360 lines
16 KiB
C#
360 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Threading.Tasks;
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using Google.Protobuf;
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using Network.Defines;
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using Network.NetworkApplication;
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using Network.NetworkHost;
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using Network.NetworkTransport;
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using NUnit.Framework;
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namespace Tests.EditMode.Network
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{
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public class ServerAuthoritativeMovementTests
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{
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private static readonly IPEndPoint PeerA = new(IPAddress.Loopback, 9101);
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private static readonly IPEndPoint PeerB = new(IPAddress.Loopback, 9102);
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[Test]
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public void UpdateAuthoritativeMovement_UsesConfiguredSimulationCadence_AndRequiresFreshInputEachStep()
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{
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var createdTransports = new Dictionary<int, FakeTransport>();
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var configuration = new ServerRuntimeConfiguration(9000)
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{
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Dispatcher = new MainThreadNetworkDispatcher(),
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TransportFactory = port => CreateTransport(createdTransports, port),
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AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration
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{
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MoveSpeed = 4f,
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SimulationInterval = TimeSpan.FromMilliseconds(50),
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BroadcastInterval = TimeSpan.FromMilliseconds(100)
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}
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};
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using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
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runtime.Host.NotifyLoginStarted(PeerA);
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runtime.Host.NotifyLoginSucceeded(PeerA, "player-a");
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createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
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{
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PlayerId = "player-a",
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Tick = 1,
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TurnInput = 0f,
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ThrottleInput = 1f
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}), PeerA);
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runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
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runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(49));
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Assert.That(runtime.AuthoritativeMovementCadence, Is.EqualTo(TimeSpan.FromMilliseconds(50)));
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Assert.That(runtime.TryGetAuthoritativeMovementState(PeerA, out var stateBeforeCadence), Is.True);
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Assert.That(stateBeforeCadence.PositionX, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(createdTransports[9000].BroadcastMessages.Count, Is.EqualTo(0));
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runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(1));
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Assert.That(runtime.TryGetAuthoritativeMovementState(PeerA, out var stateAfterFirstStep), Is.True);
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Assert.That(stateAfterFirstStep.PositionZ, Is.EqualTo(0.2f).Within(0.0001f));
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Assert.That(createdTransports[9000].BroadcastMessages.Count, Is.EqualTo(0));
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runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(50));
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Assert.That(runtime.TryGetAuthoritativeMovementState(PeerA, out var stateAfterSecondStep), Is.True);
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Assert.That(stateAfterSecondStep.PositionZ, Is.EqualTo(0.2f).Within(0.0001f));
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Assert.That(stateAfterSecondStep.VelocityZ, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(createdTransports[9000].BroadcastMessages.Count, Is.EqualTo(1));
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}
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[Test]
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public void UpdateAuthoritativeMovement_AcceptsLatestTickPerPeer_AndKeepsStaleFilteringIndependent()
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{
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var createdTransports = new Dictionary<int, FakeTransport>();
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var configuration = new ServerRuntimeConfiguration(9000)
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{
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Dispatcher = new MainThreadNetworkDispatcher(),
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TransportFactory = port => CreateTransport(createdTransports, port),
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AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration
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{
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MoveSpeed = 4f,
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BroadcastInterval = TimeSpan.FromMilliseconds(50)
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}
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};
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using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
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runtime.Host.NotifyLoginStarted(PeerA);
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runtime.Host.NotifyLoginSucceeded(PeerA, "player-a");
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runtime.Host.NotifyLoginStarted(PeerB);
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runtime.Host.NotifyLoginSucceeded(PeerB, "player-b");
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createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
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{
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PlayerId = "player-a",
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Tick = 10,
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TurnInput = 0f,
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ThrottleInput = 1f
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}), PeerA);
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createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
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{
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PlayerId = "player-a",
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Tick = 8,
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TurnInput = 1f,
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ThrottleInput = 0f
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}), PeerA);
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createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
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{
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PlayerId = "player-b",
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Tick = 3,
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TurnInput = 0f,
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ThrottleInput = -1f
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}), PeerB);
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runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
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runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(50));
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Assert.That(runtime.TryGetAuthoritativeMovementState(PeerA, out var stateA), Is.True);
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Assert.That(runtime.TryGetAuthoritativeMovementState(PeerB, out var stateB), Is.True);
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Assert.That(stateA.PlayerId, Is.EqualTo("player-a"));
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Assert.That(stateA.LastAcceptedMoveTick, Is.EqualTo(10));
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Assert.That(stateA.PositionZ, Is.EqualTo(0.2f).Within(0.0001f));
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Assert.That(stateA.PositionX, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(stateB.PlayerId, Is.EqualTo("player-b"));
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Assert.That(stateB.LastAcceptedMoveTick, Is.EqualTo(3));
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Assert.That(stateB.PositionZ, Is.EqualTo(-0.2f).Within(0.0001f));
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Assert.That(stateB.PositionX, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(createdTransports[9000].BroadcastMessages.Count, Is.EqualTo(2));
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}
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[Test]
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public void UpdateAuthoritativeMovement_BroadcastsPlayerStateOnSyncLane_AndZeroVectorStopsMovement()
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{
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var createdTransports = new Dictionary<int, FakeTransport>();
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var configuration = new ServerRuntimeConfiguration(9000)
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{
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SyncPort = 9001,
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Dispatcher = new MainThreadNetworkDispatcher(),
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TransportFactory = port => CreateTransport(createdTransports, port),
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AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration
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{
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MoveSpeed = 10f,
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BroadcastInterval = TimeSpan.FromMilliseconds(100)
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}
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};
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using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
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runtime.Host.NotifyLoginStarted(PeerA);
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runtime.Host.NotifyLoginSucceeded(PeerA, "player-a");
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createdTransports[9001].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
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{
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PlayerId = "player-a",
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Tick = 1,
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TurnInput = 0f,
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ThrottleInput = 1f
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}), PeerA);
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runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
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runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(90));
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Assert.That(createdTransports[9001].BroadcastMessages.Count, Is.EqualTo(0));
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runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(10));
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Assert.That(createdTransports[9000].BroadcastMessages.Count, Is.EqualTo(0));
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Assert.That(createdTransports[9001].BroadcastMessages.Count, Is.EqualTo(1));
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var firstBroadcast = ParsePlayerState(createdTransports[9001].BroadcastMessages[0]);
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Assert.That(firstBroadcast.PlayerId, Is.EqualTo("player-a"));
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Assert.That(firstBroadcast.Tick, Is.EqualTo(1));
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Assert.That(firstBroadcast.AcknowledgedMoveTick, Is.EqualTo(1));
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Assert.That(firstBroadcast.Position.Z, Is.EqualTo(0.5f).Within(0.0001f));
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Assert.That(firstBroadcast.Velocity.Z, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(firstBroadcast.Velocity.X, Is.EqualTo(0f).Within(0.0001f));
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createdTransports[9001].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
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{
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PlayerId = "player-a",
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Tick = 2,
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TurnInput = 0f,
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ThrottleInput = 0f
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}), PeerA);
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runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
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runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(100));
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Assert.That(runtime.TryGetAuthoritativeMovementState(PeerA, out var state), Is.True);
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Assert.That(state.LastAcceptedMoveTick, Is.EqualTo(2));
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Assert.That(state.VelocityX, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(state.VelocityZ, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(createdTransports[9001].BroadcastMessages.Count, Is.EqualTo(2));
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var secondBroadcast = ParsePlayerState(createdTransports[9001].BroadcastMessages[1]);
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Assert.That(secondBroadcast.Tick, Is.EqualTo(2));
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Assert.That(secondBroadcast.AcknowledgedMoveTick, Is.EqualTo(2));
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Assert.That(secondBroadcast.Position.Z, Is.EqualTo(0.5f).Within(0.0001f));
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Assert.That(secondBroadcast.Velocity.Z, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(secondBroadcast.Velocity.X, Is.EqualTo(0f).Within(0.0001f));
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}
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[Test]
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public void NotifyLoginSucceeded_CreatesIdleAuthoritativeState_AndBroadcastsPlayerStateWithoutMoveInput()
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{
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var createdTransports = new Dictionary<int, FakeTransport>();
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var configuration = new ServerRuntimeConfiguration(9000)
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{
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SyncPort = 9001,
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Dispatcher = new MainThreadNetworkDispatcher(),
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TransportFactory = port => CreateTransport(createdTransports, port),
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AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration
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{
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MoveSpeed = 10f,
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BroadcastInterval = TimeSpan.FromMilliseconds(50),
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DefaultHp = 100
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}
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};
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using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
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createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.LoginRequest, new LoginRequest
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{
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PlayerId = "player-a",
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Speed = 5
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}), PeerA);
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runtime.Host.NotifyLoginStarted(PeerA);
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runtime.Host.NotifyLoginSucceeded(PeerA, "player-a");
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runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(50));
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Assert.That(runtime.TryGetAuthoritativeMovementState(PeerA, out var state), Is.True);
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Assert.That(state.PlayerId, Is.EqualTo("player-a"));
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Assert.That(state.LastAcceptedMoveTick, Is.EqualTo(0));
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Assert.That(state.PositionX, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(state.PositionZ, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(state.Hp, Is.EqualTo(100));
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Assert.That(createdTransports[9001].BroadcastMessages.Count, Is.EqualTo(1));
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var broadcast = ParsePlayerState(createdTransports[9001].BroadcastMessages[0]);
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Assert.That(broadcast.PlayerId, Is.EqualTo("player-a"));
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Assert.That(broadcast.Tick, Is.EqualTo(1));
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Assert.That(broadcast.AcknowledgedMoveTick, Is.EqualTo(0));
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Assert.That(broadcast.Position.X, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(broadcast.Position.Z, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(broadcast.Velocity.X, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(broadcast.Velocity.Z, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(broadcast.Hp, Is.EqualTo(100));
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}
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[Test]
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public void UpdateAuthoritativeMovement_UsesReliableLaneWhenSyncTransportIsUnavailable()
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{
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var createdTransports = new Dictionary<int, FakeTransport>();
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var configuration = new ServerRuntimeConfiguration(9000)
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{
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Dispatcher = new MainThreadNetworkDispatcher(),
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TransportFactory = port => CreateTransport(createdTransports, port),
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AuthoritativeMovement = new ServerAuthoritativeMovementConfiguration
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{
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MoveSpeed = 6f,
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BroadcastInterval = TimeSpan.FromMilliseconds(50)
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}
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};
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using var runtime = ServerRuntimeEntryPoint.StartAsync(configuration).GetAwaiter().GetResult();
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runtime.Host.NotifyLoginStarted(PeerA);
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runtime.Host.NotifyLoginSucceeded(PeerA, "player-a");
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createdTransports[9000].EmitReceive(BuildEnvelope(MessageType.MoveInput, new MoveInput
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{
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PlayerId = "player-a",
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Tick = 5,
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TurnInput = 0f,
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ThrottleInput = -1f
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}), PeerA);
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runtime.DrainPendingMessagesAsync().GetAwaiter().GetResult();
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runtime.UpdateAuthoritativeMovement(TimeSpan.FromMilliseconds(50));
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Assert.That(createdTransports[9000].BroadcastMessages.Count, Is.EqualTo(1));
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var broadcast = ParsePlayerState(createdTransports[9000].BroadcastMessages[0]);
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Assert.That(broadcast.Tick, Is.EqualTo(1));
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Assert.That(broadcast.AcknowledgedMoveTick, Is.EqualTo(5));
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Assert.That(broadcast.Position.Z, Is.EqualTo(-0.3f).Within(0.0001f));
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Assert.That(broadcast.Position.X, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(broadcast.Velocity.Z, Is.EqualTo(-6f).Within(0.0001f));
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}
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private static FakeTransport CreateTransport(IDictionary<int, FakeTransport> createdTransports, int port)
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{
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var transport = new FakeTransport();
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createdTransports.Add(port, transport);
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return transport;
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}
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private static byte[] BuildEnvelope(MessageType type, IMessage payload)
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{
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return new Envelope
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{
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Type = (int)type,
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Payload = payload.ToByteString()
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}.ToByteArray();
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}
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private static PlayerState ParsePlayerState(byte[] envelopeBytes)
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{
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var envelope = Envelope.Parser.ParseFrom(envelopeBytes);
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Assert.That((MessageType)envelope.Type, Is.EqualTo(MessageType.PlayerState));
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return PlayerState.Parser.ParseFrom(envelope.Payload);
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}
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private sealed class FakeTransport : ITransport
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{
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public List<byte[]> BroadcastMessages { get; } = new();
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public event Action<byte[], IPEndPoint> OnReceive;
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public Task StartAsync()
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{
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return Task.CompletedTask;
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}
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public void Stop()
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{
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}
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public void Send(byte[] data)
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{
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}
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public void SendTo(byte[] data, IPEndPoint target)
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{
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}
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public void SendToAll(byte[] data)
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{
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BroadcastMessages.Add(Copy(data));
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}
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public void EmitReceive(byte[] data, IPEndPoint sender)
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{
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OnReceive?.Invoke(Copy(data), sender);
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}
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private static byte[] Copy(byte[] data)
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{
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if (data == null)
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{
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return null;
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}
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var copy = new byte[data.Length];
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Array.Copy(data, copy, data.Length);
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return copy;
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}
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}
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}
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}
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