## 1. Implementation - [x] 1.1 Change `AccumulateLatest(Time.fixedDeltaTime)` to `AccumulateLatest(kServerSimulationStepSeconds)` in `MovementComponent.FixedUpdate()` ## 2. Verification - [x] 2.1 Run all EditMode tests ensure no regression - [x] 2.2 Local loopback validation — controlled-player loopback movement no longer shows jitter under steady turn-and-move input