## 1. Verification Environment - [x] 1.1 Confirm or switch to a local environment that contains the required .NET runtime for `Network.EditMode.Tests.csproj`. - [x] 1.2 Re-check the documented verification commands and any required environment variables before execution. ## 2. CLI Verification - [x] 2.1 Run `dotnet build Network.EditMode.Tests.csproj -v minimal` in the runnable environment. - [x] 2.2 Run `dotnet test Network.EditMode.Tests.csproj --no-build -v minimal` in the same runnable environment. - [x] 2.3 Capture the actual pass/fail outcome and any remaining non-fatal warnings from both commands. ## 3. Tracking Update - [x] 3.1 Update `TODO.md` step 10 and acceptance items to reflect the real verification result. - [x] 3.2 Update this change's implementation tracking with the recorded verification summary so archive-ready state is explicit. ## Verification Summary - Environment used: local machine with .NET SDK 10.0.201 and the repository's Unity project files available. - `dotnet build Network.EditMode.Tests.csproj -v minimal`: succeeded with 4 non-fatal MSB3277 warning groups related to `System.Net.Http` and `System.Security.Cryptography.Algorithms` Unity dependency conflicts. - `dotnet test Network.EditMode.Tests.csproj --no-build -v minimal`: succeeded for the edit-mode network and MVP gameplay regression suite.