解决旋转反向问题
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@@ -283,6 +283,7 @@ GameObject:
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- component: {fileID: 6308356813655391140}
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- component: {fileID: 6308356813655391139}
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- component: {fileID: 6308356813655391138}
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- component: {fileID: 2373500463057886562}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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@@ -364,6 +365,50 @@ AudioListener:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6308356813655391137}
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m_Enabled: 1
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--- !u!114 &2373500463057886562
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6308356813655391137}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_RenderShadows: 1
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m_RequiresDepthTextureOption: 2
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m_RequiresOpaqueTextureOption: 2
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m_CameraType: 0
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m_Cameras: []
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m_RendererIndex: -1
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m_VolumeLayerMask:
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serializedVersion: 2
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m_Bits: 1
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m_VolumeTrigger: {fileID: 0}
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m_VolumeFrameworkUpdateModeOption: 2
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m_RenderPostProcessing: 0
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m_Antialiasing: 0
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m_AntialiasingQuality: 2
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m_StopNaN: 0
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m_Dithering: 0
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m_ClearDepth: 1
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m_AllowXRRendering: 1
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m_AllowHDROutput: 1
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m_UseScreenCoordOverride: 0
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m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
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m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_Version: 2
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m_TaaSettings:
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m_Quality: 3
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m_FrameInfluence: 0.1
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m_JitterScale: 1
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m_MipBias: 0
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m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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--- !u!1 &6308356814245253661
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GameObject:
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m_ObjectHideFlags: 0
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