解决旋转反向问题

This commit is contained in:
SepComet
2026-04-07 21:33:05 +08:00
parent b7c003f227
commit da2b93e59c
7 changed files with 69 additions and 4 deletions
+45
View File
@@ -283,6 +283,7 @@ GameObject:
- component: {fileID: 6308356813655391140}
- component: {fileID: 6308356813655391139}
- component: {fileID: 6308356813655391138}
- component: {fileID: 2373500463057886562}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@@ -364,6 +365,50 @@ AudioListener:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6308356813655391137}
m_Enabled: 1
--- !u!114 &2373500463057886562
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6308356813655391137}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
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m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
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m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
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--- !u!1 &6308356814245253661
GameObject:
m_ObjectHideFlags: 0