RUDPClient/Assets/Tests/EditMode/Network/SyncStrategyTests.cs

196 lines
7.1 KiB
C#

using System.Collections.Generic;
using System.Net;
using Google.Protobuf;
using Network.Defines;
using Network.NetworkApplication;
using Network.NetworkHost;
using Network.NetworkTransport;
using NUnit.Framework;
using UnityEngine;
using Vector3 = UnityEngine.Vector3;
namespace Tests.EditMode.Network
{
public class SyncStrategyTests
{
[Test]
public void ClientGameplayInputFlow_StopTransition_EmitsSingleZeroVectorMoveInput()
{
var released = ClientGameplayInputFlow.TryCreateMoveInput(
"player-1",
8,
Vector3.zero,
true,
out var stopInput);
var continuedIdle = ClientGameplayInputFlow.TryCreateMoveInput(
"player-1",
9,
Vector3.zero,
false,
out var idleInput);
Assert.That(released, Is.True);
Assert.That(stopInput, Is.Not.Null);
Assert.That(stopInput.PlayerId, Is.EqualTo("player-1"));
Assert.That(stopInput.Tick, Is.EqualTo(8));
Assert.That(stopInput.MoveX, Is.EqualTo(0f));
Assert.That(stopInput.MoveY, Is.EqualTo(0f));
Assert.That(continuedIdle, Is.False);
Assert.That(idleInput, Is.Null);
}
[Test]
public void ClientGameplayInputFlow_CreateShootInput_UsesSplitShootMessageFields()
{
var shootInput = ClientGameplayInputFlow.CreateShootInput(
"player-1",
21,
new Vector3(2f, 0f, 0f));
Assert.That(shootInput.PlayerId, Is.EqualTo("player-1"));
Assert.That(shootInput.Tick, Is.EqualTo(21));
Assert.That(shootInput.DirX, Is.EqualTo(1f));
Assert.That(shootInput.DirY, Is.EqualTo(0f));
Assert.That(shootInput.TargetId, Is.EqualTo(string.Empty));
}
[Test]
public void ClientPredictionBuffer_AuthoritativeState_PrunesAcknowledgedMoveInputs()
{
var buffer = new ClientPredictionBuffer();
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 10, MoveX = 1f });
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 11, MoveX = 1f });
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 12, MoveX = 1f });
var accepted = buffer.TryApplyAuthoritativeState(
new PlayerState { PlayerId = "player-1", Tick = 11 },
out var replayInputs);
Assert.That(accepted, Is.True);
Assert.That(buffer.LastAuthoritativeTick, Is.EqualTo(11));
Assert.That(replayInputs.Count, Is.EqualTo(1));
Assert.That(replayInputs[0].Tick, Is.EqualTo(12));
Assert.That(buffer.PendingInputs.Count, Is.EqualTo(1));
}
[Test]
public void ClientPredictionBuffer_StaleAuthoritativeState_IsIgnored()
{
var buffer = new ClientPredictionBuffer();
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 10, MoveX = 1f });
buffer.TryApplyAuthoritativeState(new PlayerState { PlayerId = "player-1", Tick = 10 }, out _);
var accepted = buffer.TryApplyAuthoritativeState(
new PlayerState { PlayerId = "player-1", Tick = 9 },
out var replayInputs);
Assert.That(accepted, Is.False);
Assert.That(replayInputs, Is.Empty);
Assert.That(buffer.LastAuthoritativeTick, Is.EqualTo(10));
}
[Test]
public void ClockSyncState_RejectsOlderSamples()
{
var clockSync = new ClockSyncState();
var acceptedFirst = clockSync.ObserveSample(42);
var acceptedSecond = clockSync.ObserveSample(41);
Assert.That(acceptedFirst, Is.True);
Assert.That(acceptedSecond, Is.False);
Assert.That(clockSync.CurrentServerTick, Is.EqualTo(42));
}
[Test]
public void SharedNetworkRuntime_AuthoritativeStateUpdatesClockWithoutChangingLifecycle()
{
var transport = new FakeTransport();
var runtime = new SharedNetworkRuntime(transport, new ImmediateNetworkMessageDispatcher());
runtime.StartAsync().GetAwaiter().GetResult();
runtime.NotifyLoginStarted();
runtime.NotifyLoginSucceeded();
runtime.ObserveAuthoritativeState(88);
Assert.That(runtime.SessionManager.State, Is.EqualTo(ConnectionState.LoggedIn));
Assert.That(runtime.ClockSync.CurrentServerTick, Is.EqualTo(88));
}
[Test]
public void ServerNetworkHost_RejectsStaleMoveInputPerPeerWithoutCrossPeerInterference()
{
var transport = new FakeTransport();
var host = new ServerNetworkHost(transport);
var peerA = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 5001);
var peerB = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 5002);
var handledTicksByPeer = new Dictionary<string, List<long>>();
host.MessageManager.RegisterHandler(MessageType.MoveInput, (payload, sender) =>
{
var key = sender.ToString();
if (!handledTicksByPeer.TryGetValue(key, out var ticks))
{
ticks = new List<long>();
handledTicksByPeer.Add(key, ticks);
}
ticks.Add(MoveInput.Parser.ParseFrom(payload).Tick);
});
transport.EmitReceive(
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-a", Tick = 5, MoveX = 1f }),
peerA);
transport.EmitReceive(
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-a", Tick = 4, MoveX = -1f }),
peerA);
transport.EmitReceive(
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-b", Tick = 4, MoveY = 1f }),
peerB);
Assert.That(handledTicksByPeer[peerA.ToString()], Is.EqualTo(new long[] { 5 }));
Assert.That(handledTicksByPeer[peerB.ToString()], Is.EqualTo(new long[] { 4 }));
}
private static byte[] BuildEnvelope(MessageType type, IMessage payload)
{
return new Envelope
{
Type = (int)type,
Payload = payload.ToByteString()
}.ToByteArray();
}
private sealed class FakeTransport : ITransport
{
public event System.Action<byte[], IPEndPoint> OnReceive;
public System.Threading.Tasks.Task StartAsync()
{
return System.Threading.Tasks.Task.CompletedTask;
}
public void Stop()
{
}
public void Send(byte[] data)
{
}
public void SendTo(byte[] data, IPEndPoint target)
{
}
public void SendToAll(byte[] data)
{
}
public void EmitReceive(byte[] data, IPEndPoint sender)
{
OnReceive?.Invoke(data, sender);
}
}
}
}