将 openspec skills 迁移到全局 + 定义后续 proto 类型

This commit is contained in:
SepComet
2026-03-28 09:48:53 +08:00
parent 156d72bf4a
commit 371ab30eea
37 changed files with 1560 additions and 2342 deletions
@@ -7,13 +7,13 @@ namespace Network.NetworkApplication
{
public sealed class ClientPredictionBuffer
{
private readonly List<PlayerInput> pendingInputs = new();
private readonly List<MoveInput> pendingInputs = new();
public long? LastAuthoritativeTick { get; private set; }
public IReadOnlyList<PlayerInput> PendingInputs => pendingInputs;
public IReadOnlyList<MoveInput> PendingInputs => pendingInputs;
public void Record(PlayerInput input)
public void Record(MoveInput input)
{
if (input == null)
{
@@ -28,7 +28,7 @@ namespace Network.NetworkApplication
pendingInputs.Add(input);
}
public bool TryApplyAuthoritativeState(PlayerState state, out IReadOnlyList<PlayerInput> replayInputs)
public bool TryApplyAuthoritativeState(PlayerState state, out IReadOnlyList<MoveInput> replayInputs)
{
if (state == null)
{
@@ -37,7 +37,7 @@ namespace Network.NetworkApplication
if (LastAuthoritativeTick.HasValue && state.Tick <= LastAuthoritativeTick.Value)
{
replayInputs = Array.Empty<PlayerInput>();
replayInputs = Array.Empty<MoveInput>();
return false;
}
@@ -47,4 +47,4 @@ namespace Network.NetworkApplication
return true;
}
}
}
}
@@ -8,7 +8,7 @@ namespace Network.NetworkApplication
private static readonly IReadOnlyDictionary<MessageType, DeliveryPolicy> DefaultPolicies =
new Dictionary<MessageType, DeliveryPolicy>
{
{ MessageType.PlayerInput, DeliveryPolicy.HighFrequencySync },
{ MessageType.MoveInput, DeliveryPolicy.HighFrequencySync },
{ MessageType.PlayerState, DeliveryPolicy.HighFrequencySync }
};
@@ -19,4 +19,4 @@ namespace Network.NetworkApplication
: DeliveryPolicy.ReliableOrdered;
}
}
}
}
@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using System.Net;
using Network.Defines;
@@ -39,9 +38,9 @@ namespace Network.NetworkApplication
{
switch (messageType)
{
case MessageType.PlayerInput:
case MessageType.MoveInput:
{
var input = PlayerInput.Parser.ParseFrom(payload);
var input = MoveInput.Parser.ParseFrom(payload);
streamKey = $"input:{Normalize(sender)}:{input.PlayerId}";
sequence = input.Tick;
return true;
@@ -67,4 +66,4 @@ namespace Network.NetworkApplication
return sender == null ? "unknown" : sender.ToString();
}
}
}
}