RUDPClient/Assets/Scripts/Network/NetworkApplication/ClientPredictionBuffer.cs

78 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Network.Defines;
namespace Network.NetworkApplication
{
public readonly struct PredictedMoveStep
{
public PredictedMoveStep(MoveInput input, float simulatedDurationSeconds)
{
Input = input ?? throw new ArgumentNullException(nameof(input));
SimulatedDurationSeconds = simulatedDurationSeconds < 0f ? 0f : simulatedDurationSeconds;
}
public MoveInput Input { get; }
public float SimulatedDurationSeconds { get; }
}
public sealed class ClientPredictionBuffer
{
private readonly List<PredictedMoveStep> pendingInputs = new();
public long? LastAuthoritativeTick { get; private set; }
public long? LastAcknowledgedMoveTick { get; private set; }
public IReadOnlyList<PredictedMoveStep> PendingInputs => pendingInputs;
public void Record(MoveInput input)
{
if (input == null)
{
throw new ArgumentNullException(nameof(input));
}
if (pendingInputs.Count > 0 && pendingInputs[^1].Input.Tick >= input.Tick)
{
return;
}
pendingInputs.Add(new PredictedMoveStep(input, 0f));
}
public void AccumulateLatest(float simulatedDurationSeconds)
{
if (pendingInputs.Count == 0 || simulatedDurationSeconds <= 0f)
{
return;
}
var latest = pendingInputs[^1];
pendingInputs[^1] = new PredictedMoveStep(latest.Input, latest.SimulatedDurationSeconds + simulatedDurationSeconds);
}
public bool TryApplyAuthoritativeState(PlayerState state, out IReadOnlyList<PredictedMoveStep> replayInputs)
{
if (state == null)
{
throw new ArgumentNullException(nameof(state));
}
if (LastAuthoritativeTick.HasValue && state.Tick <= LastAuthoritativeTick.Value)
{
replayInputs = Array.Empty<PredictedMoveStep>();
return false;
}
LastAuthoritativeTick = state.Tick;
LastAcknowledgedMoveTick = state.AcknowledgedMoveTick;
pendingInputs.RemoveAll(input => input.Input.Tick <= state.AcknowledgedMoveTick);
replayInputs = pendingInputs.ToArray();
return true;
}
}
}