RUDPClient/Assets/Scripts/Player/Input/IInputSource.cs

12 lines
221 B
C#

using UnityEngine;
/// <summary>
/// 输入源接口,用于解耦输入捕获
/// </summary>
public interface IInputSource
{
Vector3 GetPlanarInput();
bool ConsumeShootInput();
Vector3 GetAimDirection();
}