RUDPClient/Assets/Scripts/Network/NetworkHost/ServerAuthoritativeCombatSt...

29 lines
827 B
C#

using System;
using System.Net;
namespace Network.NetworkHost
{
public sealed class ServerAuthoritativeCombatState
{
public ServerAuthoritativeCombatState(IPEndPoint remoteEndPoint, string playerId, int hp, bool isDead)
{
RemoteEndPoint = remoteEndPoint ?? throw new ArgumentNullException(nameof(remoteEndPoint));
PlayerId = playerId ?? throw new ArgumentNullException(nameof(playerId));
Hp = hp;
IsDead = isDead;
}
public IPEndPoint RemoteEndPoint { get; }
public string PlayerId { get; }
public long LastAcceptedShootTick { get; internal set; }
public long LastResolvedCombatTick { get; internal set; }
public int Hp { get; internal set; }
public bool IsDead { get; internal set; }
}
}