using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using Google.Protobuf; using Network.Defines; using Network.NetworkApplication; using Network.NetworkHost; using Network.NetworkTransport; using NUnit.Framework; namespace Tests.EditMode.Network { public class ServerAuthoritativeCombatTests { private static readonly IPEndPoint PeerA = new(IPAddress.Loopback, 9201); private static readonly IPEndPoint PeerB = new(IPAddress.Loopback, 9202); [Test] public void DrainPendingMessages_AcceptsAndRejectsShootInputPerPeer_WithoutCrossPeerInterference() { var createdTransports = new Dictionary(); var configuration = new ServerRuntimeConfiguration(9000) { Dispatcher = new MainThreadNetworkDispatcher(), TransportFactory = port => CreateTransport(createdTransports, port), AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration { MoveSpeed = 4f, BroadcastInterval = TimeSpan.FromMilliseconds(50), DefaultHp = 100 }, AuthoritativeCombat = new ServerAuthoritativeCombatConfiguration { DamagePerShot = 30 } }; using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult(); PrimePlayer(runtime, PeerA, "player-a"); PrimePlayer(runtime, PeerB, "player-b"); runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult(); createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput { PlayerId = "player-a", Tick = 5, DirX = 1f, DirY = 0f, TargetId = "player-b" }), PeerA); createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput { PlayerId = "player-b", Tick = 2, DirX = 0f, DirY = 0f, TargetId = "player-a" }), PeerB); runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult(); Assert.That(runtime.TryGetAuthoritativeCombatState(PeerA, out var combatStateA), Is.True); Assert.That(combatStateA.PlayerId, Is.EqualTo("player-a")); Assert.That(combatStateA.LastAcceptedShootTick, Is.EqualTo(5)); Assert.That(combatStateA.LastResolvedCombatTick, Is.EqualTo(5)); Assert.That(combatStateA.Hp, Is.EqualTo(100)); Assert.That(combatStateA.IsDead, Is.False); Assert.That(runtime.TryGetAuthoritativeCombatState(PeerB, out var combatStateB), Is.True); Assert.That(combatStateB.PlayerId, Is.EqualTo("player-b")); Assert.That(combatStateB.LastAcceptedShootTick, Is.EqualTo(0)); Assert.That(combatStateB.LastResolvedCombatTick, Is.EqualTo(5)); Assert.That(combatStateB.Hp, Is.EqualTo(70)); Assert.That(combatStateB.IsDead, Is.False); var events = createdTransports[9000].BroadcastMessages.Select(ParseCombatEvent).ToArray(); Assert.That(events.Select(evt => evt.EventType), Is.EqualTo(new[] { CombatEventType.Hit, CombatEventType.DamageApplied, CombatEventType.ShootRejected })); Assert.That(events[1].Damage, Is.EqualTo(30)); Assert.That(events[2].AttackerId, Is.EqualTo("player-b")); Assert.That(events[2].TargetId, Is.EqualTo("player-a")); } [Test] public void DrainPendingMessages_LethalShot_BroadcastsDeath_AndHpCarriesIntoLaterPlayerStateSnapshots() { var createdTransports = new Dictionary(); var configuration = new ServerRuntimeConfiguration(9000) { SyncPort = 9001, Dispatcher = new MainThreadNetworkDispatcher(), TransportFactory = port => CreateTransport(createdTransports, port), AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration { MoveSpeed = 5f, BroadcastInterval = TimeSpan.FromMilliseconds(50), DefaultHp = 100 }, AuthoritativeCombat = new ServerAuthoritativeCombatConfiguration { DamagePerShot = 100 } }; using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult(); PrimePlayer(runtime, PeerA, "player-a"); PrimePlayer(runtime, PeerB, "player-b"); runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult(); createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput { PlayerId = "player-a", Tick = 10, DirX = 0f, DirY = 1f, TargetId = "player-b" }), PeerA); runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult(); var combatEvents = createdTransports[9000].BroadcastMessages.Select(ParseCombatEvent).ToArray(); Assert.That(combatEvents.Select(evt => evt.EventType), Is.EqualTo(new[] { CombatEventType.Hit, CombatEventType.DamageApplied, CombatEventType.Death })); Assert.That(combatEvents[1].Damage, Is.EqualTo(100)); runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(50)); Assert.That(runtime.TryGetAuthoritativeMovementState(PeerB, out var targetState), Is.True); Assert.That(targetState.Hp, Is.EqualTo(0)); Assert.That(targetState.IsDead, Is.True); Assert.That(targetState.VelocityX, Is.EqualTo(0f).Within(0.0001f)); Assert.That(targetState.VelocityZ, Is.EqualTo(0f).Within(0.0001f)); var playerStates = createdTransports[9001].BroadcastMessages.Select(ParsePlayerState).OrderBy(state => state.PlayerId).ToArray(); Assert.That(playerStates.Length, Is.EqualTo(2)); Assert.That(playerStates[0].PlayerId, Is.EqualTo("player-a")); Assert.That(playerStates[0].Hp, Is.EqualTo(100)); Assert.That(playerStates[1].PlayerId, Is.EqualTo("player-b")); Assert.That(playerStates[1].Hp, Is.EqualTo(0)); Assert.That(playerStates[1].Tick, Is.EqualTo(1)); } [Test] public void RemoveSessionAndStop_ClearAuthoritativeCombatStateWithoutResettingOtherPeers() { var createdTransports = new Dictionary(); var configuration = new ServerRuntimeConfiguration(9000) { Dispatcher = new MainThreadNetworkDispatcher(), TransportFactory = port => CreateTransport(createdTransports, port), AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration(), AuthoritativeCombat = new ServerAuthoritativeCombatConfiguration() }; using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult(); PrimePlayer(runtime, PeerA, "player-a"); PrimePlayer(runtime, PeerB, "player-b"); runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult(); createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput { PlayerId = "player-a", Tick = 3, DirX = 1f, DirY = 0f, TargetId = "player-b" }), PeerA); runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult(); Assert.That(runtime.AuthoritativeCombatStates.Count, Is.EqualTo(2)); Assert.That(runtime.Host.RemoveSession(PeerA), Is.True); Assert.That(runtime.TryGetAuthoritativeCombatState(PeerA, out _), Is.False); Assert.That(runtime.TryGetAuthoritativeCombatState(PeerB, out var remainingState), Is.True); Assert.That(remainingState.PlayerId, Is.EqualTo("player-b")); runtime.Stop(); Assert.That(runtime.AuthoritativeCombatStates.Count, Is.EqualTo(0)); } private static void PrimePlayer(ServerRuntimeHandle runtime, IPEndPoint peer, string playerId) { runtime.Host.NotifyLoginStarted(peer); runtime.Host.NotifyLoginSucceeded(peer, playerId); } private static FakeTransport CreateTransport(IDictionary createdTransports, int port) { var transport = new FakeTransport(); createdTransports.Add(port, transport); return transport; } private static byte[] BuildEnvelope(MessageType type, IMessage payload) { return new Envelope { Type = (int)type, Payload = payload.ToByteString() }.ToByteArray(); } private static CombatEvent ParseCombatEvent(byte[] envelopeBytes) { var envelope = Envelope.Parser.ParseFrom(envelopeBytes); Assert.That((MessageType)envelope.Type, Is.EqualTo(MessageType.CombatEvent)); return CombatEvent.Parser.ParseFrom(envelope.Payload); } private static PlayerState ParsePlayerState(byte[] envelopeBytes) { var envelope = Envelope.Parser.ParseFrom(envelopeBytes); Assert.That((MessageType)envelope.Type, Is.EqualTo(MessageType.PlayerState)); return PlayerState.Parser.ParseFrom(envelope.Payload); } private sealed class FakeTransport : ITransport { public List BroadcastMessages { get; } = new(); public event Action OnReceive; public Task StartAsync() { return Task.CompletedTask; } public void Stop() { } public void Send(byte[] data) { } public void SendTo(byte[] data, IPEndPoint target) { } public void SendToAll(byte[] data) { BroadcastMessages.Add(Copy(data)); } public void EmitReceive(byte[] data, IPEndPoint sender) { OnReceive?.Invoke(Copy(data), sender); } private static byte[] Copy(byte[] data) { if (data == null) { return null; } var copy = new byte[data.Length]; Array.Copy(data, copy, data.Length); return copy; } } } }