using System; using UnityEngine; using UnityEngine.UI; public class StartUI : MonoBehaviour { [SerializeField] private InputField _playerIdInputField; [SerializeField] private InputField _speedInputField; [SerializeField] private Button _button; public void Login() { if (_playerIdInputField == null || _speedInputField == null) { Debug.LogError("_inputField is null"); return; } string id = _playerIdInputField.text; int speed = Convert.ToInt32(_speedInputField.text); MasterManager.Instance.LocalPlayerId = id; NetworkManager.Instance.SendLoginRequest(id, speed); } }