using UnityEngine; namespace Network.Defines { public static class ProtoExtensions { public static UnityEngine.Vector3 ToVector3(this Vector3 vec) { return new UnityEngine.Vector3() { x = vec.X, y = vec.Y, z = vec.Z }; } public static Vector3 ToProtoVector3(UnityEngine.Vector3 vec) { return new Vector3() { X = vec.x, Y = vec.y, Z = vec.z }; } } }