RUDPClient/Assets/Scripts/Network/NetworkApplication/ClientPredictionBuffer.cs

51 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Network.Defines;
namespace Network.NetworkApplication
{
public sealed class ClientPredictionBuffer
{
private readonly List<PlayerInput> pendingInputs = new();
public long? LastAuthoritativeTick { get; private set; }
public IReadOnlyList<PlayerInput> PendingInputs => pendingInputs;
public void Record(PlayerInput input)
{
if (input == null)
{
throw new ArgumentNullException(nameof(input));
}
if (pendingInputs.Count > 0 && pendingInputs[^1].Tick >= input.Tick)
{
return;
}
pendingInputs.Add(input);
}
public bool TryApplyAuthoritativeState(PlayerState state, out IReadOnlyList<PlayerInput> replayInputs)
{
if (state == null)
{
throw new ArgumentNullException(nameof(state));
}
if (LastAuthoritativeTick.HasValue && state.Tick <= LastAuthoritativeTick.Value)
{
replayInputs = Array.Empty<PlayerInput>();
return false;
}
LastAuthoritativeTick = state.Tick;
pendingInputs.RemoveAll(input => input.Tick <= state.Tick);
replayInputs = pendingInputs.ToArray();
return true;
}
}
}