Init
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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public class MainUI : MonoBehaviour
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{
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public static MainUI Instance;
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[SerializeField] private Text _serverPositionText;
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[SerializeField] private Text _clientPositionText;
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[SerializeField] private Text _serverTickText;
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[SerializeField] private Text _startTickOffsetText;
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[SerializeField] private Text _clientTickText;
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public UnityAction<Vector3> OnServerPosChanged;
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public UnityAction<Vector3> OnClientPosChanged;
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public UnityAction<long> OnServerTickChanged;
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public UnityAction<long> OnStartTickOffsetChanged;
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public UnityAction<long> OnClientTickChanged;
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private void Awake()
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{
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Instance = this;
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}
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private void Start()
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{
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OnServerPosChanged += UpdateServerPositionText;
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OnClientPosChanged += UpdateClientPositionText;
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OnServerTickChanged += UpdateServerTickText;
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OnClientTickChanged += UpdateClientTickText;
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OnStartTickOffsetChanged += UpdateStartTickOffsetText;
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}
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private void OnDisable()
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{
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OnServerPosChanged -= UpdateServerPositionText;
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OnClientPosChanged -= UpdateClientPositionText;
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OnServerTickChanged -= UpdateServerTickText;
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OnClientTickChanged -= UpdateClientTickText;
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OnStartTickOffsetChanged -= UpdateStartTickOffsetText;
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}
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private void UpdateServerPositionText(Vector3 pos)
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{
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_serverPositionText.text = "服务端位置:" + pos.ToString();
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}
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private void UpdateClientPositionText(Vector3 pos)
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{
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_clientPositionText.text = "客户端位置:" + pos.ToString();
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}
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private void UpdateServerTickText(long tick)
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{
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_serverTickText.text = "服务器Tick:" + tick;
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}
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private void UpdateStartTickOffsetText(long tick)
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{
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_startTickOffsetText.text = "初始Tick差:" + tick;
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}
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private void UpdateClientTickText(long tick)
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{
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_clientTickText.text = "客户端Tick:" + tick;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 747bc5518e5dcfd429160d8425ae5200
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,44 @@
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayerUI : MonoBehaviour
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{
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[SerializeField] private Canvas _canvas;
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[SerializeField] private Text _text;
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private Player _master;
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private Camera _mainCamera;
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private bool _isVisible = true;
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public void Init(Player master)
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{
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_canvas = this.transform.GetComponent<Canvas>();
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_mainCamera = Camera.main;
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this._master = master;
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this._text.text = _master.PlayerId;
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}
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private void FixedUpdate()
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{
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if (_isVisible)
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{
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if (_mainCamera == null)
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{
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_mainCamera = Camera.main;
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}
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if (_mainCamera != null)
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{
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_canvas.transform.LookAt(_mainCamera.transform);
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}
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}
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}
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private void OnBecameVisible()
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{
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_isVisible = true;
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}
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private void OnBecameInvisible()
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{
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_isVisible = false;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 03b1c6f9985e8ee43a27a9dfbafa1de8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,25 @@
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class StartUI : MonoBehaviour
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{
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[SerializeField] private InputField _playerIdInputField;
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[SerializeField] private InputField _speedInputField;
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[SerializeField] private Button _button;
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public void Login()
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{
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if (_playerIdInputField == null || _speedInputField == null)
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{
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Debug.LogError("_inputField is null");
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return;
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}
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string id = _playerIdInputField.text;
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int speed = Convert.ToInt32(_speedInputField.text);
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MasterManager.Instance.LocalPlayerId = id;
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NetworkManager.Instance.SendLoginRequest(id, speed);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8070d0d289bda324c9d3fd88c0582a53
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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