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Extensions
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阶段 5
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2026-03-27 13:27:14 +08:00 |
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Network
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为本地抖动情况制定修补计划
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2026-04-03 15:33:15 +08:00 |
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UI
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process TODO.md step 5
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2026-03-29 09:31:46 +08:00 |
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ClientAuthoritativePlayerState.cs
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修改操作方式为 坦克式运动
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2026-04-03 15:03:42 +08:00 |
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ClientCombatEventRouting.cs
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process TODO.md step 5
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2026-03-29 09:31:46 +08:00 |
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ClientCombatEventRouting.cs.meta
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process TODO.md step 5
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2026-03-29 09:31:46 +08:00 |
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Extensions.meta
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阶段 5
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2026-03-27 13:27:14 +08:00 |
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MasterManager.cs
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process TODO.md step 5
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2026-03-29 09:31:46 +08:00 |
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MasterManager.cs.meta
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Init
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2026-03-25 13:41:15 +08:00 |
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MovementComponent.cs
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为本地抖动情况制定修补计划
|
2026-04-03 15:33:15 +08:00 |
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MovementComponent.cs.meta
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Init
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2026-03-25 13:41:15 +08:00 |
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Network.meta
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Init
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2026-03-25 13:41:15 +08:00 |
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NetworkFramework.asmdef
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process TODO.md step2
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2026-03-28 15:02:40 +08:00 |
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NetworkFramework.asmdef.meta
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process TODO.md step2
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2026-03-28 15:02:40 +08:00 |
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NetworkManager.cs
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process TODO.md step 10
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2026-03-29 12:43:57 +08:00 |
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NetworkManager.cs.meta
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Init
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2026-03-25 13:41:15 +08:00 |
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OfflineMovementComponent.cs
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Init
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2026-03-25 13:41:15 +08:00 |
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OfflineMovementComponent.cs.meta
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Init
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2026-03-25 13:41:15 +08:00 |
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Player.cs
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process TODO.md step 5
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2026-03-29 09:31:46 +08:00 |
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Player.cs.meta
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Init
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2026-03-25 13:41:15 +08:00 |
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UI.meta
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Init
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2026-03-25 13:41:15 +08:00 |
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test.cs
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Init
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2026-03-25 13:41:15 +08:00 |
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test.cs.meta
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Init
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2026-03-25 13:41:15 +08:00 |