## Context The repository's MVP networking and gameplay-flow work is already implemented and covered by edit-mode tests, but TODO step 10 remains open until the build and test commands are re-run in an environment that actually contains the required .NET runtime. The change is intentionally narrow: it does not introduce new gameplay behavior, only a final verification pass and a recorded outcome in project tracking. ## Goals / Non-Goals **Goals:** - Define a repeatable verification path for the repository's edit-mode build and test commands. - Re-run the existing CLI commands in a runnable local environment instead of leaving the result inferred from partial or blocked attempts. - Record the actual outcome, including any remaining warnings, in the TODO and change tracking. **Non-Goals:** - Introducing new runtime, gameplay, or transport behavior. - Expanding the regression suite beyond what step 9 already added. - Solving unrelated SDK or editor installation issues outside what is minimally needed to run the verification commands. ## Decisions ### Decision: Treat this as a verification-only change This change stays focused on environment readiness, command execution, and result recording. That keeps the scope aligned with TODO step 10 and avoids reopening already-implemented gameplay work. Alternative considered: Roll environment fixes and additional code cleanup into the same change. Rejected because it would blur whether a failure came from verification setup or from new functional modifications. ### Decision: Verify the exact documented commands The source of truth remains the repository commands already documented in `AGENTS.md` and `TODO.md`: - `dotnet build Network.EditMode.Tests.csproj -v minimal` - `dotnet test Network.EditMode.Tests.csproj --no-build -v minimal` Alternative considered: Use ad hoc command variants or Unity editor-driven test execution. Rejected because the TODO explicitly calls for these CLI verification steps. ### Decision: Record warnings separately from pass/fail status If build and test succeed but still emit known Unity dependency warnings, the recorded result should preserve that nuance instead of flattening everything into a generic success line. Alternative considered: Ignore warnings once commands pass. Rejected because the TODO asks for the actual result, not a simplified interpretation. ## Risks / Trade-offs - [Environment drift] -> The runtime available on the current machine may differ from prior attempts. Mitigation: record the actual command outcome from the environment used for this change. - [Over-scoping] -> Verification-only work can accidentally turn into general cleanup. Mitigation: limit edits to tracking/docs unless command failures expose a clear regression that must be fixed to complete step 10. - [False confidence] -> A successful CLI run does not prove every Unity editor path. Mitigation: keep the scope explicit: this change verifies the documented build/test path, not all editor execution modes.