278 lines
11 KiB
C#
278 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Threading.Tasks;
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using Google.Protobuf;
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using Network.Defines;
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using Network.NetworkApplication;
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using Network.NetworkHost;
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using Network.NetworkTransport;
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using NUnit.Framework;
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namespace Tests.EditMode.Network
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{
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public class ServerAuthoritativeCombatTests
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{
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private static readonly IPEndPoint PeerA = new(IPAddress.Loopback, 9201);
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private static readonly IPEndPoint PeerB = new(IPAddress.Loopback, 9202);
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[Test]
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public void DrainPendingMessages_AcceptsAndRejectsShootInputPerPeer_WithoutCrossPeerInterference()
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{
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var createdTransports = new Dictionary<int, FakeTransport>();
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var configuration = new ServerRuntimeConfiguration(9000)
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{
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Dispatcher = new MainThreadNetworkDispatcher(),
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TransportFactory = port => CreateTransport(createdTransports, port),
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AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration
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{
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MoveSpeed = 4f,
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BroadcastInterval = TimeSpan.FromMilliseconds(50),
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DefaultHp = 100
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},
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AuthoritativeCombat = new ServerAuthoritativeCombatConfiguration
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{
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DamagePerShot = 30
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}
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};
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using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
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PrimePlayer(runtime, PeerA, "player-a");
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PrimePlayer(runtime, PeerB, "player-b");
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runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
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createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput
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{
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PlayerId = "player-a",
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Tick = 5,
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DirX = 1f,
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DirY = 0f,
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TargetId = "player-b"
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}), PeerA);
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createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput
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{
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PlayerId = "player-b",
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Tick = 2,
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DirX = 0f,
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DirY = 0f,
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TargetId = "player-a"
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}), PeerB);
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runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
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Assert.That(runtime.TryGetAuthoritativeCombatState(PeerA, out var combatStateA), Is.True);
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Assert.That(combatStateA.PlayerId, Is.EqualTo("player-a"));
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Assert.That(combatStateA.LastAcceptedShootTick, Is.EqualTo(5));
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Assert.That(combatStateA.LastResolvedCombatTick, Is.EqualTo(5));
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Assert.That(combatStateA.Hp, Is.EqualTo(100));
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Assert.That(combatStateA.IsDead, Is.False);
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Assert.That(runtime.TryGetAuthoritativeCombatState(PeerB, out var combatStateB), Is.True);
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Assert.That(combatStateB.PlayerId, Is.EqualTo("player-b"));
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Assert.That(combatStateB.LastAcceptedShootTick, Is.EqualTo(0));
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Assert.That(combatStateB.LastResolvedCombatTick, Is.EqualTo(5));
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Assert.That(combatStateB.Hp, Is.EqualTo(70));
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Assert.That(combatStateB.IsDead, Is.False);
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var events = createdTransports[9000].BroadcastMessages.Select(ParseCombatEvent).ToArray();
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Assert.That(events.Select(evt => evt.EventType), Is.EqualTo(new[]
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{
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CombatEventType.Hit,
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CombatEventType.DamageApplied,
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CombatEventType.ShootRejected
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}));
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Assert.That(events[1].Damage, Is.EqualTo(30));
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Assert.That(events[2].AttackerId, Is.EqualTo("player-b"));
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Assert.That(events[2].TargetId, Is.EqualTo("player-a"));
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}
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[Test]
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public void DrainPendingMessages_LethalShot_BroadcastsDeath_AndHpCarriesIntoLaterPlayerStateSnapshots()
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{
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var createdTransports = new Dictionary<int, FakeTransport>();
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var configuration = new ServerRuntimeConfiguration(9000)
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{
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SyncPort = 9001,
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Dispatcher = new MainThreadNetworkDispatcher(),
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TransportFactory = port => CreateTransport(createdTransports, port),
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AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration
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{
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MoveSpeed = 5f,
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BroadcastInterval = TimeSpan.FromMilliseconds(50),
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DefaultHp = 100
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},
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AuthoritativeCombat = new ServerAuthoritativeCombatConfiguration
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{
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DamagePerShot = 100
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}
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};
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using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
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PrimePlayer(runtime, PeerA, "player-a");
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PrimePlayer(runtime, PeerB, "player-b");
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runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
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createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput
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{
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PlayerId = "player-a",
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Tick = 10,
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DirX = 0f,
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DirY = 1f,
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TargetId = "player-b"
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}), PeerA);
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runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
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var combatEvents = createdTransports[9000].BroadcastMessages.Select(ParseCombatEvent).ToArray();
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Assert.That(combatEvents.Select(evt => evt.EventType), Is.EqualTo(new[]
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{
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CombatEventType.Hit,
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CombatEventType.DamageApplied,
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CombatEventType.Death
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}));
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Assert.That(combatEvents[1].Damage, Is.EqualTo(100));
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runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(50));
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Assert.That(runtime.TryGetAuthoritativeMovementState(PeerB, out var targetState), Is.True);
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Assert.That(targetState.Hp, Is.EqualTo(0));
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Assert.That(targetState.IsDead, Is.True);
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Assert.That(targetState.VelocityX, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(targetState.VelocityZ, Is.EqualTo(0f).Within(0.0001f));
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var playerStates = createdTransports[9001].BroadcastMessages.Select(ParsePlayerState).OrderBy(state => state.PlayerId).ToArray();
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Assert.That(playerStates.Length, Is.EqualTo(2));
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Assert.That(playerStates[0].PlayerId, Is.EqualTo("player-a"));
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Assert.That(playerStates[0].Hp, Is.EqualTo(100));
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Assert.That(playerStates[1].PlayerId, Is.EqualTo("player-b"));
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Assert.That(playerStates[1].Hp, Is.EqualTo(0));
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Assert.That(playerStates[1].Tick, Is.EqualTo(1));
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}
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[Test]
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public void RemoveSessionAndStop_ClearAuthoritativeCombatStateWithoutResettingOtherPeers()
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{
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var createdTransports = new Dictionary<int, FakeTransport>();
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var configuration = new ServerRuntimeConfiguration(9000)
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{
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Dispatcher = new MainThreadNetworkDispatcher(),
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TransportFactory = port => CreateTransport(createdTransports, port),
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AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration(),
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AuthoritativeCombat = new ServerAuthoritativeCombatConfiguration()
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};
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using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
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PrimePlayer(runtime, PeerA, "player-a");
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PrimePlayer(runtime, PeerB, "player-b");
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runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
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createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.ShootInput, new ShootInput
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{
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PlayerId = "player-a",
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Tick = 3,
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DirX = 1f,
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DirY = 0f,
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TargetId = "player-b"
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}), PeerA);
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runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
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Assert.That(runtime.AuthoritativeCombatStates.Count, Is.EqualTo(2));
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Assert.That(runtime.Host.RemoveSession(PeerA), Is.True);
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Assert.That(runtime.TryGetAuthoritativeCombatState(PeerA, out _), Is.False);
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Assert.That(runtime.TryGetAuthoritativeCombatState(PeerB, out var remainingState), Is.True);
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Assert.That(remainingState.PlayerId, Is.EqualTo("player-b"));
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runtime.Stop();
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Assert.That(runtime.AuthoritativeCombatStates.Count, Is.EqualTo(0));
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}
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private static void PrimePlayer(ServerRuntimeHandle runtime, IPEndPoint peer, string playerId)
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{
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runtime.Host.NotifyLoginStarted(peer);
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runtime.Host.NotifyLoginSucceeded(peer, playerId);
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}
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private static FakeTransport CreateTransport(IDictionary<int, FakeTransport> createdTransports, int port)
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{
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var transport = new FakeTransport();
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createdTransports.Add(port, transport);
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return transport;
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}
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private static byte[] BuildEnvelope(MessageType type, IMessage payload)
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{
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return new Envelope
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{
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Type = (int)type,
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Payload = payload.ToByteString()
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}.ToByteArray();
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}
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private static CombatEvent ParseCombatEvent(byte[] envelopeBytes)
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{
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var envelope = Envelope.Parser.ParseFrom(envelopeBytes);
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Assert.That((MessageType)envelope.Type, Is.EqualTo(MessageType.CombatEvent));
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return CombatEvent.Parser.ParseFrom(envelope.Payload);
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}
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private static PlayerState ParsePlayerState(byte[] envelopeBytes)
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{
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var envelope = Envelope.Parser.ParseFrom(envelopeBytes);
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Assert.That((MessageType)envelope.Type, Is.EqualTo(MessageType.PlayerState));
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return PlayerState.Parser.ParseFrom(envelope.Payload);
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}
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private sealed class FakeTransport : ITransport
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{
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public List<byte[]> BroadcastMessages { get; } = new();
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public event Action<byte[], IPEndPoint> OnReceive;
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public Task StartAsync()
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{
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return Task.CompletedTask;
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}
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public void Stop()
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{
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}
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public void Send(byte[] data)
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{
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}
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public void SendTo(byte[] data, IPEndPoint target)
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{
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}
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public void SendToAll(byte[] data)
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{
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BroadcastMessages.Add(Copy(data));
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}
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public void EmitReceive(byte[] data, IPEndPoint sender)
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{
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OnReceive?.Invoke(Copy(data), sender);
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}
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private static byte[] Copy(byte[] data)
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{
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if (data == null)
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{
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return null;
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}
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var copy = new byte[data.Length];
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Array.Copy(data, copy, data.Length);
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return copy;
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}
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}
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}
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}
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