process TODO.md step4

This commit is contained in:
SepComet
2026-03-28 15:50:44 +08:00
parent 4a152e765b
commit f0064e2ae5
22 changed files with 850 additions and 62 deletions
@@ -0,0 +1,62 @@
using System;
using Network.Defines;
using UnityEngine;
using Vector3 = UnityEngine.Vector3;
public sealed class ClientAuthoritativePlayerState
{
public ClientAuthoritativePlayerStateSnapshot Current { get; private set; }
public bool TryAccept(PlayerState state, out ClientAuthoritativePlayerStateSnapshot snapshot)
{
if (state == null)
{
throw new ArgumentNullException(nameof(state));
}
if (Current != null && state.Tick <= Current.Tick)
{
snapshot = Current;
return false;
}
snapshot = new ClientAuthoritativePlayerStateSnapshot(state);
Current = snapshot;
return true;
}
}
public sealed class ClientAuthoritativePlayerStateSnapshot
{
public ClientAuthoritativePlayerStateSnapshot(PlayerState state)
{
if (state == null)
{
throw new ArgumentNullException(nameof(state));
}
SourceState = state.Clone();
PlayerId = SourceState.PlayerId ?? string.Empty;
Tick = SourceState.Tick;
Position = SourceState.Position != null ? SourceState.Position.ToVector3() : Vector3.zero;
Velocity = SourceState.Velocity != null ? SourceState.Velocity.ToVector3() : Vector3.zero;
Rotation = SourceState.Rotation;
Hp = SourceState.Hp;
}
public PlayerState SourceState { get; }
public string PlayerId { get; }
public long Tick { get; }
public Vector3 Position { get; }
public Vector3 Velocity { get; }
public float Rotation { get; }
public int Hp { get; }
public Quaternion RotationQuaternion => Quaternion.Euler(0f, Rotation, 0f);
}
@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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+37 -33
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@@ -63,16 +63,14 @@ public class MovementComponent : MonoBehaviour
private Vector3 _serverPosition;
private bool _hasServerState = false;
private PlayerState _lastServerState;
private ClientAuthoritativePlayerStateSnapshot _lastAuthoritativeState;
public long Tick { get; private set; } = 0;
private long _startTickOffset = 0;
private long _currentTickOffset = 0;
private readonly ClientPredictionBuffer _predictionBuffer = new ClientPredictionBuffer();
private Vector3 _serverPos;
private Vector3 _currentPos;
private float _lerpTime;
private readonly RemotePlayerSnapshotInterpolator _remoteSnapshotInterpolator = new();
[SerializeField] private float _lerpRate = 0.1f;
private Vector3 _cachedMoveInput;
private Vector3 _lastAimDirection = Vector3.forward;
@@ -88,7 +86,7 @@ public class MovementComponent : MonoBehaviour
_rigid.interpolation = RigidbodyInterpolation.Interpolate;
_rigid.isKinematic = !isControlled;
_rigid.velocity = Vector3.zero;
if (serverTick != 0 && _isControlled) MainUI.Instance.OnStartTickOffsetChanged(serverTick);
if (serverTick != 0 && _isControlled && MainUI.Instance != null) MainUI.Instance.OnStartTickOffsetChanged(serverTick);
}
private void Update()
@@ -138,8 +136,12 @@ public class MovementComponent : MonoBehaviour
{
if (_hasServerState)
{
MainUI.Instance.OnServerPosChanged(_serverPosition);
Reconcile(_lastServerState);
if (MainUI.Instance != null)
{
MainUI.Instance.OnServerPosChanged(_serverPosition);
}
Reconcile(_lastAuthoritativeState);
_hasServerState = false;
}
@@ -147,21 +149,27 @@ public class MovementComponent : MonoBehaviour
}
else
{
_lerpTime += Time.fixedDeltaTime / 0.05f;
_rigid.MovePosition(Vector3.Lerp(_currentPos, _serverPos, _lerpTime));
var sample = _remoteSnapshotInterpolator.Sample(Time.time);
if (sample.HasValue)
{
_rigid.MovePosition(sample.Position);
_rigid.MoveRotation(sample.Rotation);
_rigid.velocity = sample.Velocity;
}
}
}
private void Reconcile(PlayerState state)
private void Reconcile(ClientAuthoritativePlayerStateSnapshot snapshot)
{
if (!_predictionBuffer.TryApplyAuthoritativeState(state, out var replayInputs))
if (!_predictionBuffer.TryApplyAuthoritativeState(snapshot.SourceState, out var replayInputs))
{
return;
}
_serverPosition = state.Position.ToVector3();
_serverPosition = snapshot.Position;
_rigid.position = Vector3.Lerp(_rigid.position, _serverPosition, _lerpRate);
_rigid.velocity = Vector3.zero;
_rigid.rotation = Quaternion.Slerp(_rigid.rotation, snapshot.RotationQuaternion, _lerpRate);
_rigid.velocity = snapshot.Velocity;
ReplayPendingInputs(replayInputs);
}
@@ -197,34 +205,24 @@ public class MovementComponent : MonoBehaviour
_rigid.velocity = _speed * input;
if (_isControlled)
{
MainUI.Instance.OnClientPosChanged(_rigid.position);
if (MainUI.Instance != null)
{
MainUI.Instance.OnClientPosChanged(_rigid.position);
}
}
}
public void OnServerState(PlayerState state)
public void OnAuthoritativeState(ClientAuthoritativePlayerStateSnapshot snapshot)
{
if (_isControlled)
{
if (_predictionBuffer.LastAuthoritativeTick.HasValue &&
state.Tick <= _predictionBuffer.LastAuthoritativeTick.Value)
{
return;
}
_lastServerState = state;
_lastAuthoritativeState = snapshot;
_hasServerState = true;
}
else
{
if (_lastServerState != null && state.Tick < _lastServerState.Tick)
{
return;
}
_lastServerState = state;
_serverPos = state.Position.ToVector3();
_currentPos = _rigid.position;
_lerpTime = 0f;
_lastAuthoritativeState = snapshot;
_remoteSnapshotInterpolator.TryAddSnapshot(snapshot, Time.time);
}
}
@@ -233,7 +231,10 @@ public class MovementComponent : MonoBehaviour
_currentTickOffset = serverTick - Tick - _startTickOffset;
if (_isControlled)
{
MainUI.Instance.OnServerTickChanged(serverTick);
if (MainUI.Instance != null)
{
MainUI.Instance.OnServerTickChanged(serverTick);
}
}
if (_currentTickOffset < 0)
@@ -255,7 +256,10 @@ public class MovementComponent : MonoBehaviour
if (_isControlled)
{
MainUI.Instance.OnClientPosChanged(_rigid.position);
if (MainUI.Instance != null)
{
MainUI.Instance.OnClientPosChanged(_rigid.position);
}
}
}
}
+9 -2
View File
@@ -5,12 +5,14 @@ public class Player : MonoBehaviour
{
//[SerializeField] private float _moveSpeed = 10f;
public string PlayerId { get; private set; } = "1001";
public ClientAuthoritativePlayerStateSnapshot AuthoritativeState => _authoritativeState.Current;
[SerializeField] private MeshRenderer _meshRenderer;
[SerializeField] private Material[] _materials;
[SerializeField] private Camera _camera;
[SerializeField] private MovementComponent _movement;
[SerializeField] private PlayerUI _playerUI;
[SerializeField] private bool _isControlled;
private readonly ClientAuthoritativePlayerState _authoritativeState = new();
public void LocalInit(string playerId, int speed, long serverTick)
{
@@ -49,8 +51,13 @@ public class Player : MonoBehaviour
public void SyncPosition(PlayerState movement)
{
if (this._movement == null) return;
_movement.OnServerState(movement);
if (!_authoritativeState.TryAccept(movement, out var snapshot))
{
return;
}
_playerUI?.SyncAuthoritativeState(snapshot);
_movement?.OnAuthoritativeState(snapshot);
}
public void SyncTick(long serverTick)
@@ -0,0 +1,191 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Vector3 = UnityEngine.Vector3;
public sealed class RemotePlayerSnapshotInterpolator
{
// Keep remote rendering roughly two movement send intervals behind receive time so the client
// usually has both an older and newer authoritative sample to interpolate between.
public const float DefaultInterpolationDelaySeconds = 0.1f;
public const int DefaultMaxBufferedSnapshots = 6;
private readonly List<BufferedSnapshot> _snapshots = new();
private readonly float _interpolationDelaySeconds;
private readonly int _maxBufferedSnapshots;
public RemotePlayerSnapshotInterpolator(
float interpolationDelaySeconds = DefaultInterpolationDelaySeconds,
int maxBufferedSnapshots = DefaultMaxBufferedSnapshots)
{
if (interpolationDelaySeconds < 0f)
{
throw new ArgumentOutOfRangeException(nameof(interpolationDelaySeconds));
}
if (maxBufferedSnapshots < 1)
{
throw new ArgumentOutOfRangeException(nameof(maxBufferedSnapshots));
}
_interpolationDelaySeconds = interpolationDelaySeconds;
_maxBufferedSnapshots = maxBufferedSnapshots;
}
public int BufferedSnapshotCount => _snapshots.Count;
public long LatestBufferedTick => _snapshots.Count == 0 ? -1 : _snapshots[^1].Snapshot.Tick;
public bool TryAddSnapshot(ClientAuthoritativePlayerStateSnapshot snapshot, float receivedAtSeconds)
{
if (snapshot == null)
{
throw new ArgumentNullException(nameof(snapshot));
}
if (_snapshots.Count > 0 && snapshot.Tick <= _snapshots[^1].Snapshot.Tick)
{
return false;
}
_snapshots.Add(new BufferedSnapshot(snapshot, receivedAtSeconds));
TrimOverflow();
return true;
}
public RemotePlayerInterpolationSample Sample(float nowSeconds)
{
if (_snapshots.Count == 0)
{
return RemotePlayerInterpolationSample.None;
}
// Sample against a fixed delayed render timestamp. If the delay cannot be bracketed by two
// buffered authoritative samples, clamp to the newest accepted snapshot instead of predicting.
var renderTime = nowSeconds - _interpolationDelaySeconds;
TrimConsumedSamples(renderTime);
if (_snapshots.Count >= 2)
{
var from = _snapshots[0];
var to = _snapshots[1];
if (from.ReceivedAtSeconds <= renderTime && renderTime <= to.ReceivedAtSeconds)
{
var duration = to.ReceivedAtSeconds - from.ReceivedAtSeconds;
var t = duration <= Mathf.Epsilon ? 1f : Mathf.Clamp01((renderTime - from.ReceivedAtSeconds) / duration);
return RemotePlayerInterpolationSample.Interpolated(
Vector3.Lerp(from.Snapshot.Position, to.Snapshot.Position, t),
Quaternion.Slerp(from.Snapshot.RotationQuaternion, to.Snapshot.RotationQuaternion, t),
Vector3.Lerp(from.Snapshot.Velocity, to.Snapshot.Velocity, t),
to.Snapshot,
from.Snapshot,
t);
}
}
return RemotePlayerInterpolationSample.Latest(_snapshots[^1].Snapshot);
}
private void TrimConsumedSamples(float renderTime)
{
while (_snapshots.Count >= 2 && _snapshots[1].ReceivedAtSeconds <= renderTime)
{
_snapshots.RemoveAt(0);
}
}
private void TrimOverflow()
{
while (_snapshots.Count > _maxBufferedSnapshots)
{
_snapshots.RemoveAt(0);
}
}
private readonly struct BufferedSnapshot
{
public BufferedSnapshot(ClientAuthoritativePlayerStateSnapshot snapshot, float receivedAtSeconds)
{
Snapshot = snapshot;
ReceivedAtSeconds = receivedAtSeconds;
}
public ClientAuthoritativePlayerStateSnapshot Snapshot { get; }
public float ReceivedAtSeconds { get; }
}
}
public readonly struct RemotePlayerInterpolationSample
{
private RemotePlayerInterpolationSample(
bool hasValue,
bool usedInterpolation,
Vector3 position,
Quaternion rotation,
Vector3 velocity,
ClientAuthoritativePlayerStateSnapshot latestSnapshot,
ClientAuthoritativePlayerStateSnapshot fromSnapshot,
float alpha)
{
HasValue = hasValue;
UsedInterpolation = usedInterpolation;
Position = position;
Rotation = rotation;
Velocity = velocity;
LatestSnapshot = latestSnapshot;
FromSnapshot = fromSnapshot;
Alpha = alpha;
}
public static RemotePlayerInterpolationSample None { get; } =
new(false, false, Vector3.zero, Quaternion.identity, Vector3.zero, null, null, 0f);
public bool HasValue { get; }
public bool UsedInterpolation { get; }
public Vector3 Position { get; }
public Quaternion Rotation { get; }
public Vector3 Velocity { get; }
public ClientAuthoritativePlayerStateSnapshot LatestSnapshot { get; }
public ClientAuthoritativePlayerStateSnapshot FromSnapshot { get; }
public float Alpha { get; }
public static RemotePlayerInterpolationSample Latest(ClientAuthoritativePlayerStateSnapshot snapshot)
{
return new RemotePlayerInterpolationSample(
true,
false,
snapshot.Position,
snapshot.RotationQuaternion,
snapshot.Velocity,
snapshot,
snapshot,
1f);
}
public static RemotePlayerInterpolationSample Interpolated(
Vector3 position,
Quaternion rotation,
Vector3 velocity,
ClientAuthoritativePlayerStateSnapshot latestSnapshot,
ClientAuthoritativePlayerStateSnapshot fromSnapshot,
float alpha)
{
return new RemotePlayerInterpolationSample(
true,
true,
position,
rotation,
velocity,
latestSnapshot,
fromSnapshot,
alpha);
}
}
@@ -0,0 +1,11 @@
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+23 -2
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@@ -14,7 +14,12 @@ public class PlayerUI : MonoBehaviour
_canvas = this.transform.GetComponent<Canvas>();
_mainCamera = Camera.main;
this._master = master;
this._text.text = _master.PlayerId;
RefreshText();
}
public void SyncAuthoritativeState(ClientAuthoritativePlayerStateSnapshot snapshot)
{
RefreshText(snapshot);
}
private void FixedUpdate()
@@ -41,4 +46,20 @@ public class PlayerUI : MonoBehaviour
{
_isVisible = false;
}
}
private void RefreshText(ClientAuthoritativePlayerStateSnapshot snapshot = null)
{
if (_text == null || _master == null)
{
return;
}
if (snapshot == null)
{
_text.text = _master.PlayerId;
return;
}
_text.text = $"{_master.PlayerId}\nHP:{snapshot.Hp} Tick:{snapshot.Tick}";
}
}