28 lines
579 B
C#
28 lines
579 B
C#
using UnityEngine;
|
|
|
|
namespace Network.Defines
|
|
{
|
|
public static class ProtoExtensions
|
|
{
|
|
public static UnityEngine.Vector3 ToVector3(this Vector3 vec)
|
|
{
|
|
return new UnityEngine.Vector3()
|
|
{
|
|
x = vec.X,
|
|
y = vec.Y,
|
|
z = vec.Z
|
|
};
|
|
}
|
|
|
|
public static Vector3 ToProtoVector3(UnityEngine.Vector3 vec)
|
|
{
|
|
return new Vector3()
|
|
{
|
|
X = vec.x,
|
|
Y = vec.y,
|
|
Z = vec.z
|
|
};
|
|
}
|
|
}
|
|
}
|