## ADDED Requirements ### Requirement: Client-owned authoritative player presentation can consume authoritative combat-result deltas The client-owned authoritative player presentation model SHALL accept authoritative combat-result updates in addition to full `PlayerState` snapshots. Applying an authoritative `CombatEvent` for a player MUST be able to adjust the client-owned HP, death state, or related combat presentation truth for that player until a newer authoritative `PlayerState` snapshot refreshes the full state. #### Scenario: Authoritative combat event updates owned player presentation state - **WHEN** the client applies a `CombatEvent` that targets or otherwise affects a known player - **THEN** that player's owned authoritative presentation state updates to reflect the authoritative combat result - **THEN** a later accepted `PlayerState` snapshot remains allowed to refresh the full authoritative state for that player