RUDPClient/openspec/specs
SepComet b7c003f227 fix: 修复 spec 与实现的多处差异
- CombatEvent Hit 消息的 Damage 字段改为传递 configuration.DamagePerShot
- SyncSequenceTracker MoveInput streamKey 改为只按 playerId 追踪
- 登录成功后新增 AuthoritativeCombatState bootstrap 逻辑
- 更新 network-gameplay-message-types spec 字段命名以匹配实际 proto 定义
2026-04-07 20:42:18 +08:00
..
authoritative-movement-bootstrap clearup 2026-04-06 11:58:36 +08:00
authoritative-movement-cadence clearup 2026-04-06 11:58:36 +08:00
build-test-verification process TODO.md step 10 2026-03-29 12:43:57 +08:00
client-authoritative-player-state fix 1 2026-04-06 16:19:44 +08:00
client-combat-event-handling process TODO.md step 5 2026-03-29 09:31:46 +08:00
client-gameplay-input process TODO.md step2 2026-03-28 15:02:40 +08:00
client-prediction-cadence fix 2026-04-06 19:22:22 +08:00
client-prediction-diagnostics fix 1 2026-04-06 16:19:44 +08:00
client-prediction-replay fix 1 2026-04-06 16:19:44 +08:00
client-remote-snapshot-interpolation process TODO.md step4 2026-03-28 15:50:44 +08:00
client-send-interval-stabilization fix 1 2026-04-06 16:19:44 +08:00
gameplay-flow-regression-coverage clearup 2026-04-06 11:58:36 +08:00
kcp-transport 将 openspec skills 迁移到全局 + 定义后续 proto 类型 2026-03-28 09:48:53 +08:00
multi-session-lifecycle process TODO.md step8 2026-03-29 10:49:32 +08:00
network-gameplay-message-types fix: 修复 spec 与实现的多处差异 2026-04-07 20:42:18 +08:00
network-main-thread-dispatch 完成阶段 4 2026-03-27 08:04:25 +08:00
network-session-lifecycle process TODO.md step6 2026-03-29 09:53:33 +08:00
network-sync-strategy clearup 2026-04-06 11:58:36 +08:00
server-authoritative-combat 收口 Client 端,添加服务端约束 2026-03-29 15:06:17 +08:00
server-authoritative-movement clearup 2026-04-06 11:58:36 +08:00
server-runtime-entry-point process TODO.md step6 2026-03-29 09:53:33 +08:00
shared-network-foundation process TODO.md step 9 2026-03-28 14:26:40 +08:00
transport-metrics-reporting 添加协议层数据统计结构,日志文件保存在 Logs 下 2026-03-27 17:39:25 +08:00