RUDPClient/Assets/Tests/EditMode/Network/ServerAuthoritativeCombatTe...

278 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Google.Protobuf;
using Network.Defines;
using Network.NetworkApplication;
using Network.NetworkHost;
using Network.NetworkTransport;
using NUnit.Framework;
namespace Tests.EditMode.Network
{
public class ServerAuthoritativeCombatTests
{
private static readonly IPEndPoint PeerA = new(IPAddress.Loopback, 9201);
private static readonly IPEndPoint PeerB = new(IPAddress.Loopback, 9202);
[Test]
public void DrainPendingMessages_AcceptsAndRejectsShootInputPerPeer_WithoutCrossPeerInterference()
{
var createdTransports = new Dictionary<int, FakeTransport>();
var configuration = new ServerRuntimeConfiguration(9000)
{
Dispatcher = new MainThreadNetworkDispatcher(),
TransportFactory = port => CreateTransport(createdTransports, port),
AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration
{
MoveSpeed = 4f,
BroadcastInterval = TimeSpan.FromMilliseconds(50),
DefaultHp = 100
},
AuthoritativeCombat = new ServerAuthoritativeCombatConfiguration
{
DamagePerShot = 30
}
};
using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
PrimePlayer(runtime, PeerA, "player-a");
PrimePlayer(runtime, PeerB, "player-b");
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput
{
PlayerId = "player-a",
Tick = 5,
DirX = 1f,
DirY = 0f,
TargetId = "player-b"
}), PeerA);
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput
{
PlayerId = "player-b",
Tick = 2,
DirX = 0f,
DirY = 0f,
TargetId = "player-a"
}), PeerB);
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
Assert.That(runtime.TryGetAuthoritativeCombatState(PeerA, out var combatStateA), Is.True);
Assert.That(combatStateA.PlayerId, Is.EqualTo("player-a"));
Assert.That(combatStateA.LastAcceptedShootTick, Is.EqualTo(5));
Assert.That(combatStateA.LastResolvedCombatTick, Is.EqualTo(5));
Assert.That(combatStateA.Hp, Is.EqualTo(100));
Assert.That(combatStateA.IsDead, Is.False);
Assert.That(runtime.TryGetAuthoritativeCombatState(PeerB, out var combatStateB), Is.True);
Assert.That(combatStateB.PlayerId, Is.EqualTo("player-b"));
Assert.That(combatStateB.LastAcceptedShootTick, Is.EqualTo(0));
Assert.That(combatStateB.LastResolvedCombatTick, Is.EqualTo(5));
Assert.That(combatStateB.Hp, Is.EqualTo(70));
Assert.That(combatStateB.IsDead, Is.False);
var events = createdTransports[9000].BroadcastMessages.Select(ParseCombatEvent).ToArray();
Assert.That(events.Select(evt => evt.EventType), Is.EqualTo(new[]
{
CombatEventType.Hit,
CombatEventType.DamageApplied,
CombatEventType.ShootRejected
}));
Assert.That(events[1].Damage, Is.EqualTo(30));
Assert.That(events[2].AttackerId, Is.EqualTo("player-b"));
Assert.That(events[2].TargetId, Is.EqualTo("player-a"));
}
[Test]
public void DrainPendingMessages_LethalShot_BroadcastsDeath_AndHpCarriesIntoLaterPlayerStateSnapshots()
{
var createdTransports = new Dictionary<int, FakeTransport>();
var configuration = new ServerRuntimeConfiguration(9000)
{
SyncPort = 9001,
Dispatcher = new MainThreadNetworkDispatcher(),
TransportFactory = port => CreateTransport(createdTransports, port),
AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration
{
MoveSpeed = 5f,
BroadcastInterval = TimeSpan.FromMilliseconds(50),
DefaultHp = 100
},
AuthoritativeCombat = new ServerAuthoritativeCombatConfiguration
{
DamagePerShot = 100
}
};
using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
PrimePlayer(runtime, PeerA, "player-a");
PrimePlayer(runtime, PeerB, "player-b");
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput
{
PlayerId = "player-a",
Tick = 10,
DirX = 0f,
DirY = 1f,
TargetId = "player-b"
}), PeerA);
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
var combatEvents = createdTransports[9000].BroadcastMessages.Select(ParseCombatEvent).ToArray();
Assert.That(combatEvents.Select(evt => evt.EventType), Is.EqualTo(new[]
{
CombatEventType.Hit,
CombatEventType.DamageApplied,
CombatEventType.Death
}));
Assert.That(combatEvents[1].Damage, Is.EqualTo(100));
runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(50));
Assert.That(runtime.TryGetAuthoritativeMovementState(PeerB, out var targetState), Is.True);
Assert.That(targetState.Hp, Is.EqualTo(0));
Assert.That(targetState.IsDead, Is.True);
Assert.That(targetState.VelocityX, Is.EqualTo(0f).Within(0.0001f));
Assert.That(targetState.VelocityZ, Is.EqualTo(0f).Within(0.0001f));
var playerStates = createdTransports[9001].BroadcastMessages.Select(ParsePlayerState).OrderBy(state => state.PlayerId).ToArray();
Assert.That(playerStates.Length, Is.EqualTo(2));
Assert.That(playerStates[0].PlayerId, Is.EqualTo("player-a"));
Assert.That(playerStates[0].Hp, Is.EqualTo(100));
Assert.That(playerStates[1].PlayerId, Is.EqualTo("player-b"));
Assert.That(playerStates[1].Hp, Is.EqualTo(0));
Assert.That(playerStates[1].Tick, Is.EqualTo(1));
}
[Test]
public void RemoveSessionAndStop_ClearAuthoritativeCombatStateWithoutResettingOtherPeers()
{
var createdTransports = new Dictionary<int, FakeTransport>();
var configuration = new ServerRuntimeConfiguration(9000)
{
Dispatcher = new MainThreadNetworkDispatcher(),
TransportFactory = port => CreateTransport(createdTransports, port),
AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration(),
AuthoritativeCombat = new ServerAuthoritativeCombatConfiguration()
};
using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
PrimePlayer(runtime, PeerA, "player-a");
PrimePlayer(runtime, PeerB, "player-b");
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput
{
PlayerId = "player-a",
Tick = 3,
DirX = 1f,
DirY = 0f,
TargetId = "player-b"
}), PeerA);
runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
Assert.That(runtime.AuthoritativeCombatStates.Count, Is.EqualTo(2));
Assert.That(runtime.Host.RemoveSession(PeerA), Is.True);
Assert.That(runtime.TryGetAuthoritativeCombatState(PeerA, out _), Is.False);
Assert.That(runtime.TryGetAuthoritativeCombatState(PeerB, out var remainingState), Is.True);
Assert.That(remainingState.PlayerId, Is.EqualTo("player-b"));
runtime.Stop();
Assert.That(runtime.AuthoritativeCombatStates.Count, Is.EqualTo(0));
}
private static void PrimePlayer(ServerRuntimeHandle runtime, IPEndPoint peer, string playerId)
{
runtime.Host.NotifyLoginStarted(peer);
runtime.Host.NotifyLoginSucceeded(peer, playerId);
}
private static FakeTransport CreateTransport(IDictionary<int, FakeTransport> createdTransports, int port)
{
var transport = new FakeTransport();
createdTransports.Add(port, transport);
return transport;
}
private static byte[] BuildEnvelope(MessageType type, IMessage payload)
{
return new Envelope
{
Type = (int)type,
Payload = payload.ToByteString()
}.ToByteArray();
}
private static CombatEvent ParseCombatEvent(byte[] envelopeBytes)
{
var envelope = Envelope.Parser.ParseFrom(envelopeBytes);
Assert.That((MessageType)envelope.Type, Is.EqualTo(MessageType.CombatEvent));
return CombatEvent.Parser.ParseFrom(envelope.Payload);
}
private static PlayerState ParsePlayerState(byte[] envelopeBytes)
{
var envelope = Envelope.Parser.ParseFrom(envelopeBytes);
Assert.That((MessageType)envelope.Type, Is.EqualTo(MessageType.PlayerState));
return PlayerState.Parser.ParseFrom(envelope.Payload);
}
private sealed class FakeTransport : ITransport
{
public List<byte[]> BroadcastMessages { get; } = new();
public event Action<byte[], IPEndPoint> OnReceive;
public Task StartAsync()
{
return Task.CompletedTask;
}
public void Stop()
{
}
public void Send(byte[] data)
{
}
public void SendTo(byte[] data, IPEndPoint target)
{
}
public void SendToAll(byte[] data)
{
BroadcastMessages.Add(Copy(data));
}
public void EmitReceive(byte[] data, IPEndPoint sender)
{
OnReceive?.Invoke(Copy(data), sender);
}
private static byte[] Copy(byte[] data)
{
if (data == null)
{
return null;
}
var copy = new byte[data.Length];
Array.Copy(data, copy, data.Length);
return copy;
}
}
}
}