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# authoritative-movement-cadence Specification
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## Purpose
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Define the fixed authoritative movement cadence contract and its observability for server runtime diagnostics and regression coverage.
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## Requirements
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### Requirement: Server authoritative movement uses a fixed cadence contract
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The shared server runtime SHALL define a fixed authoritative movement cadence for simulation and snapshot production. Authoritative movement updates MUST be stepped from that configured cadence instead of arbitrary caller-provided elapsed values.
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#### Scenario: Runtime advances movement using configured cadence
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- **WHEN** the server runtime advances authoritative movement while one or more managed peers have movement state
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- **THEN** the authoritative movement coordinator steps simulation using the configured cadence interval
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- **THEN** the same cadence governs later authoritative `PlayerState` production for that runtime
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### Requirement: Cadence information is observable for diagnostics and regression tests
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The shared runtime SHALL expose the active authoritative movement cadence through diagnostics or runtime state that tests and debugging tools can read without inspecting private loop internals.
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#### Scenario: Tests can read active movement cadence
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- **WHEN** an edit-mode regression or debugging path inspects the server runtime after movement setup
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- **THEN** it can observe the authoritative movement cadence configured for that runtime
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- **THEN** the observed value matches the cadence used by authoritative movement stepping
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