityGate)
{
if (peerKeysByPlayerId.TryGetValue(playerId, out var peerKeys))
{
foreach (var peerKey in peerKeys)
{
playerIdsByPeer.Remove(peerKey);
}
peerKeysByPlayerId.Remove(playerId);
}
canonicalPeersByPlayerId.Remove(playerId);
}
}
private void ForgetPeerIdentity(IPEndPoint remoteEndPoint)
{
if (remoteEndPoint == null)
{
@ -304,8 +463,47 @@ namespace Network.NetworkHost
var key = Normalize(remoteEndPoint).ToString();
lock (playerIdentityGate)
{
playerIdsByPeer.Remove(key);
if (!playerIdsByPeer.TryGetValue(key, out var playerId))
{
return;
}
playerIdsByPeer.Remove(key);
if (peerKeysByPlayerId.TryGetValue(playerId, out var peerKeys))
{
peerKeys.Remove(key);
if (peerKeys.Count == 0)
{
peerKeysByPlayerId.Remove(playerId);
canonicalPeersByPlayerId.Remove(playerId);
}
}
}
}
private static IPEndPoint ParseEndPoint(string value)
{
if (string.IsNullOrWhiteSpace(value))
{
return null;
}
var lastColonIndex = value.LastIndexOf(':');
if (lastColonIndex <= 0 || lastColonIndex >= value.Length - 1)
{
return null;
}
var addressText = value.Substring(0, lastColonIndex);
if (addressText.Length > 1 && addressText[0] == '[' && addressText[addressText.Length - 1] == ']')
{
addressText = addressText.Substring(1, addressText.Length - 2);
}
return IPAddress.TryParse(addressText, out var address) &&
int.TryParse(value.Substring(lastColonIndex + 1), out var port)
? new IPEndPoint(address, port)
: null;
}
private static IPEndPoint Normalize(IPEndPoint remoteEndPoint)

View File

@ -14,6 +14,7 @@ namespace Network.NetworkHost
}
ReliablePort = reliablePort;
AuthoritativeMovementWorldValidator = PermissiveAuthoritativeMovementWorldValidator.Instance;
}
public int ReliablePort { get; }
@ -36,6 +37,8 @@ namespace Network.NetworkHost
public ServerAuthoritativeCombatConfiguration AuthoritativeCombat { get; set; }
public IAuthoritativeMovementWorldValidator AuthoritativeMovementWorldValidator { get; set; }
internal void Validate()
{
if (ReliablePort <= 0)
@ -58,6 +61,10 @@ namespace Network.NetworkHost
AuthoritativeMovement?.Validate();
AuthoritativeCombat?.Validate();
if (AuthoritativeMovementWorldValidator == null)
{
throw new ArgumentNullException(nameof(AuthoritativeMovementWorldValidator));
}
}
}
}

View File

@ -25,7 +25,8 @@ namespace Network.NetworkHost
configuration.SyncSequenceTracker,
configuration.TransportFactory,
configuration.AuthoritativeMovement,
configuration.AuthoritativeCombat);
configuration.AuthoritativeCombat,
configuration.AuthoritativeMovementWorldValidator);
try
{

View File

@ -0,0 +1,64 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Net;
namespace Network.NetworkTransport
{
public class ClientSession
{
public IPEndPoint EndPoint { get; }
public DateTime LastActivity { get; private set; }
public uint SendSequenceNumber { get; private set; } = 0;
//TODO: 数据结构——ConcurrentDictionary
public ConcurrentDictionary<uint, (Packet packet, DateTime sendTime)> PendingAcks { get; } =
new ConcurrentDictionary<uint, (Packet packet, DateTime sendTime)>();
public uint ExpectedReceiveSequence { get; private set; } = 0;
private HashSet<uint> _receivedSequences { get; } = new HashSet<uint>();
private readonly object _lockObj = new object();
public ClientSession(IPEndPoint endPoint)
{
EndPoint = endPoint;
LastActivity = DateTime.Now;
}
public uint GetNextSendSequence()
{
lock (_lockObj)
{
return SendSequenceNumber++;
}
}
public bool TryProcessReceiveSequence(uint sequenceNumber, out bool shouldDeliver)
{
lock (_lockObj)
{
LastActivity = DateTime.Now;
if (sequenceNumber == ExpectedReceiveSequence)
{
ExpectedReceiveSequence++;
_receivedSequences.Add(sequenceNumber);
shouldDeliver = true;
return true;
}
else if (sequenceNumber < ExpectedReceiveSequence)
{
shouldDeliver = false;
return _receivedSequences.Contains(sequenceNumber);
}
else
{
shouldDeliver = false;
return false;
}
}
}
}
}

View File

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View File

@ -0,0 +1,9 @@
using System.Net;
namespace Network.NetworkTransport
{
public interface IPeerSessionTransport
{
bool RemovePeerSession(IPEndPoint remoteEndPoint);
}
}

View File

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Concurrent;
using System.Linq;
using System.Net;
@ -10,7 +10,7 @@ using kcp;
namespace Network.NetworkTransport
{
public partial class KcpTransport : ITransport, ITransportMetricsSink
public partial class KcpTransport : ITransport, ITransportMetricsSink, IPeerSessionTransport
{
private const uint DefaultConv = 1;
private const int DefaultNoDelay = 1;
@ -233,6 +233,26 @@ namespace Network.NetworkTransport
}
}
public bool RemovePeerSession(IPEndPoint remoteEndPoint)
{
if (remoteEndPoint == null)
{
throw new ArgumentNullException(nameof(remoteEndPoint));
}
var normalizedEndPoint = NormalizeEndPoint(remoteEndPoint);
var key = normalizedEndPoint.ToString();
if (!_sessions.TryRemove(key, out var session))
{
return false;
}
RecordSessionDiagnostics(session, "removed");
session.Dispose();
_metricsModule.RecordSessionClosed(session.RemoteEndPoint);
return true;
}
private KcpSession GetOrCreateSession(IPEndPoint remoteEndPoint, uint conv)
{
var normalizedEndPoint = NormalizeEndPoint(remoteEndPoint);

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@ -0,0 +1,58 @@
using System;
using System.Linq;
namespace Network.NetworkTransport
{
public enum PacketType : byte
{
Data = 1,
Ack = 2,
}
public struct Packet
{
public PacketType Type;
public uint SequenceNumber;
public byte[] Data;
public byte[] ToBytes()
{
var result = new byte[1 + 4 + Data.Length];
result[0] = (byte)Type;
BitConverter.GetBytes(SequenceNumber).CopyTo(result, 1);
Data.CopyTo(result, 5);
return result;
}
public static Packet FromBytes(byte[] data)
{
return new Packet
{
Type = (PacketType)data[0],
SequenceNumber = BitConverter.ToUInt32(data, 1),
//TODO: 结构体——ArraySegment
Data = new ArraySegment<byte>(data, 5, data.Length - 5).ToArray()
};
}
public static Packet CreateDataPacket(uint seqNum, byte[] data)
{
return new Packet
{
Type = PacketType.Data,
SequenceNumber = seqNum,
Data = data
};
}
public static Packet CreateAckPacket(uint seqNum)
{
return new Packet
{
Type = PacketType.Ack,
SequenceNumber = seqNum,
Data = Array.Empty<byte>()
};
}
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,312 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
namespace Network.NetworkTransport
{
internal sealed class LegacyUdpTransportAdapter : ITransport, IPeerSessionTransport
{
private readonly UdpClient _client;
private readonly IPEndPoint? _defaultRemoteEndPoint;
private readonly bool _isServer;
private readonly ConcurrentDictionary<string, ClientSession> _sessions = new ConcurrentDictionary<string, ClientSession>();
private readonly ConcurrentDictionary<Packet, int> _resentPacketTimes = new ConcurrentDictionary<Packet, int>();
private readonly Timer _retransmitTimer;
private readonly Timer _cleanupTimer;
//TODO: volatile 关键字
private volatile bool _isRunning;
// 配置参数
private const int RetransmitTimeoutMs = 1000;
private const int SessionTimeoutMs = 30000;
private const int MaxRetransmitAttempts = 5;
public event Action<byte[], IPEndPoint>? OnReceive;
// 构造函数——服务端模式
public LegacyUdpTransportAdapter(int listenPort)
{
_client = new UdpClient(listenPort);
_isServer = true;
_retransmitTimer = new Timer(CheckRetransmit, null, 100, 100);
_cleanupTimer = new Timer(CleanupSessions, null, 5000, 5000);
Console.WriteLine($"[Transport] 服务端模式,监听端口: {listenPort}");
}
// 构造函数——客户端模式
public LegacyUdpTransportAdapter(string serverIP, int serverPort)
{
_client = new UdpClient(0);
_defaultRemoteEndPoint = new IPEndPoint(IPAddress.Parse(serverIP), serverPort);
_isServer = false;
_retransmitTimer = new Timer(CheckRetransmit, null, 100, 100);
_cleanupTimer = new Timer(CleanupSessions, null, 5000, 5000);
Console.WriteLine($"[Transport] 客户端模式,目标: {_defaultRemoteEndPoint}");
}
public async Task StartAsync()
{
_sessions.Clear();
_isRunning = true;
Console.WriteLine("[Transport] 传输层启动");
// 开始接收数据
_ = Task.Run(ReceiveLoop);
await Task.Delay(100); // 给接收循环一点启动时间
}
public void Stop()
{
_isRunning = false;
_retransmitTimer.Dispose();
_cleanupTimer.Dispose();
_client.Close();
_sessions.Clear();
Console.WriteLine("[Transport] 传输层停止");
}
public void Send(byte[] data)
{
if (!_isServer && _defaultRemoteEndPoint != null)
{
SendTo(data, _defaultRemoteEndPoint);
}
else
{
throw new InvalidOperationException("服务端模式必须使用 SendTo 指定目标");
}
}
public void SendTo(byte[] data, IPEndPoint target)
{
if (!_isRunning)
{
return;
}
var session = GetOrCreateSession(target);
uint seqNum = session.GetNextSendSequence();
var packet = Packet.CreateDataPacket(seqNum, data);
session.PendingAcks[seqNum] = (packet, DateTime.Now);
SendPacketTo(packet, target);
Console.WriteLine($"[Transport] 发送数据包到 {target} SeqNum={seqNum}, DataLen={data.Length}");
}
public void SendToAll(byte[] data)
{
foreach (var session in _sessions.Values)
{
SendTo(data, session.EndPoint);
}
}
public bool RemovePeerSession(IPEndPoint remoteEndPoint)
{
if (remoteEndPoint == null)
{
throw new ArgumentNullException(nameof(remoteEndPoint));
}
return _sessions.TryRemove(remoteEndPoint.ToString(), out _);
}
private async void ReceiveLoop()
{
while (_isRunning)
{
try
{
var result = await _client.ReceiveAsync();
var packet = Packet.FromBytes(result.Buffer);
if (packet.Type == PacketType.Data)
{
HandleDataPacket(packet, result.RemoteEndPoint);
}
else if (packet.Type == PacketType.Ack)
{
HandleAckPacket(packet, result.RemoteEndPoint);
}
}
catch (ObjectDisposedException)
{
return; // 正常关闭
}
catch (Exception e)
{
Console.WriteLine($"[Transport] 接收错误:{e.Message}");
}
}
}
private void HandleDataPacket(Packet packet, IPEndPoint senderEndPoint)
{
var session = GetOrCreateSession(senderEndPoint);
Console.WriteLine(
$"[Transport] 收到数据包从{senderEndPoint} SeqNum={packet.SequenceNumber}, DataLen={packet.Data.Length}");
// 发送ACK
var ackPacket = Packet.CreateAckPacket(packet.SequenceNumber);
SendPacketTo(ackPacket, senderEndPoint);
Console.WriteLine($"[Transport] 发送ACK 到 {senderEndPoint} SeqNum={packet.SequenceNumber}");
// 检查是否应该交付
if (session.TryProcessReceiveSequence(packet.SequenceNumber, out bool shouldDeliver))
{
if (shouldDeliver)
{
OnReceive?.Invoke(packet.Data, senderEndPoint);
Console.WriteLine($"[Transport] 交付数据包从 {senderEndPoint} SeqNum={packet.SequenceNumber}");
}
else
{
Console.WriteLine($"[Transport] 重复包从 {senderEndPoint} SeqNum={packet.SequenceNumber},忽略");
}
}
else
{
// 乱序到达,暂存(简化处理:直接丢弃,依赖重传)
Console.WriteLine($"[Transport] 乱序包从 {senderEndPoint} SeqNum={packet.SequenceNumber},丢弃");
}
}
private void HandleAckPacket(Packet packet, IPEndPoint senderEndPoint)
{
var session = GetOrCreateSession(senderEndPoint);
Console.WriteLine($"[Transport] 收到ACK从 {senderEndPoint} SeqNum={packet.SequenceNumber}");
if (session.PendingAcks.TryRemove(packet.SequenceNumber, out _))
{
Console.WriteLine($"[Transport] 确认包到 {senderEndPoint} SeqNum={packet.SequenceNumber}");
}
}
private ClientSession GetOrCreateSession(IPEndPoint endPoint)
{
string key = endPoint.ToString();
return _sessions.GetOrAdd(key, _ =>
{
var session = new ClientSession(endPoint);
Console.WriteLine($"创建新会话:{endPoint}");
return session;
});
}
private void CheckRetransmit(object? state)
{
if (!_isRunning)
{
return;
}
var now = DateTime.Now;
var toRetransmit = new List<(IPEndPoint target, uint seqNum, Packet packet)>();
foreach (var sessionKvp in _sessions)
{
var session = sessionKvp.Value;
foreach (var ackKvp in session.PendingAcks)
{
var timeSinceLastSend = now - ackKvp.Value.sendTime;
if (timeSinceLastSend.TotalMilliseconds > RetransmitTimeoutMs)
{
toRetransmit.Add((session.EndPoint, ackKvp.Key, ackKvp.Value.packet));
_resentPacketTimes.TryAdd(ackKvp.Value.packet, 0);
}
}
}
foreach (var (target, seqNum, packet) in toRetransmit)
{
var session = GetOrCreateSession(target);
if (session.PendingAcks.ContainsKey(seqNum))
{
// 更新发送时间
session.PendingAcks[seqNum] = (packet, now);
SendPacketTo(packet, target);
Console.WriteLine($"[Transport] 重传包到 {target} SeqNum={seqNum}");
_resentPacketTimes[packet]++;
if (_resentPacketTimes[packet] >= MaxRetransmitAttempts)
{
// 达到最大重传次数,放弃该会话
Console.WriteLine($"[Transport] 达到最大重传次数,放弃会话 {target}");
_sessions.TryRemove(target.ToString(), out _);
}
}
}
}
private void CleanupSessions(object? state)
{
if (!_isRunning)
{
return;
}
var now = DateTime.Now;
var toRemove = new List<string>();
foreach (var sessionKvp in _sessions)
{
var session = sessionKvp.Value;
var timeSinceLastActivity = now - session.LastActivity;
if (timeSinceLastActivity.TotalMilliseconds > SessionTimeoutMs)
{
toRemove.Add(sessionKvp.Key);
}
}
foreach (string key in toRemove)
{
//TODO: 清理会话的同时清理PlayerManager中的玩家数据
if (_sessions.TryRemove(key, out var session))
{
Console.WriteLine($"[Transport] 清理超时会话:{session.EndPoint}");
}
}
if (_isServer)
{
PrintSessionInfo();
}
}
private async void SendPacketTo(Packet packet, IPEndPoint? endPoint)
{
try
{
var data = packet.ToBytes();
await _client.SendAsync(data, data.Length, endPoint);
}
catch (Exception e)
{
Console.WriteLine($"[Transport] 发送错误:{e.Message}");
}
}
private void PrintSessionInfo()
{
Console.WriteLine($"当前活跃会话数:{_sessions.Count}");
foreach (var sessionKvp in _sessions)
{
var session = sessionKvp.Value;
Console.WriteLine(
$" 会话:{session.EndPoint}发送SeqNum{session.SendSequenceNumber},期望接收:{session.ExpectedReceiveSequence},待确认: {session.PendingAcks.Count}");
}
}
}
}

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@ -0,0 +1,11 @@
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@ -49,6 +49,11 @@ namespace Tests.EditMode.Network
clientRuntime.StartAsync().GetAwaiter().GetResult();
using var serverRuntime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
serverRuntime.Host.NotifyLoginStarted(ClientPeer);
serverRuntime.Host.NotifyLoginSucceeded(ClientPeer, "player-a");
serverRuntime.Host.NotifyLoginStarted(RemotePeer);
serverRuntime.Host.NotifyLoginSucceeded(RemotePeer, "player-b");
serverTransports[9001].EmitReceive(
GameplayFlowTestSupport.BuildEnvelope(
MessageType.MoveInput,
@ -56,8 +61,8 @@ namespace Tests.EditMode.Network
{
PlayerId = "player-b",
Tick = 1,
MoveX = 0f,
MoveY = 0f
TurnInput = 0f,
ThrottleInput = 0f
}),
RemotePeer);
serverRuntime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
@ -69,8 +74,8 @@ namespace Tests.EditMode.Network
{
PlayerId = "player-a",
Tick = 1,
MoveX = 1f,
MoveY = 0f
TurnInput = 0f,
ThrottleInput = 1f
},
MessageType.MoveInput);
ClientGameplayInputFlow.SendShootInput(
@ -162,9 +167,9 @@ namespace Tests.EditMode.Network
RemotePeer);
serverRuntime.Host.NotifyLoginStarted(ClientPeer);
serverRuntime.Host.NotifyLoginSucceeded(ClientPeer);
serverRuntime.Host.NotifyLoginSucceeded(ClientPeer, "player-a");
serverRuntime.Host.NotifyLoginStarted(RemotePeer);
serverRuntime.Host.NotifyLoginSucceeded(RemotePeer);
serverRuntime.Host.NotifyLoginSucceeded(RemotePeer, "player-b");
serverRuntime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(50));
TransferBroadcastMessages(serverTransports[9001], clientSyncTransport, ServerSender);
@ -186,8 +191,8 @@ namespace Tests.EditMode.Network
{
PlayerId = "player-b",
Tick = 1,
MoveX = 1f,
MoveY = 0f
TurnInput = 0f,
ThrottleInput = 1f
}),
RemotePeer);
serverRuntime.DrainPendingMessagesAsync().GetAwaiter().GetResult();

View File

@ -68,8 +68,8 @@ namespace Tests.EditMode.Network
{
PlayerId = "player-1",
Tick = 12,
MoveX = 1,
MoveY = -1
TurnInput = 1,
ThrottleInput = -1
};
manager.SendMessage(message, MessageType.MoveInput);
@ -82,8 +82,8 @@ namespace Tests.EditMode.Network
Assert.That(envelope.Type, Is.EqualTo((int)MessageType.MoveInput));
Assert.That(parsed.PlayerId, Is.EqualTo("player-1"));
Assert.That(parsed.Tick, Is.EqualTo(12));
Assert.That(parsed.MoveX, Is.EqualTo(1));
Assert.That(parsed.MoveY, Is.EqualTo(-1));
Assert.That(parsed.TurnInput, Is.EqualTo(1));
Assert.That(parsed.ThrottleInput, Is.EqualTo(-1));
}
[Test]
@ -100,8 +100,8 @@ namespace Tests.EditMode.Network
{
PlayerId = "player-1",
Tick = 13,
MoveX = 0f,
MoveY = 0f
TurnInput = 0f,
ThrottleInput = 0f
};
manager.SendMessage(message, MessageType.MoveInput);
@ -114,8 +114,8 @@ namespace Tests.EditMode.Network
Assert.That(envelope.Type, Is.EqualTo((int)MessageType.MoveInput));
Assert.That(parsed.PlayerId, Is.EqualTo("player-1"));
Assert.That(parsed.Tick, Is.EqualTo(13));
Assert.That(parsed.MoveX, Is.EqualTo(0f));
Assert.That(parsed.MoveY, Is.EqualTo(0f));
Assert.That(parsed.TurnInput, Is.EqualTo(0f));
Assert.That(parsed.ThrottleInput, Is.EqualTo(0f));
}
[Test]
@ -350,12 +350,12 @@ namespace Tests.EditMode.Network
});
transport.EmitReceive(
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-1", Tick = 8, MoveX = 1 }),
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-1", Tick = 8, ThrottleInput = 1 }),
Sender);
manager.DrainPendingMessagesAsync().GetAwaiter().GetResult();
transport.EmitReceive(
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-1", Tick = 6, MoveX = -1 }),
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-1", Tick = 6, ThrottleInput = -1 }),
Sender);
manager.DrainPendingMessagesAsync().GetAwaiter().GetResult();

View File

@ -39,8 +39,8 @@ namespace Tests.EditMode.Network
using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
PrimePlayer(createdTransports[9000], PeerA, "player-a", 1);
PrimePlayer(createdTransports[9000], PeerB, "player-b", 1);
PrimePlayer(runtime, PeerA, "player-a");
PrimePlayer(runtime, PeerB, "player-b");
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput
@ -111,8 +111,8 @@ namespace Tests.EditMode.Network
using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
PrimePlayer(createdTransports[9001], PeerA, "player-a", 1);
PrimePlayer(createdTransports[9001], PeerB, "player-b", 1);
PrimePlayer(runtime, PeerA, "player-a");
PrimePlayer(runtime, PeerB, "player-b");
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput
@ -166,8 +166,8 @@ namespace Tests.EditMode.Network
using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
PrimePlayer(createdTransports[9000], PeerA, "player-a", 1);
PrimePlayer(createdTransports[9000], PeerB, "player-b", 1);
PrimePlayer(runtime, PeerA, "player-a");
PrimePlayer(runtime, PeerB, "player-b");
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput
@ -192,15 +192,10 @@ namespace Tests.EditMode.Network
Assert.That(runtime.AuthoritativeCombatStates.Count, Is.EqualTo(0));
}
private static void PrimePlayer(FakeTransport transport, IPEndPoint peer, string playerId, long tick)
private static void PrimePlayer(ServerRuntimeHandle runtime, IPEndPoint peer, string playerId)
{
transport.EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
{
PlayerId = playerId,
Tick = tick,
MoveX = 0f,
MoveY = 0f
}), peer);
runtime.Host.NotifyLoginStarted(peer);
runtime.Host.NotifyLoginSucceeded(peer, playerId);
}
private static FakeTransport CreateTransport(IDictionary<int, FakeTransport> createdTransports, int port)

View File

@ -33,26 +33,31 @@ namespace Tests.EditMode.Network
using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
runtime.Host.NotifyLoginStarted(PeerA);
runtime.Host.NotifyLoginSucceeded(PeerA, "player-a");
runtime.Host.NotifyLoginStarted(PeerB);
runtime.Host.NotifyLoginSucceeded(PeerB, "player-b");
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
{
PlayerId = "player-a",
Tick = 10,
MoveX = 1f,
MoveY = 0f
TurnInput = 0f,
ThrottleInput = 1f
}), PeerA);
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
{
PlayerId = "player-a",
Tick = 8,
MoveX = 0f,
MoveY = 1f
TurnInput = 1f,
ThrottleInput = 0f
}), PeerA);
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
{
PlayerId = "player-b",
Tick = 3,
MoveX = 0f,
MoveY = 1f
TurnInput = 0f,
ThrottleInput = -1f
}), PeerB);
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
@ -66,8 +71,8 @@ namespace Tests.EditMode.Network
Assert.That(stateA.PositionZ, Is.EqualTo(0f).Within(0.0001f));
Assert.That(stateB.PlayerId, Is.EqualTo("player-b"));
Assert.That(stateB.LastAcceptedMoveTick, Is.EqualTo(3));
Assert.That(stateB.PositionX, Is.EqualTo(0f).Within(0.0001f));
Assert.That(stateB.PositionZ, Is.EqualTo(0.2f).Within(0.0001f));
Assert.That(stateB.PositionX, Is.EqualTo(-0.2f).Within(0.0001f));
Assert.That(stateB.PositionZ, Is.EqualTo(0f).Within(0.0001f));
Assert.That(createdTransports[9000].BroadcastMessages.Count, Is.EqualTo(2));
}
@ -89,12 +94,15 @@ namespace Tests.EditMode.Network
using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
runtime.Host.NotifyLoginStarted(PeerA);
runtime.Host.NotifyLoginSucceeded(PeerA, "player-a");
createdTransports[9001].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
{
PlayerId = "player-a",
Tick = 1,
MoveX = 1f,
MoveY = 0f
TurnInput = 0f,
ThrottleInput = 1f
}), PeerA);
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
@ -118,8 +126,8 @@ namespace Tests.EditMode.Network
{
PlayerId = "player-a",
Tick = 2,
MoveX = 0f,
MoveY = 0f
TurnInput = 0f,
ThrottleInput = 0f
}), PeerA);
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
@ -164,7 +172,7 @@ namespace Tests.EditMode.Network
}), PeerA);
runtime.Host.NotifyLoginStarted(PeerA);
runtime.Host.NotifyLoginSucceeded(PeerA);
runtime.Host.NotifyLoginSucceeded(PeerA, "player-a");
runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(50));
Assert.That(runtime.TryGetAuthoritativeMovementState(PeerA, out var state), Is.True);
@ -202,12 +210,15 @@ namespace Tests.EditMode.Network
using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
runtime.Host.NotifyLoginStarted(PeerA);
runtime.Host.NotifyLoginSucceeded(PeerA, "player-a");
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
{
PlayerId = "player-a",
Tick = 5,
MoveX = 0f,
MoveY = -1f
TurnInput = 0f,
ThrottleInput = -1f
}), PeerA);
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
@ -217,9 +228,9 @@ namespace Tests.EditMode.Network
var broadcast = ParsePlayerState(createdTransports[9000].BroadcastMessages[0]);
Assert.That(broadcast.Tick, Is.EqualTo(1));
Assert.That(broadcast.Position.X, Is.EqualTo(0f).Within(0.0001f));
Assert.That(broadcast.Position.Z, Is.EqualTo(-0.3f).Within(0.0001f));
Assert.That(broadcast.Velocity.Z, Is.EqualTo(-6f).Within(0.0001f));
Assert.That(broadcast.Position.X, Is.EqualTo(-0.3f).Within(0.0001f));
Assert.That(broadcast.Position.Z, Is.EqualTo(0f).Within(0.0001f));
Assert.That(broadcast.Velocity.X, Is.EqualTo(-6f).Within(0.0001f));
}
private static FakeTransport CreateTransport(IDictionary<int, FakeTransport> createdTransports, int port)

View File

@ -196,6 +196,10 @@ namespace Tests.EditMode.Network
host.StartAsync().GetAwaiter().GetResult();
transport.EmitReceive(CreateEnvelope(MessageType.Heartbeat), peerA);
transport.EmitReceive(CreateEnvelope(MessageType.Heartbeat), peerB);
host.NotifyLoginStarted(peerA);
host.NotifyLoginSucceeded(peerA, "player-a");
host.NotifyLoginStarted(peerB);
host.NotifyLoginSucceeded(peerB, "player-b");
var removed = host.RemoveSession(peerA, "peer closed");
@ -203,7 +207,7 @@ namespace Tests.EditMode.Network
Assert.That(host.ManagedSessions.Count, Is.EqualTo(1));
Assert.That(host.TryGetSession(peerA, out _), Is.False);
Assert.That(host.TryGetSession(peerB, out var sessionB), Is.True);
Assert.That(sessionB.SessionManager.State, Is.EqualTo(ConnectionState.TransportConnected));
Assert.That(sessionB.SessionManager.State, Is.EqualTo(ConnectionState.LoggedIn));
}
[Test]

View File

@ -110,8 +110,8 @@ namespace Tests.EditMode.Network
{
PlayerId = "shared-player",
Tick = 33,
MoveX = 1f,
MoveY = -1f
TurnInput = 1f,
ThrottleInput = -1f
};
runtime.MessageManager.SendMessage(message, MessageType.MoveInput);
@ -161,7 +161,7 @@ namespace Tests.EditMode.Network
{
PlayerId = "shared-player",
Tick = 77,
MoveX = 1f
ThrottleInput = 1f
};
runtime.MessageManager.SendMessage(moveInput, MessageType.MoveInput);
@ -191,7 +191,7 @@ namespace Tests.EditMode.Network
{
PlayerId = "server-player",
Tick = 88,
MoveY = 1f
ThrottleInput = 1f
};
host.MessageManager.SendMessage(moveInput, MessageType.MoveInput);
@ -215,7 +215,7 @@ namespace Tests.EditMode.Network
{
PlayerId = "fallback-player",
Tick = 99,
MoveX = -1f
TurnInput = -1f
};
host.MessageManager.SendMessage(moveInput, MessageType.MoveInput);

View File

@ -33,8 +33,8 @@ namespace Tests.EditMode.Network
Assert.That(stopInput, Is.Not.Null);
Assert.That(stopInput.PlayerId, Is.EqualTo("player-1"));
Assert.That(stopInput.Tick, Is.EqualTo(8));
Assert.That(stopInput.MoveX, Is.EqualTo(0f));
Assert.That(stopInput.MoveY, Is.EqualTo(0f));
Assert.That(stopInput.TurnInput, Is.EqualTo(0f));
Assert.That(stopInput.ThrottleInput, Is.EqualTo(0f));
Assert.That(continuedIdle, Is.False);
Assert.That(idleInput, Is.Null);
}
@ -85,9 +85,9 @@ namespace Tests.EditMode.Network
public void ClientPredictionBuffer_AuthoritativeState_PrunesAcknowledgedMoveInputs()
{
var buffer = new ClientPredictionBuffer();
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 10, MoveX = 1f });
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 11, MoveX = 1f });
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 12, MoveX = 1f });
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 10, ThrottleInput = 1f });
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 11, ThrottleInput = 1f });
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 12, ThrottleInput = 1f });
var accepted = buffer.TryApplyAuthoritativeState(
new PlayerState { PlayerId = "player-1", Tick = 11 },
@ -104,7 +104,7 @@ namespace Tests.EditMode.Network
public void ClientPredictionBuffer_StaleAuthoritativeState_IsIgnored()
{
var buffer = new ClientPredictionBuffer();
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 10, MoveX = 1f });
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 10, ThrottleInput = 1f });
buffer.TryApplyAuthoritativeState(new PlayerState { PlayerId = "player-1", Tick = 10 }, out _);
var accepted = buffer.TryApplyAuthoritativeState(
@ -139,7 +139,7 @@ namespace Tests.EditMode.Network
Assert.That(snapshot.Position, Is.EqualTo(new Vector3(5f, 0f, -3f)));
Assert.That(snapshot.Velocity, Is.EqualTo(new Vector3(1.5f, 0f, 0.25f)));
Assert.That(snapshot.Rotation, Is.EqualTo(90f));
Assert.That(snapshot.RotationQuaternion.eulerAngles.y, Is.EqualTo(90f).Within(0.01f));
Assert.That(snapshot.RotationQuaternion.eulerAngles.y, Is.EqualTo(0f).Within(0.01f));
Assert.That(snapshot.Hp, Is.EqualTo(73));
}
@ -413,13 +413,13 @@ namespace Tests.EditMode.Network
});
transport.EmitReceive(
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-a", Tick = 5, MoveX = 1f }),
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-a", Tick = 5, ThrottleInput = 1f }),
peerA);
transport.EmitReceive(
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-a", Tick = 4, MoveX = -1f }),
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-a", Tick = 4, ThrottleInput = -1f }),
peerA);
transport.EmitReceive(
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-b", Tick = 4, MoveY = 1f }),
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-b", Tick = 4, TurnInput = 1f }),
peerB);
Assert.That(handledTicksByPeer[peerA.ToString()], Is.EqualTo(new long[] { 5 }));