RUDPClient/Assets/Tests/EditMode/Network/SyncStrategyTests.cs

456 lines
18 KiB
C#

using System.Collections.Generic;
using System.Net;
using Google.Protobuf;
using Network.Defines;
using Network.NetworkApplication;
using Network.NetworkHost;
using Network.NetworkTransport;
using NUnit.Framework;
using UnityEngine;
using Vector3 = UnityEngine.Vector3;
namespace Tests.EditMode.Network
{
public class SyncStrategyTests
{
[Test]
public void ClientGameplayInputFlow_StopTransition_EmitsSingleZeroVectorMoveInput()
{
var released = ClientGameplayInputFlow.TryCreateMoveInput(
"player-1",
8,
Vector3.zero,
true,
out var stopInput);
var continuedIdle = ClientGameplayInputFlow.TryCreateMoveInput(
"player-1",
9,
Vector3.zero,
false,
out var idleInput);
Assert.That(released, Is.True);
Assert.That(stopInput, Is.Not.Null);
Assert.That(stopInput.PlayerId, Is.EqualTo("player-1"));
Assert.That(stopInput.Tick, Is.EqualTo(8));
Assert.That(stopInput.MoveX, Is.EqualTo(0f));
Assert.That(stopInput.MoveY, Is.EqualTo(0f));
Assert.That(continuedIdle, Is.False);
Assert.That(idleInput, Is.Null);
}
[Test]
public void ClientGameplayInputFlow_CreateShootInput_UsesSplitShootMessageFields()
{
var shootInput = ClientGameplayInputFlow.CreateShootInput(
"player-1",
21,
new Vector3(2f, 0f, 0f));
Assert.That(shootInput.PlayerId, Is.EqualTo("player-1"));
Assert.That(shootInput.Tick, Is.EqualTo(21));
Assert.That(shootInput.DirX, Is.EqualTo(1f));
Assert.That(shootInput.DirY, Is.EqualTo(0f));
Assert.That(shootInput.TargetId, Is.EqualTo(string.Empty));
}
[Test]
public void ClientPredictionBuffer_AuthoritativeState_PrunesAcknowledgedMoveInputs()
{
var buffer = new ClientPredictionBuffer();
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 10, MoveX = 1f });
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 11, MoveX = 1f });
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 12, MoveX = 1f });
var accepted = buffer.TryApplyAuthoritativeState(
new PlayerState { PlayerId = "player-1", Tick = 11 },
out var replayInputs);
Assert.That(accepted, Is.True);
Assert.That(buffer.LastAuthoritativeTick, Is.EqualTo(11));
Assert.That(replayInputs.Count, Is.EqualTo(1));
Assert.That(replayInputs[0].Tick, Is.EqualTo(12));
Assert.That(buffer.PendingInputs.Count, Is.EqualTo(1));
}
[Test]
public void ClientPredictionBuffer_StaleAuthoritativeState_IsIgnored()
{
var buffer = new ClientPredictionBuffer();
buffer.Record(new MoveInput { PlayerId = "player-1", Tick = 10, MoveX = 1f });
buffer.TryApplyAuthoritativeState(new PlayerState { PlayerId = "player-1", Tick = 10 }, out _);
var accepted = buffer.TryApplyAuthoritativeState(
new PlayerState { PlayerId = "player-1", Tick = 9 },
out var replayInputs);
Assert.That(accepted, Is.False);
Assert.That(replayInputs, Is.Empty);
Assert.That(buffer.LastAuthoritativeTick, Is.EqualTo(10));
}
[Test]
public void ClientAuthoritativePlayerState_NewerSnapshot_ReplacesOwnedStateAndPreservesFields()
{
var owner = new ClientAuthoritativePlayerState();
var accepted = owner.TryAccept(
new PlayerState
{
PlayerId = "player-1",
Tick = 14,
Position = new global::Network.Defines.Vector3 { X = 5f, Y = 0f, Z = -3f },
Velocity = new global::Network.Defines.Vector3 { X = 1.5f, Y = 0f, Z = 0.25f },
Rotation = 90f,
Hp = 73
},
out var snapshot);
Assert.That(accepted, Is.True);
Assert.That(owner.Current, Is.SameAs(snapshot));
Assert.That(snapshot.PlayerId, Is.EqualTo("player-1"));
Assert.That(snapshot.Tick, Is.EqualTo(14));
Assert.That(snapshot.Position, Is.EqualTo(new Vector3(5f, 0f, -3f)));
Assert.That(snapshot.Velocity, Is.EqualTo(new Vector3(1.5f, 0f, 0.25f)));
Assert.That(snapshot.Rotation, Is.EqualTo(90f));
Assert.That(snapshot.RotationQuaternion.eulerAngles.y, Is.EqualTo(90f).Within(0.01f));
Assert.That(snapshot.Hp, Is.EqualTo(73));
}
[Test]
public void ClientAuthoritativePlayerState_StaleSnapshot_IsRejected()
{
var owner = new ClientAuthoritativePlayerState();
owner.TryAccept(new PlayerState { PlayerId = "player-1", Tick = 10, Hp = 95 }, out var current);
var accepted = owner.TryAccept(
new PlayerState { PlayerId = "player-1", Tick = 9, Hp = 10 },
out var staleResult);
Assert.That(accepted, Is.False);
Assert.That(owner.Current, Is.SameAs(current));
Assert.That(staleResult, Is.SameAs(current));
Assert.That(owner.Current.Hp, Is.EqualTo(95));
}
[Test]
public void ClientAuthoritativePlayerStateSnapshot_ClonesSourceMessage()
{
var source = new PlayerState
{
PlayerId = "player-1",
Tick = 3,
Position = new global::Network.Defines.Vector3 { X = 1f, Y = 0f, Z = 2f },
Rotation = 45f,
Hp = 88
};
var snapshot = new ClientAuthoritativePlayerStateSnapshot(source);
source.Tick = 4;
source.Hp = 10;
source.Position.X = 99f;
Assert.That(snapshot.Tick, Is.EqualTo(3));
Assert.That(snapshot.Hp, Is.EqualTo(88));
Assert.That(snapshot.Position, Is.EqualTo(new Vector3(1f, 0f, 2f)));
Assert.That(snapshot.SourceState.Tick, Is.EqualTo(3));
Assert.That(snapshot.SourceState.Hp, Is.EqualTo(88));
}
[Test]
public void ClientCombatEventRouting_DamageEvent_RoutesToTargetPlayer()
{
var routed = ClientCombatEventRouting.TryGetAffectedPlayerId(
new CombatEvent
{
EventType = CombatEventType.DamageApplied,
AttackerId = "player-a",
TargetId = "player-b",
Damage = 15
},
out var playerId);
Assert.That(routed, Is.True);
Assert.That(playerId, Is.EqualTo("player-b"));
}
[Test]
public void ClientCombatEventRouting_ShootRejected_RoutesToAttackerPlayer()
{
var routed = ClientCombatEventRouting.TryGetAffectedPlayerId(
new CombatEvent
{
EventType = CombatEventType.ShootRejected,
AttackerId = "player-a",
TargetId = "player-b"
},
out var playerId);
Assert.That(routed, Is.True);
Assert.That(playerId, Is.EqualTo("player-a"));
}
[Test]
public void ClientAuthoritativePlayerState_DamageCombatEvent_ReducesHpAndRecordsCombatResult()
{
var owner = new ClientAuthoritativePlayerState();
owner.TryAccept(new PlayerState { PlayerId = "player-1", Tick = 10, Hp = 100 }, out _);
var applied = owner.TryApplyCombatEvent(
new CombatEvent
{
Tick = 11,
EventType = CombatEventType.DamageApplied,
AttackerId = "player-2",
TargetId = "player-1",
Damage = 30
},
"player-1",
out var snapshot,
out var combatSnapshot);
Assert.That(applied, Is.True);
Assert.That(snapshot, Is.Not.Null);
Assert.That(snapshot.Hp, Is.EqualTo(70));
Assert.That(owner.Current.Hp, Is.EqualTo(70));
Assert.That(combatSnapshot.HasLastEvent, Is.True);
Assert.That(combatSnapshot.LastEventType, Is.EqualTo(CombatEventType.DamageApplied));
Assert.That(combatSnapshot.LastDamage, Is.EqualTo(30));
Assert.That(combatSnapshot.IsDead, Is.False);
}
[Test]
public void ClientAuthoritativePlayerState_ShootRejected_LeavesHpUnchangedAndRecordsVisibility()
{
var owner = new ClientAuthoritativePlayerState();
owner.TryAccept(new PlayerState { PlayerId = "player-1", Tick = 10, Hp = 90 }, out _);
var applied = owner.TryApplyCombatEvent(
new CombatEvent
{
Tick = 12,
EventType = CombatEventType.ShootRejected,
AttackerId = "player-1",
TargetId = "player-2"
},
"player-1",
out var snapshot,
out var combatSnapshot);
Assert.That(applied, Is.True);
Assert.That(snapshot.Hp, Is.EqualTo(90));
Assert.That(combatSnapshot.LastEventType, Is.EqualTo(CombatEventType.ShootRejected));
Assert.That(combatSnapshot.LastDamage, Is.EqualTo(0));
Assert.That(combatSnapshot.IsDead, Is.False);
}
[Test]
public void ClientAuthoritativePlayerState_DeathCombatEvent_MarksPlayerDeadAndAllowsLaterSnapshotRefresh()
{
var owner = new ClientAuthoritativePlayerState();
owner.TryAccept(new PlayerState { PlayerId = "player-1", Tick = 10, Hp = 20 }, out _);
owner.TryApplyCombatEvent(
new CombatEvent
{
Tick = 11,
EventType = CombatEventType.Death,
AttackerId = "player-2",
TargetId = "player-1"
},
"player-1",
out var deathSnapshot,
out var deathCombatSnapshot);
var accepted = owner.TryAccept(new PlayerState { PlayerId = "player-1", Tick = 12, Hp = 55 }, out var refreshedSnapshot);
Assert.That(deathSnapshot.Hp, Is.EqualTo(0));
Assert.That(deathCombatSnapshot.IsDead, Is.True);
Assert.That(accepted, Is.True);
Assert.That(refreshedSnapshot.Hp, Is.EqualTo(55));
Assert.That(owner.CombatPresentation.IsDead, Is.False);
}
[Test]
public void RemotePlayerSnapshotInterpolator_StaleOrDuplicateSnapshots_AreRejected()
{
var interpolator = new RemotePlayerSnapshotInterpolator();
var firstAccepted = interpolator.TryAddSnapshot(CreateSnapshot(10, new Vector3(1f, 0f, 0f)), 1f);
var duplicateAccepted = interpolator.TryAddSnapshot(CreateSnapshot(10, new Vector3(2f, 0f, 0f)), 1.1f);
var staleAccepted = interpolator.TryAddSnapshot(CreateSnapshot(9, new Vector3(3f, 0f, 0f)), 1.2f);
Assert.That(firstAccepted, Is.True);
Assert.That(duplicateAccepted, Is.False);
Assert.That(staleAccepted, Is.False);
Assert.That(interpolator.BufferedSnapshotCount, Is.EqualTo(1));
Assert.That(interpolator.LatestBufferedTick, Is.EqualTo(10));
}
[Test]
public void RemotePlayerSnapshotInterpolator_BufferOverflow_TrimsOldestSnapshots()
{
var interpolator = new RemotePlayerSnapshotInterpolator(maxBufferedSnapshots: 3);
interpolator.TryAddSnapshot(CreateSnapshot(1, new Vector3(1f, 0f, 0f)), 0f);
interpolator.TryAddSnapshot(CreateSnapshot(2, new Vector3(2f, 0f, 0f)), 0.05f);
interpolator.TryAddSnapshot(CreateSnapshot(3, new Vector3(3f, 0f, 0f)), 0.1f);
interpolator.TryAddSnapshot(CreateSnapshot(4, new Vector3(4f, 0f, 0f)), 0.15f);
Assert.That(interpolator.BufferedSnapshotCount, Is.EqualTo(3));
Assert.That(interpolator.LatestBufferedTick, Is.EqualTo(4));
var sample = interpolator.Sample(0.3f);
Assert.That(interpolator.BufferedSnapshotCount, Is.EqualTo(1));
Assert.That(sample.LatestSnapshot.Tick, Is.EqualTo(4));
Assert.That(sample.UsedInterpolation, Is.False);
}
[Test]
public void RemotePlayerSnapshotInterpolator_BracketedRenderTime_InterpolatesBetweenSnapshots()
{
var interpolator = new RemotePlayerSnapshotInterpolator();
interpolator.TryAddSnapshot(CreateSnapshot(10, new Vector3(0f, 0f, 0f), 0f), 0f);
interpolator.TryAddSnapshot(CreateSnapshot(11, new Vector3(10f, 0f, 0f), 90f), 0.05f);
var sample = interpolator.Sample(0.125f);
Assert.That(sample.HasValue, Is.True);
Assert.That(sample.UsedInterpolation, Is.True);
Assert.That(sample.Position.x, Is.EqualTo(5f).Within(0.001f));
Assert.That(sample.Alpha, Is.EqualTo(0.5f).Within(0.001f));
Assert.That(sample.Rotation.eulerAngles.y, Is.EqualTo(45f).Within(0.01f));
Assert.That(sample.LatestSnapshot.Tick, Is.EqualTo(11));
}
[Test]
public void RemotePlayerSnapshotInterpolator_WithoutUsableBracket_ClampsToLatestSnapshot()
{
var interpolator = new RemotePlayerSnapshotInterpolator();
interpolator.TryAddSnapshot(CreateSnapshot(12, new Vector3(2f, 0f, -1f), 15f), 0.2f);
var sample = interpolator.Sample(0.35f);
Assert.That(sample.HasValue, Is.True);
Assert.That(sample.UsedInterpolation, Is.False);
Assert.That(sample.Position, Is.EqualTo(new Vector3(2f, 0f, -1f)));
Assert.That(sample.Rotation.eulerAngles.y, Is.EqualTo(15f).Within(0.01f));
Assert.That(sample.LatestSnapshot.Tick, Is.EqualTo(12));
}
[Test]
public void ClockSyncState_RejectsOlderSamples()
{
var clockSync = new ClockSyncState();
var acceptedFirst = clockSync.ObserveSample(42);
var acceptedSecond = clockSync.ObserveSample(41);
Assert.That(acceptedFirst, Is.True);
Assert.That(acceptedSecond, Is.False);
Assert.That(clockSync.CurrentServerTick, Is.EqualTo(42));
}
[Test]
public void SharedNetworkRuntime_AuthoritativeStateUpdatesClockWithoutChangingLifecycle()
{
var transport = new FakeTransport();
var runtime = new SharedNetworkRuntime(transport, new ImmediateNetworkMessageDispatcher());
runtime.StartAsync().GetAwaiter().GetResult();
runtime.NotifyLoginStarted();
runtime.NotifyLoginSucceeded();
runtime.ObserveAuthoritativeState(88);
Assert.That(runtime.SessionManager.State, Is.EqualTo(ConnectionState.LoggedIn));
Assert.That(runtime.ClockSync.CurrentServerTick, Is.EqualTo(88));
}
[Test]
public void ServerNetworkHost_RejectsStaleMoveInputPerPeerWithoutCrossPeerInterference()
{
var transport = new FakeTransport();
var host = new ServerNetworkHost(transport);
var peerA = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 5001);
var peerB = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 5002);
var handledTicksByPeer = new Dictionary<string, List<long>>();
host.MessageManager.RegisterHandler(MessageType.MoveInput, (payload, sender) =>
{
var key = sender.ToString();
if (!handledTicksByPeer.TryGetValue(key, out var ticks))
{
ticks = new List<long>();
handledTicksByPeer.Add(key, ticks);
}
ticks.Add(MoveInput.Parser.ParseFrom(payload).Tick);
});
transport.EmitReceive(
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-a", Tick = 5, MoveX = 1f }),
peerA);
transport.EmitReceive(
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-a", Tick = 4, MoveX = -1f }),
peerA);
transport.EmitReceive(
BuildEnvelope(MessageType.MoveInput, new MoveInput { PlayerId = "player-b", Tick = 4, MoveY = 1f }),
peerB);
Assert.That(handledTicksByPeer[peerA.ToString()], Is.EqualTo(new long[] { 5 }));
Assert.That(handledTicksByPeer[peerB.ToString()], Is.EqualTo(new long[] { 4 }));
}
private static byte[] BuildEnvelope(MessageType type, IMessage payload)
{
return new Envelope
{
Type = (int)type,
Payload = payload.ToByteString()
}.ToByteArray();
}
private static ClientAuthoritativePlayerStateSnapshot CreateSnapshot(long tick, Vector3 position, float rotation = 0f)
{
return new ClientAuthoritativePlayerStateSnapshot(new PlayerState
{
PlayerId = "player-1",
Tick = tick,
Position = new global::Network.Defines.Vector3 { X = position.x, Y = position.y, Z = position.z },
Velocity = new global::Network.Defines.Vector3 { X = 0f, Y = 0f, Z = 0f },
Rotation = rotation,
Hp = 100
});
}
private sealed class FakeTransport : ITransport
{
public event System.Action<byte[], IPEndPoint> OnReceive;
public System.Threading.Tasks.Task StartAsync()
{
return System.Threading.Tasks.Task.CompletedTask;
}
public void Stop()
{
}
public void Send(byte[] data)
{
}
public void SendTo(byte[] data, IPEndPoint target)
{
}
public void SendToAll(byte[] data)
{
}
public void EmitReceive(byte[] data, IPEndPoint sender)
{
OnReceive?.Invoke(data, sender);
}
}
}
}