## ADDED Requirements ### Requirement: Remote players interpolate between buffered authoritative snapshots The client SHALL smooth remote-player presentation by buffering a small ordered set of accepted authoritative `PlayerState` snapshots and interpolating between buffered samples instead of lerping directly toward the latest snapshot. #### Scenario: Remote presentation uses buffered samples - **WHEN** the client has at least two buffered authoritative snapshots for a remote player - **THEN** remote position and rotation are calculated from interpolation between buffered snapshots - **THEN** the client does not smooth that remote player by directly lerping from the current transform to only the newest snapshot ### Requirement: Remote snapshot interpolation uses a documented fixed delay The client SHALL render remote players at a small fixed interpolation delay behind the newest received authoritative snapshot timeline, and that delay/sample strategy MUST be documented in code comments or adjacent docs when the implementation is not otherwise obvious. #### Scenario: Interpolation delay is explicit to maintainers - **WHEN** a maintainer reads the remote snapshot interpolation path - **THEN** the code or nearby documentation states the interpolation delay and how buffered samples are selected - **THEN** the remote smoothing behavior can be tuned without reverse-engineering timing assumptions ### Requirement: Remote interpolation remains presentation-only The client SHALL keep remote players non-predicted while using buffered snapshot interpolation. If interpolation cannot bracket two authoritative samples, the client MUST clamp to the latest accepted authoritative snapshot rather than extrapolating remote gameplay state. #### Scenario: Missing future sample does not trigger remote prediction - **WHEN** a remote player has fewer than two usable buffered snapshots for the current render time - **THEN** the client presents the latest accepted authoritative snapshot for that remote player - **THEN** the client does not extrapolate or simulate additional remote gameplay truth locally