50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Network.Defines;
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namespace Network.NetworkApplication
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{
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public sealed class ClientPredictionBuffer
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{
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private readonly List<MoveInput> pendingInputs = new();
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public long? LastAuthoritativeTick { get; private set; }
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public IReadOnlyList<MoveInput> PendingInputs => pendingInputs;
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public void Record(MoveInput input)
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{
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if (input == null)
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{
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throw new ArgumentNullException(nameof(input));
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}
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if (pendingInputs.Count > 0 && pendingInputs[^1].Tick >= input.Tick)
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{
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return;
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}
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pendingInputs.Add(input);
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}
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public bool TryApplyAuthoritativeState(PlayerState state, out IReadOnlyList<MoveInput> replayInputs)
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{
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if (state == null)
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{
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throw new ArgumentNullException(nameof(state));
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}
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if (LastAuthoritativeTick.HasValue && state.Tick <= LastAuthoritativeTick.Value)
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{
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replayInputs = Array.Empty<MoveInput>();
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return false;
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}
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LastAuthoritativeTick = state.Tick;
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pendingInputs.RemoveAll(input => input.Tick <= state.Tick);
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replayInputs = pendingInputs.ToArray();
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return true;
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}
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}
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} |