69 lines
2.0 KiB
C#
69 lines
2.0 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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public class MainUI : MonoBehaviour
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{
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public static MainUI Instance;
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[SerializeField] private Text _serverPositionText;
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[SerializeField] private Text _clientPositionText;
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[SerializeField] private Text _serverTickText;
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[SerializeField] private Text _startTickOffsetText;
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[SerializeField] private Text _clientTickText;
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public UnityAction<Vector3> OnServerPosChanged;
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public UnityAction<Vector3> OnClientPosChanged;
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public UnityAction<long> OnServerTickChanged;
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public UnityAction<long> OnStartTickOffsetChanged;
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public UnityAction<long> OnClientTickChanged;
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private void Awake()
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{
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Instance = this;
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}
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private void Start()
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{
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OnServerPosChanged += UpdateServerPositionText;
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OnClientPosChanged += UpdateClientPositionText;
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OnServerTickChanged += UpdateServerTickText;
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OnClientTickChanged += UpdateClientTickText;
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OnStartTickOffsetChanged += UpdateStartTickOffsetText;
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}
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private void OnDisable()
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{
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OnServerPosChanged -= UpdateServerPositionText;
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OnClientPosChanged -= UpdateClientPositionText;
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OnServerTickChanged -= UpdateServerTickText;
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OnClientTickChanged -= UpdateClientTickText;
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OnStartTickOffsetChanged -= UpdateStartTickOffsetText;
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}
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private void UpdateServerPositionText(Vector3 pos)
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{
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_serverPositionText.text = "服务端位置:" + pos.ToString();
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}
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private void UpdateClientPositionText(Vector3 pos)
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{
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_clientPositionText.text = "客户端位置:" + pos.ToString();
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}
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private void UpdateServerTickText(long tick)
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{
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_serverTickText.text = "服务器Tick:" + tick;
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}
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private void UpdateStartTickOffsetText(long tick)
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{
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_startTickOffsetText.text = "初始Tick差:" + tick;
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}
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private void UpdateClientTickText(long tick)
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{
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_clientTickText.text = "客户端Tick:" + tick;
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}
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}
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