## 1. Add regression tests to SyncStrategyTests.cs - [x] 1.1 Add `ReplayPendingInputs_NonZeroTurn_MatchesLivePrediction` — verifies live prediction and replay produce identical trajectories for turn=0.5, throttle=1, duration=0.10s - [x] 1.2 Add `ClientPredictionBuffer_LastAcknowledgedMoveTick_IsExposed` — verifies LastAcknowledgedMoveTick is correctly set after authoritative state - [x] 1.3 Add `ControlledPlayerCorrection_CorrectionMagnitude_IsExposed` — verifies PositionError and RotationErrorDegrees are exposed from ControlledPlayerCorrectionResult ## 2. Verify tests pass - [x] 2.1 Run Unity Test Runner and confirm all tests pass ## 3. Complete - [x] 3.1 Mark TODO.md Step 5 as complete