## Why The shared runtime already has an MVP-oriented dual-transport shape, but TODO step 5 is still undocumented at the spec level. We need to lock that contract before changing integration wiring so client and server hosts keep a clear, host-agnostic way to run reliable control traffic and high-frequency sync traffic on separate transport instances without prematurely redesigning `ITransport`. ## What Changes - Document that `SharedNetworkRuntime` preserves separate reliable and sync transport inputs for the MVP and starts or stops both lanes when distinct instances are supplied. - Document that `ServerNetworkHost` preserves the same dual-transport constructor shape and attaches receive handling for both lanes without forking message contracts. - Require the shared runtime foundation to keep delivery-lane composition outside `ITransport` so hosts can use two transport instances instead of expanding the transport abstraction early. - Add implementation tasks to verify or tighten regression coverage around dual-transport startup and message-lane usage in the shared runtime and server host. ## Capabilities ### New Capabilities ### Modified Capabilities - `shared-network-foundation`: Narrow the shared runtime contract so MVP hosts explicitly preserve dual-transport composition through `SharedNetworkRuntime` and `ServerNetworkHost` without widening `ITransport`. ## Impact Affected code is expected in `Assets/Scripts/Network/NetworkApplication/SharedNetworkRuntime.cs`, `Assets/Scripts/Network/NetworkHost/ServerNetworkHost.cs`, and related edit-mode regression tests. This change should not introduce new transport interfaces or Unity-specific dependencies into shared networking code.